oldmansavage said:
The way they handled items in this game is just fucking pathetic. If you build your blacksmithing up to 100 (few hours of grinding) you have pretty much reached the pinnacle. Make some dragon armor and some ebony/daedric weaps and you are done.
Why do people do this to themselves, though? It's a Bethesda game, released in 2011. Did you really have to test it to find out how easily it's stats and levelling system could be broken? Wasn't it obvious even before it came out? The whole streamlined perk system, the whole game in every aspect of it's presentation, screams out for LARPing, not min-maxing and powergaming. It's not an RPG. It's not even an ARPG.
It's Grand Theft Viking. Play it once at least as a game, then you can break it later. You'll enjoy it more that way. Unless you just like breaking it to prove how weak it is, in which case, fair enough.
oldmansavage said:
I have to say that it is a damn good hiking simulator though. I had more fun wandering the land hunting deer and mining iron that anything else thus far.
Aye, them's the good bits. I need u-grids at 7 to enjoy the outdoor landscape though, even if it causes CTDs now and again. Don't actively hate the story or the characters so far,unlike Oblivion. It's at least making a pretence towards Game of Thrones-level depth - even if it just means the Jarl sits there looking bored with his hand in a thoughtful pose while his minions loudly discuss his weaknesses right in front of him. I just wish the main quest wasn't there at all... I could enjoy a bit of court intrigue and inter-clan and city warfare (or at least eight-man battles) without Derp Dragons popping up all over the place.
Ugrids should be at seven. There are drawbacks, but it makes the landscape shine, and the landscape is the whole thing.