I'm sorry
THIRTEEN BATTLECRUISERS
Sure, you can find it fun, but for most people it was a boring slog and it even fucked up the balance of some missions
The athmosphere is confusing (a shitton of retcons that make Cata seem like a work of narrative art) the pacing is wildly off, the story dumb and the challenge is ok... I guess? Some missions are creative I have to admit, and
in theory HW2 has some better mission design than HW1. The problem is that HW2's story is a delirious hack job of pieces thrown together by a massacred original version (the entire plotline of HW2 was heavily rewritten as the game run into development problems) and it commits the sin of FORCED MYSTICISM and FORCED EMOTION. HW1 didn't
need to try to artificially create pathos: HW2 costantly tries to make the player
care and costantly fails.
The Gateway rescue shows how the autobalancing fucked up heavily with mission design. Bad playtesting on that one, by itself the mission should not be
bad. After playing it at release and after the fix, I'll freely admit that the fixes are good, the original THIRTEEN BATTLECRUISERS is good only for a specific player niche.
You honestly nail it, Kharak without the HW name bolted on it would have been ignored by everyone. It's mediocre. Even as a storyfag it's HW2 lite: a messy confusing plotline dumped on a game that didn't particularly blend with it well.
Regarding HW3, they don't deserve money, and one has to realize that HW1 was already sorta of a miracle and the lucky convergence of random elements. They'll never manage to do it again and they'll fuck up the story without doubt (HW being interestingly enough a storyfag RTS, that's important). Considering the Remastered versions, they'll fuck up the gameplay. Also, why the
fuck the devs have this endless hard on since HW2 for Karan S'jet, she was merely Fleet Command in HW1 and had no particular relevancy to the overall plot, who the fuck
cares and it's spaceship tiddies that should make me care
Fuck Gearbox