Clockwork Knight
Arcane
I've only tried them separately, but I've read ERSO goes well alongside SPERG while keeping the general spirit of the game. The former makes everything more interesting but doesn't touch the perks (there are a few perk modules to rebalance some broken/useless vanilla skills but you can choose not to install them), the latter makes perks more interesting but doesn't touch anything else. ERSO already has AI modules but you could stick a combat mod like Revenge of The Enemies, Duel, Ultimate Combat or Deadly Combat on top of it. The description states it works well with Civil War Overhaul, too.
If anything, ERSO's dragon modules are worth using on its own. Stronger, unique dragons that only appear once in a while > cliffracers redux
"Legendary Cities: TES Arena" seems to only add some new towns, despite the impressive name. Sounds cool so I've downloaded it, but should make no real difference to gameplay.
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Well, this is the problem with open world. You either restrict use of stuff (level, protected by beef gate. unavailable until completion of a certain quest, etc), or you let the player immediately use whatever he finds even if it makes things much easier. The former feels artificial, the latter gets boring if you find good stuff early on, making combat easier and exploration less rewarding.
A possible solution is to make quality equipment fragile, which ensures a noob can use his lucky findings in a pinch but only an experienced character will be able to maintain it for regular use. Apparently Loot & Degradation works well with Requiem 1.8, so I'll try using that when I start a new Requiem character.
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Man, YASH and its unleveled world manages to be even more cruel than Requiem's static world. Started as a dunmer miner in Solstheim, decided to make some money because I can't even afford food (using iNeed, an alternative to Realistic Needs and Diseases). Thankfully I started in an abandoned building that had some food and drink laying around. Immediately pawn off my starting iron axe because with 0 skill it is just weighting me down. A dunmer's destruction starts at 7 which makes my flames spell my only real means of attacking until I can afford some training. I go along the shoreline looking into every bush and tree trunk, collecting assorted ingredients, clam meat and pearls. I try diving for more pearls but the water is fucking cold and this being Morrowind there are probably slaughterfish around. I hang around a bonfire to regain my dry clothes and warm body temperature so my stats go back to normal (using Hypothermia, alternative to Frostfall). Going back to the beach, I eventually run into a tower. A bandit pops up from the top and starts shooting at me, hurts like shit and makes me stagger but I manage to hide behind a rock. His melee buddy runs up to me and...Revered Bandit? He's really high level. Dunmer too, so I can't touch him with my flames. I jump into the water so I can escape without getting an arrow in the back.
Since harvest can fail in YASH I don't have much to sell other than a potion and some fish. I am interested in some fur armor because the sea and the windy side of the island freezes my ass off, which limits me to the town area and the beach. I could simply chop firewood for a while and sell it at the general store, but that would be admitting defeat. So I talk to people until someone offers me a job. The blacksmith says a miner borrowed his ancient nord pickaxe, used to mine stahlrim, and won't give it back. I find the guy inside the mine, but turns out he has his own problems. He wants to go down the mine and search for his great-grandfather's body, but his wife won't let him because he's an oldfag and would get himself killed. So naturally he trusts a complete stranger with the task of giving a decent burial to his ancestor. I grab a leather helmet from the shelves and ask him about the pickaxe. He says the smith likely stole it from the ashlanders, and it would be a waste to sell such a nice tool to some noble who would just hang it on a wall. Beingtoo lazy to walk all the way back to the smith a miner myself, I understand the sentiment and let him keep it for now. If I find enough valuables down the mine, I may not need to bring the pickaxe back to the smith anyway.
The couple warned me about the mine walkways being unstable, but nothing unusual happened. I get to fight some spiders, best moments include punching one that got too close and exploding one that was hiding in a tunnel filled with flammable gas (conveniently I am a living flamethrower). Thankfully they only seem to spit webs instead of that horrid poison from Requiem. So yeah, I eventually reach the escavated nord ruins at the bottom and get ready for the inevitable draugr fight at the entrance...is that a fucking deathlord on the other room?
