TripJack
Hedonist
- Joined
- Aug 9, 2008
- Messages
- 5,155
the first game is alright for mindless action, has some cool levelsAre actually the Dishonored any good?
as a stealth game it sucks tho
the first game is alright for mindless action, has some cool levelsAre actually the Dishonored any good?
deama has a point. There's no penalty to just knocking out or killing guards, which would make every level trivially easy if you aren't ghostlarping. Most of the time levels don't even have alarms and even when they do like in the prison, I'm not sure if the alarm actually did anything? Maybe I had already whacked the guard who would have responded.
The level design is extremely hit and miss. The Thieves' Guild is the perfect example; it's half really tight stealth setpieces like the casino and the two houses, and then the other half is the worst kind of 90's sewer maze hell. Some of the objectives seem like absolute bullshit like that safe hidden behind the banner in Donald's house. How the hell am I supposed to guess that this one banner can be cut down? Other levels have very good signposting, like Mages Tower where different sectors are easy to distinguish visually and the map has some resemblance to the actual level layout.
I'm surprised by how much of this game is about tomb raiding. Absolutely hated the first Cathedral level and the Bonehoard with their sprawling and samey monster-infested labyrinths. On the other hand The Lost City had great architecture and layout, but still it felt more like a dungeon crawler; I didn't do any sneaking or thieving for the entire level. Looks like I have a return visit to the Cathedral coming up in a few levels, ugh.
Does Thief 2 make any improvements to the AI or visibility/audibility systems?
deama has a point. There's no penalty to just knocking out or killing guards, which would make every level trivially easy if you aren't ghostlarping. Most of the time levels don't even have alarms and even when they do like in the prison, I'm not sure if the alarm actually did anything? Maybe I had already whacked the guard who would have responded.
Thieves' Guild is just a useful example because it has the best and worst right next to each other. My least favorite levels overall have been T:TDP originals.The bad examples you named are from missions exclusive to Thief Gold, and were not part of the original release. They have often been criticized for their level design.
I don't necessarily mind the variety, like I said I did enjoy the Lost City level. My problem with the Cathedral and Bonehoard missions was how convoluted and generic the maps were. It's probably better once you know the layout, but going through those blind was a headache.You're gonna have more fun with Thief 2 then, they radically changed the focal points of level design because of people like you complaining about those very things. Personally I enjoy the many different scenarios offered by the first Thief game.
In terms of sound detection I wouldn't mind less sensitivity. On some of the stone floors it seems like I can't move a millimeter without every guard in the area instantly triangulating my position. Regarding visual detection the AI already seems pretty retarded though.Yes, T2 AI is actually less aware of its surroundings
Most obviously, just make it harder to knock out guards without being detected. They could also have a simple scoring system with points for gold stolen and penalties for guards whacked. Dishonored's chaos system is sort of like this but couched in a gay "player choice" presentation where playing like a retard and playing stealthily are supposed to be equally valid and encouraged (even though low chaos is clearly the implicitly preferred playstyle, Harvey Smith is too much of a puss to come out and say it).The onus is on the player to choose whether or not to knock out or kill guards (killing guards is expressively forbidden on the higher difficulty levels by the way), as it should be, because what logical, consistent penalties could be made to keep the player from doing so?
They can relight torches sometimes. Some have a kind of high helmet that prevents you from blackjacking.Does Thief 2 make any improvements to the AI or visibility/audibility systems?