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I want to enjoy thief, but I can't

Darth Roxor

Rattus Iratus
Staff Member
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Djibouti
Zombies don't respawn, but you can't kill them permenantly without holy water and I don't believe you have enough to kill every zombie.

they also die to flash bombs, mines and fire arrows

my fav strategy is running around to form a conga line of all the zombies in a level and then light 'em up
 

JarlFrank

I like Thief THIS much
Patron
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KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
I want to enjoy the first Thief but I haven't got around to play it yet. I hear the zombies respawn and that some levels are based only around that. I hate respawning enemies and they seem an even more terrible concept in a stealth game. So yeah. I know. I am missing out.

Zombies get temporarily knocked out with the sword, and will stand up again if you disturb them (touching them, being very loud around them) but if you're half-decent at stealthing, taking down a zombie with your swords means he stays on the ground.
 

SCO

Arcane
In My Safe Space
Joined
Feb 3, 2009
Messages
16,320
Shadorwun: Hong Kong
I'm going to call this a 'rpg syndrome'. Apparently you believe that because one of the gameplay modes is significantly harder than the other, not using the easier one 'breaks immersion'.

I guess you're one of those guys that obsesses about build balance in Blizzard games too? Get some self control man.
Qyh0Q1X.gif
 

newtmonkey

Arcane
Joined
Aug 22, 2013
Messages
1,384
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Goblin Lair
The mark of a good stealth game (one of the marks) is that it gives you options, some of which are easier, some of which are harder. What I enjoyed most of Thief is that, I could start out wanting to completely ghost the game, but if I screwed up, instead of being immediate game over, I had options to handle the situation. From then on, maybe I could recover and finish the level pure stealth, or maybe not. Or maybe I could fail.

Thief would be an objectively worse game if it was designed to force you to ghost or fail. A great stealth game lets you fuck up and still, if you are skilled/lucky, complete the mission. And then it is so good, that you want to either start the level over and perfect it, or maybe decide to replay it later and set your own conditions.

We are not talking about some turn-based game here where setting your own conditions is larping, Thief is a 100% action game (I mean, under my definition), so a huge part of that is increasing your skill at playing it, compared with the goal of a turn-based game (whether RPG or strategy), which is to figure out the system and break it.
 

deama

Prophet
Joined
May 13, 2013
Messages
5,029
Location
UK
I'm going to call this a 'rpg syndrome'. Apparently you believe that because one of the gameplay modes is significantly harder than the other, not using the easier one 'breaks immersion'.

I guess you're one of those guys that obsesses about build balance in Blizzard games too? Get some self control man.
Qyh0Q1X.gif
Nooooo! why aren't the helmets on my guards working?! WTF IS EVEN THE POINT IN ME BUYING HELMETS??? WHY DID I EVEN BUY THEM???
I just don't like having such an easy thing dangling around me all the time.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,760
Armor doesn't make you immune to blunt forces.
 

JarlFrank

I like Thief THIS much
Patron
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Messages
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Steve gets a Kidney but I don't even get a tag.
There are knockout-immune guards with heavy helmets in Thief 2 btw, they're supposed to be a special challenge to overcome since you can't rely on your trusty blackjack.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
I'm going to call this a 'rpg syndrome'. Apparently you believe that because one of the gameplay modes is significantly harder than the other, not using the easier one 'breaks immersion'.

I guess you're one of those guys that obsesses about build balance in Blizzard games too? Get some self control man.
Nooooo! why aren't the helmets on my guards working?! WTF IS EVEN THE POINT IN ME BUYING HELMETS??? WHY DID I EVEN BUY THEM???
I just don't like having such an easy thing dangling around me all the time.

Yeah, that's your problem. Like savescumming 800 times in front of a single chest with randomised loot then blaming the devs for not stopping you. You chose to play a game called Thief. Play like a thief, and you'll have fun.
 

deama

Prophet
Joined
May 13, 2013
Messages
5,029
Location
UK
I'm going to call this a 'rpg syndrome'. Apparently you believe that because one of the gameplay modes is significantly harder than the other, not using the easier one 'breaks immersion'.

