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KickStarter Homeworld 3 from Blackbird Interactive

Caim

Arcane
Joined
Aug 1, 2013
Messages
17,452
Location
Dutchland
Send the main character for a south korean jaw shaving surgery

(do not look up the jars filled with jawbone shavings)
Necromancers stealing the jawbone shaving jars to create exciting new minions.
 

ferratilis

Arcane
Joined
Oct 23, 2019
Messages
2,906
:necro:

You guys forgot about this one? It seems rats are abandoning the ship.
https://wccftech.com/homeworld-3-wi...olled-out-by-november-under-roadmap-revision/

Homeworld 3 Will Now See All Content Being Rolled Out By November Under Roadmap Revision​


Muhammad Zuhair • Sep 22, 2024 04:02 AM EDT
Homeworld 3


Blackbird Interactive's Homeworld 3 will undergo a revision in its content roadmap, and all remaining paid/free content will be released in one go.
In an update shared with fans on the game's Steam page, the developers disclosed that they have decided to accelerate their content roadmap after update 1.2. This comes after the title didn't manage to meet its fans' expectations. As of now, Homeworld 3 has received "mostly negative" reviews on Steam simply because players feel that the game lacks core elements and has unimpressive mechanics and gameplay. The developers have decided to haste up things following the negative sentiment to gain interest.

Related Story DLSS 3 Won’t Be in Homeworld 3 at Launch After All​


Following the release of update 1.2, we made the decision to combine all remaining paid DLC and free content drops in the roadmap into one unified delivery in November. Combining the content into one beat will allow us to focus all our resources and provide you all with a higher-quality experience.
This change means that, come November, we’ll be releasing two content packs that were originally scheduled for 2025 with the objective of delivering the most complete Homeworld 3 experience and many of your requested changes sooner. In total, you can look forward to three (3) free updates and two (2) paid DLCs worth of content launching as one major update in November.


This move is simply an attempt to give back to the community what they initially expected with Homeworld 3. Blackbird further elaborates that those who purchased the "One Year Pass" will still get all the new content, including modifications inspired by community requests. One such example is the addition of Hyperspace Jumping in Skirmish mode, along with the choice to choose respective campaign missions. The developers are also bringing several other fan-driven changes, which will undoubtedly put the title in a much better position.
So, for now, fans will have to wait till November to see what Blackbird has in stores, and the company hasn't provided an update on what comes next after this particular update. Still, we'll likely see a slowed-down development by the firm after this one massive update. Make sure to check our review on Homeworld 3 here if you are interested.
 
Joined
Sep 19, 2024
Messages
65
Location
Sigilville, CA
:necro:

You guys forgot about this one? It seems rats are abandoning the ship.
https://wccftech.com/homeworld-3-wi...olled-out-by-november-under-roadmap-revision/

Homeworld 3 Will Now See All Content Being Rolled Out By November Under Roadmap Revision​


Muhammad Zuhair • Sep 22, 2024 04:02 AM EDT
Homeworld 3


Blackbird Interactive's Homeworld 3 will undergo a revision in its content roadmap, and all remaining paid/free content will be released in one go.
In an update shared with fans on the game's Steam page, the developers disclosed that they have decided to accelerate their content roadmap after update 1.2. This comes after the title didn't manage to meet its fans' expectations. As of now, Homeworld 3 has received "mostly negative" reviews on Steam simply because players feel that the game lacks core elements and has unimpressive mechanics and gameplay. The developers have decided to haste up things following the negative sentiment to gain interest.

Related Story DLSS 3 Won’t Be in Homeworld 3 at Launch After All

Following the release of update 1.2, we made the decision to combine all remaining paid DLC and free content drops in the roadmap into one unified delivery in November. Combining the content into one beat will allow us to focus all our resources and provide you all with a higher-quality experience.
This change means that, come November, we’ll be releasing two content packs that were originally scheduled for 2025 with the objective of delivering the most complete Homeworld 3 experience and many of your requested changes sooner. In total, you can look forward to three (3) free updates and two (2) paid DLCs worth of content launching as one major update in November.


This move is simply an attempt to give back to the community what they initially expected with Homeworld 3. Blackbird further elaborates that those who purchased the "One Year Pass" will still get all the new content, including modifications inspired by community requests. One such example is the addition of Hyperspace Jumping in Skirmish mode, along with the choice to choose respective campaign missions. The developers are also bringing several other fan-driven changes, which will undoubtedly put the title in a much better position.
So, for now, fans will have to wait till November to see what Blackbird has in stores, and the company hasn't provided an update on what comes next after this particular update. Still, we'll likely see a slowed-down development by the firm after this one massive update. Make sure to check our review on Homeworld 3 here if you are interested.
HW3 and its playerbase are gonna die faster than this thread. They ain't gonna do anything better than Cataclysm/"Emergence" anyway so they might as well "roll" down the cliff.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,840
Let's see how the playerbase of this multiplayer-first game is going.

