how are this guy's top 30?
It's fine, obviously everyone's tastes are different, so my list would look quite different (actually there's only about 5 games I have in common with him in my top 30), but every game he lists is solid.
Any particular newb reccomendations or tips for beginners?
Look up a difficulty list and find an easy game whose aesthetics you like -- i.e. music and visuals, and check that it has a good reputation.
This list is good. Make sure to check the 16-bit section as well. Then aim to 1CC the game (
1 Credit
Clear i.e. clear the game without continues). Of course, you can use extra credits to practice, or save states, or whatever, but you haven't beaten the game until you've 1CC'd it. A shmup is usually only 10 minutes to 1 hour long, but they're designed to be played for 10+ hours before you get the clear, depending on your skill level. Even for very good players, with many 1CCs under their belt, the very difficult ones can take 100+ hours before they get a clear. But these are 100+ hours of pure tactical action, resource management, learning and challenge. Pure, condensed, distilled gameplay.
For example, I still consider myself a beginner, and I have about a dozen easy and medium 1CCs under my belt. These days it takes me around 5-10 hours to get a 1CC for an easier game, and about 20-30 hours to get a clear on a medium difficulty game, but it took me 40 hours to get my first 1CC for a game considered extremely easy by more experienced players (it was Sylphia, don't laugh it took me that long!).
Finally, don't be afraid to switch games every now and then to explore the genre and settle on something you really like if you're not feeling it with the first game you chose to chase the 1CC with.
If you want an off the top of my head recommendation for a good beginner's arcade 1CC, Batsugun Special with Beltiana, or Raiden Fighters 2 with the Fairy secret character. They are both well designed, almost flawless games (the former, only arguably flawed, and only when playing for score).
Feel free to use autofire. There's only a few games where it's arguably cheating instead of a player health measure.
I myself cut my teeth on Compile 16-bit games, though they are not very well designed in retrospect (basically, for the most part, there's no rhyme or reason with the stage layouts or enemy patterns, it's all just spam, you're also spammed with resources to hide the extremely volatile difficulty). As a beginner, you won't be able to notice, so you can go down this route if you wish, as they're all very appealing aesthetically. Even so, I'd recommend Elemental Master and Soldier Blade first, for something Compile-like, but with a good majority of the bad design removed.