I guess you're one of those guys that obsesses about build balance in Blizzard games too? Get some self control man.
Nooooo! why aren't the helmets on my guards working?! WTF IS EVEN THE POINT IN ME BUYING HELMETS??? WHY DID I EVEN BUY THEM???
I just don't like having such an easy thing dangling around me all the time.

Yeah, that's your problem. Like savescumming 800 times in front of a single chest with randomised loot then blaming the devs for not stopping you. You chose to play a game called Thief. Play like a thief, and you'll have fun.
No, I'd blame the devs for putting in randomised loot to encourage me to save scum.
 

Nano

Arcane
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Joined
Mar 6, 2016
Messages
4,817
Grab the Codex by the pussy Strap Yourselves In Enjoy the Revolution! Another revolution around the sun that is.
Good luck knocking out those damned giant lizards. Kill each and every one of them.
Funny thing I found in my last playthrough: if you attack them until they try to run away, and you let them run away without killing them, they won't try to attack you anymore even if they see you. I felt bad about every single one of those critters that I killed up to that point.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
I'm going to call this a 'rpg syndrome'. Apparently you believe that because one of the gameplay modes is significantly harder than the other, not using the easier one 'breaks immersion'.

I guess you're one of those guys that obsesses about build balance in Blizzard games too? Get some self control man.
Nooooo! why aren't the helmets on my guards working?! WTF IS EVEN THE POINT IN ME BUYING HELMETS??? WHY DID I EVEN BUY THEM???
I just don't like having such an easy thing dangling around me all the time.

Yeah, that's your problem. Like savescumming 800 times in front of a single chest with randomised loot then blaming the devs for not stopping you. You chose to play a game called Thief. Play like a thief, and you'll have fun.
No, I'd blame the devs for putting in randomised loot to encourage me to save scum.

Blame whoever you want, the difference is I either have fun with my games or move on, you sit there either (1) playing in a moronic way like a monkey pressing buttons blaming somebody else for your shitty life, (2) being unable to appreciate masterpieces like Thief.
 

deama

Prophet
Joined
May 13, 2013
Messages
5,029
Location
UK
I'm going to call this a 'rpg syndrome'. Apparently you believe that because one of the gameplay modes is significantly harder than the other, not using the easier one 'breaks immersion'.

I guess you're one of those guys that obsesses about build balance in Blizzard games too? Get some self control man.
Nooooo! why aren't the helmets on my guards working?! WTF IS EVEN THE POINT IN ME BUYING HELMETS??? WHY DID I EVEN BUY THEM???
I just don't like having such an easy thing dangling around me all the time.

Yeah, that's your problem. Like savescumming 800 times in front of a single chest with randomised loot then blaming the devs for not stopping you. You chose to play a game called Thief. Play like a thief, and you'll have fun.
No, I'd blame the devs for putting in randomised loot to encourage me to save scum.

Blame whoever you want, the difference is I either have fun with my games or move on, you sit there either (1) playing in a moronic way like a monkey pressing buttons blaming somebody else for your shitty life, (2) being unable to appreciate masterpieces like Thief.
I'm not blaming anyone that doesn't poke me with a knife; I just want to know how viable the game is if I do decide to fully ghost it because from the first mission I got the impression that it's not very viable. I also wanted to know if there are any thief-like-copies that don't have any guard knockout features.
 

Tehdagah

Arcane
Joined
Feb 27, 2012
Messages
10,313
I'm going to call this a 'rpg syndrome'. Apparently you believe that because one of the gameplay modes is significantly harder than the other, not using the easier one 'breaks immersion'.

I guess you're one of those guys that obsesses about build balance in Blizzard games too? Get some self control man.
Qyh0Q1X.gif
Why would he ghost when removing guards is more efficient?
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
34,414
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
I'm going to call this a 'rpg syndrome'. Apparently you believe that because one of the gameplay modes is significantly harder than the other, not using the easier one 'breaks immersion'.