1727125991966.png


Yeah, that sounds about right.
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
13,594
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2

I've been showing my wife some trailers of the new "sequels" to old franchises like this or Veilguard. She always ends up disgusted and makes two remarks that are common between all of them: "They don't even look like they're related games." and "Why would anyone think the people who play these games would want that in it?" e.g. giant woman in HW3, super gay Marvel shit in Veilguard, etc.
 
Joined
Jan 9, 2011
Messages
2,835
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. My team has the sexiest and deadliest waifus you can recruit. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
It's such a sad end to an amazing concept... But that's what you get for switching focus from making something good, and bigger than just you, to catering to flavour-of-the-day politics. It's terrifying that people are less and less able to separate their real life and fantasy, and have to bring the cringiest, stupidest everyday things into their dreams.
 

Tweed

Professional Kobold
Patron
Joined
Sep 27, 2018
Messages
3,030
Location
harsh circumstances
Pathfinder: Wrath
As much as I would have loved a sequel to one of the best games of all time, it never had a chance, ever. Which studio today could have pulled this off? Who wouldn't have tainted it with woke bullshit and tried to remember what made the original great?
 
Joined
Jan 21, 2023
Messages
3,774

I've been showing my wife some trailers of the new "sequels" to old franchises like this or Veilguard. She always ends up disgusted and makes two remarks that are common between all of them: "They don't even look like they're related games." and "Why would anyone think the people who play these games would want that in it?" e.g. giant woman in HW3, super gay Marvel shit in Veilguard, etc.
Giant woman is kinda hot if done right, key point here is done right. The giant "woman" in HW3 is just some whitoid abomination.
 

Dayyālu

Arcane
Joined
Jul 1, 2012
Messages
4,637
Location
Shaper Crypt
As much as I would have loved a sequel to one of the best games of all time, it never had a chance, ever. Which studio today could have pulled this off? Who wouldn't have tainted it with woke bullshit and tried to remember what made the original great?

The secret is that no HW sequel was ever completely good. Cataclysm doesn't count because it was an expansion pack and it was legit good.

HW2 was a development mess and its campaign is a cobbled-together bunch of remnants and ideas. However, the core gameplay loop, despite being simpler than HW1, worked fine and that let a good MP and modding community survive. Dynamic difficulty and the frankly horrible writing are maluses, but they had people that still knew to pull that off.

Deserts of Kharak is a mistery for me. People liked DoK and gave the bunch of clowns faith. The writing of DoK is memberberries mediocrity with an amount of retcons that make HW2 blush, and the neverending Sjet cargo-cult that already poisoned HW2 was here in full force. Even worse, it introduced the completely psychotic idea that a personal narrative in a HW game (that always worked on the "civilization/clan" level) was acceptable and encouraged. The gameplay was utterly mediocre and forgettable, and MP was dead in three weeks with no modding scene because it's simply not worth it.

Give a proper HW sequel to the same guys and you have lighting in a bottle.... in reverse.

- Narrative now becomes "character-driven" because DoK has shown that it's acceptable and of course is more Sjet shittery with Mistery Meat Kushans because DoK has shown that it was acceptable. Reminder, in HW1 we only knew that the Kushan were humanoids. We didn't even know if they were completely human. Two sequels later and they're diversity hire central instead of, I dunnow, desert people like they should have been. With a character-driven plot and retcons galore you can go stupid as you want and they went deep in the stupid. They expected people to be awed by cringeworthy cutscenes and venerate Sjet because everyone loves Sjet, no? No. Particularly if you make her the Special Chosen with the Special Ship and the Greatest Crew. Compare and contrast with Cataclysm and the bunch of random miners.

- Gameplay-wise, they returned to the fetish of megastructures, and this time they managed to put 'em in. Thank fuck they failed in HW2 because while not exactly sucking they're .... useless. They make a space game cramped and devoid of flexibility, and here you go it's a shitton of work down the drain. Even the basic gameplay loop is mediocre with short time to kill and mediocre overall design.

- The Dawn of War 3 kiss of death: instead of focusing on what people liked about our previous RTS we're going to summon some weird flavour-of-the-day gameplay mode that no one cares about and focus massively on that one. Guaranteed success, for sure.

HW3 outside of graphics (and even then, I don't like the ship designs and it angers me that the game died just when we got Taidaan and Soomtaaw ships because they blow out of the water every basegame design) was an incredible amount of wrong all put into a single game. I'd kill to know what happened behind the scenes, because it must have been messy, juicy and fascinating, this amount of bad decisions must come from somewhere.
 

Hydro

Educated
Joined
Mar 30, 2024
Messages
510
Late nineties to early noughties is just one of a kind, a sudden golden era lasting just for a moment. It’s a result of many things summing up together which cannot be replicated no matter how hard one tries. Like a spirit of a long gone time that is lost forever. We should accept this and move on
bearing a faint glimmer of hope we could have something as good at some point.
 

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