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Incline Hey hey people, it's the SsethTzeentach thread

Puukko

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The Khanate
I grabbed it on GOG but Blood has been stealing my attention for the time being, I'll get to it proper this week for sure.
 

Murk

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Jan 17, 2008
Messages
13,459
Pretty fun and cool game; not very deep but given it's moderate pricing (and the discount it has now) is still "worth it".

Does some things very well, particularly in presentation and style.
 

baud

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RPG Wokedex Strap Yourselves In Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth

Zboj Lamignat

Arcane
Joined
Feb 15, 2012
Messages
5,777
So did any of you people already try Mechanicus? I'm interested.
Yeah, it falls somewhere between meh and good for what it is. Calling it top 3 warhammer game is fabulously optimistic.

Name 2 other WH40K games that are better.
And yes, 40K ... not just Warhammer because I dont want easy mode Total War.
Hurrrrr... Name a non-mobile-port-trash WH game that is objectively worse? I never played DoW3 and everyone's saying that one is a trainwreck, maybe the shitty Space Hulk adaptation too (ascension, I think) or Mark of chaos rts, but apart from that...?
 

Valky

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Manlet
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Trapped in a bioform

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
So did any of you people already try Mechanicus? I'm interested.
Yeah, it falls somewhere between meh and good for what it is. Calling it top 3 warhammer game is fabulously optimistic.

Name 2 other WH40K games that are better.
And yes, 40K ... not just Warhammer because I dont want easy mode Total War.

Dawn of War 1&2?
There is no Dawn of War sequel.

Maybe he meant the standalone expansions? Dark Crusade was p. gud.
 

baud

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Septentrion
RPG Wokedex Strap Yourselves In Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
So did any of you people already try Mechanicus? I'm interested.
Yeah, it falls somewhere between meh and good for what it is. Calling it top 3 warhammer game is fabulously optimistic.

Name 2 other WH40K games that are better.
And yes, 40K ... not just Warhammer because I dont want easy mode Total War.

Dawn of War 1&2?
There is no Dawn of War sequel.

Maybe he meant the standalone expansions? Dark Crusade was p. gud.

I meant the sequel, but apparently you seem to think that Dawn of War 2 isn't a good game?
 

Edija

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Messages
677
Location
The Dead City
Steve gets a Kidney but I don't even get a tag.
I had this game as a child as well, religiously reading the manual and being fascinated. I never got through the campaign though, I didn't know what a bug was but I'm pretty sure that made me quit.
 

Humanophage

Arcane
Joined
Dec 20, 2005
Messages
5,441
I heard a lot of praise for TA but not much about TA Kingdoms, mostly not-so-great impressions
I liked it reasonably well back when it was released, and I'm not a huge fan of RTS. Don't remember the details that well, but it felt like a creative game with diverse units and it looked good in spite of being 3D. It also received positive reviews in the press back when it didn't randomly give high ratings.
 
Joined
Nov 23, 2017
Messages
4,633

I heard a lot of praise for TA but not much about TA Kingdoms, mostly not-so-great impressions


Well, Total Annihilation is one of the best RTS games ever made, and Kingdoms sucks, which makes it suck even more since it's a follow up to Total Annihilation. Kingdoms is just all around a very weird choice as a follow up; as it doesn't do any of the things that made TA interesting, and it looks worse since they couldn't pull off the more humanoid characters with the simple 3D models like they could the mechanical units of Total Annihilation.
 

Dayyālu

Arcane
Joined
Jul 1, 2012
Messages
4,633
Location
Shaper Crypt
Kingdoms is a mess, particularly compared to stock TA. It's not bad, it's a mess.

From what I read Cavedog hit big with stock TA, but Kingdoms was pretty much a victim of the art/storyfag department taking direct control and overshadowing refinements about gameplay. Kingdoms does feel like a storyfag RTS, without the proper weight behind it (Homeworld and Myth it ain't). The Iron Plague is an amusing expansion, but the balacing is completely out of whack and Cavedog collapsing didn't help. Particularly weird considering that stock TA had a plot with.... I dunnow, THEY FIGHT and it was all ambience. If I remember they had some fuckhuge plans for the multiplayer mode, some weird thing about persistent universes or something. I don't remember.

Pity tho, the TA model of RTS evolved with SupCom and then disappeared bar some half-failures. It deseved better.
 