I guess you're one of those guys that obsesses about build balance in Blizzard games too? Get some self control man.
Nooooo! why aren't the helmets on my guards working?! WTF IS EVEN THE POINT IN ME BUYING HELMETS??? WHY DID I EVEN BUY THEM???
I just don't like having such an easy thing dangling around me all the time.

Yeah, that's your problem. Like savescumming 800 times in front of a single chest with randomised loot then blaming the devs for not stopping you. You chose to play a game called Thief. Play like a thief, and you'll have fun.
No, I'd blame the devs for putting in randomised loot to encourage me to save scum.

Blame whoever you want, the difference is I either have fun with my games or move on, you sit there either (1) playing in a moronic way like a monkey pressing buttons blaming somebody else for your shitty life, (2) being unable to appreciate masterpieces like Thief.
I'm not blaming anyone that doesn't poke me with a knife; I just want to know how viable the game is if I do decide to fully ghost it because from the first mission I got the impression that it's not very viable. I also wanted to know if there are any thief-like-copies that don't have any guard knockout features.

There are no Thief-like games. Except for The Dark Mod, where knocking out guards is much much harder.
 

Gregz

Arcane
Joined
Jul 31, 2011
Messages
8,979
Location
The Desert Wasteland
The main issue I have with the original thief games (1,2) is the whole guards whacking thing. I understand, what thief wouldn't have a blackjack? But the idea of banging all the guards on the head in a level is just ridiculous!
"Why don't you just not bang them then?" You say...
Well, I tried doing that, but I couldn't really do that in the 1st mission of thief 2 wherein you have to escort some lady.

So I was wondering, how viable is the series if you don't whack any guards? Can you even complete them? Is it just that one escort mission?

Also, are there any suggestions to stealth games that don't have you whacking guards?

You have to neutralize patrol routes.

Why not use your bow? A shot to the head kills. I usually slaughter a dozen people in a given mission.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
We told you like 80 times FFS that not only is Thief 1/2 viable to ghost, ghosting - or mixing it up with occasional rounds of blackjacking and mayhem - is the far superior way to play.

Of course you can slaughter everyone but I mean you could also eat a McDonalds hamburger with knife and fork if you really wanted to
 

SCO

Arcane
In My Safe Space
Joined
Feb 3, 2009
Messages
16,320
Shadorwun: Hong Kong
I already mentioned that Thief is very viable to ghosting - the fan community of Thief invented the term iirc.

Anyway, if you want to dip your toes into that kind of gameplay, thief is actually superior to most other alternatives because its stealth system is sophisticated enough to permit various degrees of failure. You can do it flawlessly and slow by memorizing patrol routes and sense radius, you can go recklessly and alert AI once or twice to sounds but not be seen, you can lead on AI outside of their patrols with distractions or just your steps, you can escape AI by making routes with rope arrows, you can finally let yourself be seen and alert all of the map in a cascading fashion by being a benny hill stereotype, you can blackjack most enemies, or you can kill absolutely everyone.

Any other game i know that has a stealth system (expecially rpgs) are much harder to ghost since the devs don't bother with degrees of failure and use a hard char stealth skill instead of player skill. You either have the stat and when seen, can be seen across the map (and sometimes even escaping is dubious, by design so combat triggers don't fuck up consistency), or they're actual stealth games with more stringent gameplay or tolerances - see The Dark Mod.

Thief is basically training wheels. Good training wheels but so.

If you're having trouble with ghosting Thief, The Dark Mod will utterly destroy you. If you can't handle simple guard types having slightly different senses, Hitman and its story-relevant disguises and behavior will annoy you. If you can't handle being seen and be able to escape - Deus Ex 'ghosting' where there are no shadows and if you're seen once, that's it, combat scenario until everyone involved is dead - is going to be utterly infuriating.

