You can either like that aspect of it or not, but crying about the game 'cheating' because it punishes you for doing the wrong thing is kind of ridiculous.
How is it ridiculous to say if your character physically does not get hit by the enemy's animation you should not be teleported into it and take damage? You claimed Sekiro doesn't suffer from the lack of accuracy in 3D games. Then you go on to defend it and mock me for posting some of the worst examples of it in gaming ever. It doesn't matter if From want you to jump the attack. It matters the player character was not hit by the attack and the game cheated to get them hit by it. It didn't avoid the problem. It has some terrible examples of it and jumping the ape's attack wouldn't have made it any less bullshit when it clearly misses by a huge margin.
I didn't claim Sekiro doesn't suffer from lack of accuracy or wonky hitboxes sometimes - I wrote it "avoids both of the pitfalls"
Nutmeg was referring to, mainly iframe roll spam and flashing parry cues and I even qualified it with
for the most part.
Your reading comprehension issue aside though, my point still stands - how can you say 'it doesn't matter what the developer wants you to do', especially if something is
hardcoded to punish the very thing the developer
doesn't want the player to do (i.e. quick dodge spamming an attack that you're supposed to
jump over), and that when the idiot who tries to put the square peg in the round hole gets hit he's being
cheated by the game?
Are you trolling me or what?