could be. all i know is that instakills were a huge problem and the guy even built in some sort of auto-reload feature because of it - which was hilarious because at times it would get into a loop of an instakill spell or arrow deaths if it had autosaved seconds before
yeah, but there has to be a balance. and sadly, the turd thhat skyrim is just doesn't lend itself to that.
I've only played with 1.9.4 and, while the arrow thing is noticeable at times, I wouldn't have noticed, probably, if not for all the fuss I've heard about it before.
As I said, yes, you can be "one-shot" but you're just as often "one-hit" too.
Still, as soon as I grasped the "realist" take of the mod, I've just learned to stay clear of blatant dangers and/or mobs of armed foes (common sense, in the real world).
So the problem basically went away.
1. requiem screws up story progression.
a questline can go from level 15 to level 50+ too quickly and lead the player to be stuck at a quest point.
This wouldn't be a problem if the game's quest progression was daggerfall or morrowind style, but it's all very urgent, "go save the world now" stuff
Well ok, that's a vanilla issue though. No mod fixes it to my knowledge.
I just use my imagination. It could be "relative urgency". Like for instance, Delphine could actually be telling you "meet me in 3 weeks", and so on.
2. (the version I played) turns the game into a grind.
can't beat a boss/zombie/group of mudcrabs? gotta grind. grinds aren't fun to begin with, but this ties into the point about quest progression - ie, it doesn't feel natural to go grind
https://www.reddit.com/r/skyrimrequiem/comments/4l6ap9/i_cant_kill_a_mudcrab/
True to a point.
You CAN grind, or you can face those enemies when you have the right equipment and experience for it.
At the game's start you're literally a nobody and you should avoid heroics of all kind.
Go hunting, learn alchemy, make errands and use
trainers to get a few levels. Wouldn't you prepare yourself a bit before deciding to go adventuring all of a sudden?
Yes, this still
is grinding, of sorts. But I like that using trainers doesn't feel like cheating anymore: it's just something else you would do to survive and endure. A legitimate "tactic".
Also it pays off when you get more powerful later. You know what "regular guys" can do (you were there yourself!), and how YOU elevated yourself from that "condition".
Incidentally, the BIG mudcrabs would actually be considered fearsome, incredible monsters if you'd meet one in real life.
The small ones can be killed just fine.
3. requiem lacks consistency
I don't really know enough about the lore to comment on that.
Still, I think you have "old info" on bows. Enemies kill me all the time with swords, maces, spells OR bows.
Also, Heavy Armor practically stops arrow damage. You need several perks to inflict damage with a bow through heavy armor.
4. Ultimately, none of it matters.
That's right, at the end of the day, you still become the unkillable jack of all trades you are in vanilla - it just took you 50+ hours longer to get there. Personally, I never got to this point, but this is what other players have conceded and YT vids I've seen seem to prove this.
Perhaps true to a point, but it could be said about entire
genres of games.
For instance, 4x strategy games.
At some point, you might actually get too powerful.
Ultimately, it's the journey that matters, and whether or not you extract fun out of it.
Before Requiem I tried several mod combinations, it was a constant struggle.
I had a deleveler too, and it seemed fine. Still, the author hand-picked some places to allow the player to start the Main Quest immediately, and so on.
In retrospect, I understand those little exceptions were enough to kill the effect: I could still take on Daugr early. I could still face Dwemer machines and not be "awed" or terrified by them.
Not anymore with Requiem.
If I enter a Dwemer ruin now, it's because I have the tools to have a surviving chance. The rest of the world better avoid them (as it mostly has, for ages).
I have now (not quite) legendary gear. I have the Marked for Death shout, to take down those incredible mecha-armors. I have the Healing Shout. I have the (requiemized) White Phial.
I have a combination of skills, gear, and experience that's sort of unique for the whole Skyrim region: who else could even dream of entering (and surviving) one of these places? I certainly couldn't, 37 levels (and many adventures) ago.