This later lazy design is very common in third-person or even isometric rpgs, where stealth is more of a faction and quest design thing than something most gamers try constantly. Ironically, a stealth game is almost always easier to ghost than a game that checklists 'stealth' off a list of features. I'm not complaining though, several rpgs i like use that design and still make stealth valuable by allowing it to do things that are not possible otherwise (Geneforge 5) or give extra reward (several quests in Bloodlines).
 
Last edited:

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,558
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Bulgaria
There are knockout-immune guards with heavy helmets in Thief 2 btw, they're supposed to be a special challenge to overcome since you can't rely on your trusty blackjack.
Yeah his impossible to take out on hardest difficulty, he have a gas immunity and only way to take him out is by killing him. One of the most thrilling missions was the one in the police station. You were able to knock out only a few of the enemy and that put you on edge.
 
Joined
Apr 19, 2008
Messages
3,060
Location
Brazil
Divinity: Original Sin
There are knockout-immune guards with heavy helmets in Thief 2 btw, they're supposed to be a special challenge to overcome since you can't rely on your trusty blackjack.
Yeah his impossible to take out on hardest difficulty, he have a gas immunity and only way to take him out is by killing him. One of the most thrilling missions was the one in the police station. You were able to knock out only a few of the enemy and that put you on edge.

IIRC, he doesn't have gas immunity and can be knocked out with gas arrows even on expert.
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
34,414
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KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
Yep, helmet guards can be KO'd by gas arrows - which are a limited resource so you have to be careful in choosing who to use it on.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,558
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Bulgaria
Yep, helmet guards can be KO'd by gas arrows - which are a limited resource so you have to be careful in choosing who to use it on.
Ohhh you mean helmed guards,i though about that guy with the scafander on the submarine mission,he was immune to gas.
 

Arrowgrab

Arbiter
Joined
Jan 20, 2016
Messages
643
One of the most thrilling missions was the one in the police station. You were able to knock out only a few of the enemy and that put you on edge.

Just want to add that I happened to replay that mission yesterday and what yo said is only true for Scrub difficulty. Prestigious Expert difficulty (and maybe even Hard, not sure) gives you no blackjack opportunities at all.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,558
Location
Bulgaria
One of the most thrilling missions was the one in the police station. You were able to knock out only a few of the enemy and that put you on edge.

Just want to add that I happened to replay that mission yesterday and what yo said is only true for Scrub difficulty. Prestigious Expert difficulty (and maybe even Hard, not sure) gives you no blackjack opportunities at all.
On hard you had only two blackjacks from what i remember. And you are correct for the expert difficulty. Thief 1 and 2 does have the best difficulty scaling in any game. Don't know why would anyone play on lower difficulty and miss half the objectives. Thief 3 is a good game but sadly the difficulty was mainstreamed and there is no fucking reason to play on highest difficulty.
 

sullynathan

Arcane
Joined
Dec 22, 2015
Messages
6,473
Location
Not Europe
(OK, so: the entire game is ghostable and if you're relying on whacking everyone, then you're coming at it fundamentally from the wrong perspective. You're a vulnerable lone thief there to not make a big fuss, you only blackjack people or cause a scene when you have to. The whole game is about hiding, observing the guards' patrol routes, and mapping the place out in your head, thinking up an escape route, and then jumping from safe spot to safe spot. )

You *can* whack everybody if you want, but if you're not feeling a sense of dread and wanting to stay as hidden as possible, then you're not really going to get the most out of it

It's about a gentle water arrow to create zones of darkness to paddle around; moss arrows to get over that metal floor carpet; the thrill of slowly crouchwalking past a couple of guards chatting about whatever 15 feet away.
Time to try out splinter cell chaos theory then.
Great game but you'll still find that you have to knock guards out, at least you can interrogate them before doing so and they will light your ass up if you fail to knock them out. Chaos Theory does have a better soundtrack and use of music than Thief and it's lighting engine is superb.
 

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