Hobo Elf
Arcane
Finished the game. Was a neat release that came out of nowhere. I didn't count the hours but I'd say it took me around 8-10h, which is pretty standard for this type of game as they're more about replay value than being lengthy. You also unlock special challenge rooms after the final boss which act like secret missions from other similar games, i.e some kind of gimmick encounter (like don't touch the ground), so there's something new to look forward to along with the harder difficulty mode. The music tracks they licensed were all great and fit the encounters they were used for. The original music they had made for the game was nothing to sneeze at either. Gameplay wise it starts off pretty basic but toward the end there really is a lot going on with combat. The pacing at which you learn new things felt just right to me as you have the extra layer of keeping things in rhythm to contend with at all times. I was also surprised at how many different enemy types there were. You never fought against anything so much that it started to feel stale. And they were still introducing all new enemies even close to the end of the game, one of them you only fight once. From top to bottom it's clear that this game was a passion project which is why it's so full of heart.