Joined
Oct 19, 2010
Messages
3,524
The game is quirky and clunky but I love it, one of my favourite RTS without a doubt. Possibly the most diverse and interest set of units in any RTS and highly asymmetrical factions that all play excellent. Really nice traditional medieval style artwork and some good voice acting. A long, quite fun campaign but punctuated with bizarre seemingly unfinished levels. It's a testament to its qualities that it's still so enjoyable despite its issues.

Comments on his (overly negative) video:

The flying unit issue is way overstated. Flying units do fly back n forth in avoidance (which makes them look and behave more like actual flying units than in other games) but they're also very good in groups, especially the dragons which when used correctly can become hit-and-run I Win units. A little bit of micro goes a long way.

Veruna is an extremely good race with great diversity. Kirenna can quite easily beat Thirsha in a fight. She can swim and summon her buildings in the ocean making it really easy to regroup from an attack. The Zhon swamp beasts are pretty overpowered as he says but do have counters.

The unit visuals are fairly rough at times but you'll never have trouble differentiating between unit types which is a far worse problem that many RTS face. The terrain visuals are at times quite pretty.

The units are not explained in the game but I don't consider it a problem at all. Sacrifice does the same thing and in my opinion it works - instead you have to experiment with units and their special abilities and find what works as opposed to being told everything at the outset which takes away that sense of discovery. Many of the units have interesting abilities and quirks that are satisfying to discover while playing.


If you're looking for a highly polished and tightly designed RTS there are far better choices but if you're looking for an unpolished gem with lots of interesting little details, diverse units and a really great storytelling aesthetic then I would definitely recommend.
 

Kabas

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Messages
1,726

The ost of this game is nowhere near at the level of TA despite being made by the same Jeremy Soule. I wouldn't call it bad though.
Also, i thought those beach maps looked very pretty.
 

Catacombs

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Joined
Aug 10, 2017
Messages
6,116
So basically, we only need to buy and play Total Annihilation (1997) instead?
I grew up on TA. One of my fondest memories was playing on the plateau level and fortifying myself. I put two armies on the opposite corners and spam-build Big Berthas. The artillery rained fire on the invading mass, and I spent hours figuring out how to hold back the tide. Good times.
 
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Dayyālu

Arcane
Joined
Jul 1, 2012
Messages
4,633
Location
Shaper Crypt
The flying unit issue is way overstated. Flying units do fly back n forth in avoidance (which makes them look and behave more like actual flying units than in other games) but they're also very good in groups, especially the dragons which when used correctly can become hit-and-run I Win units. A little bit of micro goes a long way.

Yes, he's flat-out wrong about flying units. The heritage of TA Air spam is strong, Gunships in stock TA could clear everything in SP with no effort whatsoever.


I grew up on TA. One of my fondest memories was playing on the plateau level and fortifying myself. I put two armies on the opposite corners and spammed built Big Berthas. The artillery rained down fire on the invading mass, and I spent hours figuring out how to hold back the tide. Good times.

The fact that TA's artillery is affected by gravity is amusing. I do remember even a campaign mission where you start in some kind of canyon and the enemy long-range artillery can't reach your base, but when your units crawl over the edge it becomes a turkey shoot.


If I can sperg a bit, maybe there are reasons why TAK flopped. Again, if I remember right, Chris Taylor wasn't involved in TAK, explaining some of the problems in faction/unit balance (that are also present in TA, but a bit heavier in TAK). Also, enviroment. TA had to deal with a fairly inferior opposition and it was honestly flat-out superior (TA is 97, right?), in full Warcraft-clones era and the incoming C&C Tiberian Sun will prove a messy game. TAK had to deal with Starcraft.

And I can't find what the fuck I meant with the "persistent universe" thing. Maybe I remember wrong and Cavedog wanted to do a Battlenet clone. I can't find much info on TAK online, unsurprisingly enough.
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,083
I had to start my PC like that(with a screwdriver) for a while when I didn't have a case :M
My gorgeous Silencio 550 case has 1 problem: power button there towards the top so after some *snacks eating* time (maybe a year or so) it got stuck, so I fixed it but it got stuck again and again, and I was kinda drunk that day once, so I went to fix it and slightly ripped off the power wire from the button.

Since then I turning it on by connecting wires like the hijackers in movies which is impressing some guests from time to time.
 

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