Currently wondering whether to just suck it down and board the ship to Skyrim, or chopping wood until I can buy warm clothes so I can explore the rest of the island.
this is a fun setup but the mostly vanilla perks are boring (and arbitrary shit like needing to know how to make fire enchantments before learning how to make frost enchantments which is a requirement to learn shock enchantments is worse than getting your dick caught in the zipper. What were they thinking? :avgn: ). Maybe I'll try slapping SPERG or ACE on top of this and see if something breaks.
If anything, ERSO's dragon modules are worth using on its own. Stronger, unique dragons that only appear once in a while > cliffracers redux
"Legendary Cities: TES Arena" seems to only add some new towns, despite the impressive name. Sounds cool so I've downloaded it, but should make no real difference to gameplay.
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So the solution to player potentially finding a powerful item early is not only illogical scrubbery but forced loot and damage inflation? Besides, with such attitude why bother looking?
Well, this is the problem with open world. You either restrict use of stuff (level, protected by beef gate. unavailable until completion of a certain quest, etc), or you let the player immediately use whatever he finds even if it makes things much easier. The former feels artificial, the latter gets boring if you find good stuff early on, making combat easier and exploration less rewarding.
A possible solution is to make quality equipment fragile, which ensures a noob can use his lucky findings in a pinch but only an experienced character will be able to maintain it for regular use. Apparently Loot & Degradation works well with Requiem 1.8, so I'll try using that when I start a new Requiem character.
--
Man, YASH and its unleveled world manages to be even more cruel than Requiem's static world. Started as a dunmer miner in Solstheim, decided to make some money because I can't even afford food (using iNeed, an alternative to Realistic Needs and Diseases). Thankfully I started in an abandoned building that had some food and drink laying around. Immediately pawn off my starting iron axe because with 0 skill it is just weighting me down. A dunmer's destruction starts at 7 which makes my flames spell my only real means of attacking until I can afford some training. I go along the shoreline looking into every bush and tree trunk, collecting assorted ingredients, clam meat and pearls. I try diving for more pearls but the water is fucking cold and this being Morrowind there are probably slaughterfish around. I hang around a bonfire to regain my dry clothes and warm body temperature so my stats go back to normal (using Hypothermia, alternative to Frostfall). Going back to the beach, I eventually run into a tower. A bandit pops up from the top and starts shooting at me, hurts like shit and makes me stagger but I manage to hide behind a rock. His melee buddy runs up to me and...Revered Bandit? He's really high level. Dunmer too, so I can't touch him with my flames. I jump into the water so I can escape without getting an arrow in the back.
Since harvest can fail in YASH I don't have much to sell other than a potion and some fish. I am interested in some fur armor because the sea and the windy side of the island freezes my ass off, which limits me to the town area and the beach. I could simply chop firewood for a while and sell it at the general store, but that would be admitting defeat. So I talk to people until someone offers me a job. The blacksmith says a miner borrowed his ancient nord pickaxe, used to mine stahlrim, and won't give it back. I find the guy inside the mine, but turns out he has his own problems. He wants to go down the mine and search for his great-grandfather's body, but his wife won't let him because he's an oldfag and would get himself killed. So naturally he trusts a complete stranger with the task of giving a decent burial to his ancestor. I grab a leather helmet from the shelves and ask him about the pickaxe. He says the smith likely stole it from the ashlanders, and it would be a waste to sell such a nice tool to some noble who would just hang it on a wall. Being
The couple warned me about the mine walkways being unstable, but nothing unusual happened. I get to fight some spiders, best moments include punching one that got too close and exploding one that was hiding in a tunnel filled with flammable gas (conveniently I am a living flamethrower). Thankfully they only seem to spit webs instead of that horrid poison from Requiem. So yeah, I eventually reach the escavated nord ruins at the bottom and get ready for the inevitable draugr fight at the entrance...is that a fucking deathlord on the other room?
Currently wondering whether to just suck it down and board the ship to Skyrim, or chopping wood until I can buy warm clothes so I can explore the rest of the island.
this is a fun setup but the mostly vanilla perks are boring (and arbitrary shit like needing to know how to make fire enchantments before learning how to make frost enchantments which is a requirement to learn shock enchantments is worse than getting your dick caught in the zipper. What were they thinking? :avgn: ). Maybe I'll try slapping SPERG or ACE on top of this and see if something breaks.
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