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Incline Hey hey people, it's the SsethTzeentach thread

hello friend

Arcane
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I'm on an actual spaceship. No joke.
my guess bug is that hero movement points update at the beginning of the day, so if you start the day with fast unit you can then hoard slow ones and move as had only fast ones.
but thats a guess
That's how it works in HOMM3 as well. Movement is calculated at the start of the day based on slowest unit in army.
 

DeepOcean

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Just how bad VI&VII are? I know jack shit, but fucking up the basic formula of HoMM is hard. The best you can do is make it dull (Disciples has this problem, sadly, despite being magnificent in ambience).
VI was a dumpster fire, Ubisoft screwed the easter european shovelware factory studio that made it so hard that they released a dumpster fire of bugs, cut content and a rushed game (this thing didnt even have town screens at launch) where all gameplay changes didn't actually make the game better and all the good old stuff was removed so they could fail at reinventing the wheel. They tried to implement a RPGish system with a proper skill tree with skills you could invest instead of the random perk at level up but that system was crap the way they implemented.

We also had Ubisoft on paranoid schizoprhenic mode about piracy on that time so always online features (don't have any clue if they keep servers for this thing anymore, so there is an entire progression mechanic that doesn't work on offline single player for you to know). I think that there was DLC for it and some people claim it improves it making the gameplay be like of a mediocre Heroes of Might and Magic clone.

VII, imagine V at launch with no expansions but much worse. There were a ton of basic features missing like a random map generator that was only added with the standalone expansion developed to salvage what they could of the game. Ubisoft pulled the plug like it was sacrificing a rabid dog just two months after the release of the expansion so this thing has more bugs than Fallout 76 to this day.

Dunno if there are mods to fix those two but to be practical, it is better to pretend HoMM died with V.
 

Cyberarmy

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6 didn't even had proper town screens at first... (I use 6-7 for later games, so I can hate them more easly)

Edit: For the record, my mother who hates video games and such, was captivated by HoMM IIs sound track. Our home was kinda divided between warlock opera and Myst piano puzzle back then
 
Last edited:
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If only HoM&M3 had nice proper sprites like the first two games, even if they still went realistic with them stylistically, instead of the 3D models digitized into 2D sprites. As much as I love Heroes 3, I've always kind of hated looking at the fucking thing...at least during the battles anyways. Although the towns have the same problem too, just not as bad.
 

catfood

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If only HoM&M3 had nice proper sprites like the first two games, even if they still went realistic with them stylistically, instead of the 3D models digitized into 2D sprites. As much as I love Heroes 3, I've always kind of hated looking at the fucking thing...at least during the battles anyways. Although the towns have the same problem too, just not as bad.
If only there was some mod that would combine the gameplay of 3 with the graphics of 2...
 

baud

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If I were to only buy one HoMM on Steam, which would it be to get the best experience for a newcomer?

There are no good HoMMs on steam. Steam doesn't have 2 and steam version of 3 is a terrible ubisoft remaster with prosper-tier graphics and no expansions.

Get 2 or 3 on gog or any abadonware site honestly, it's not like their creators would get any money anyway. If you are limited to steam, then roll with a HoMM5 + 5.5 mod or Eador: Genesis + NH mod for best HoMM experience

Regarding the Heroes of Might and Magic series, why no love for 4? Is it a bad game? Even when compared to even 5?
 
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Citizen

Guest
Regarding the Heroes of Might and Magic series, why no love for 4? Is it a bad game? Even when compared to even 5?

5 isn't a bad game, it has a pretty solid gameplay which is basically 3 with more fluff and different initiative system. It's visual style (edgy 3d anime/warcraft3) and visual clutter on a strategic map that are terrible.

4 is not only ugly, but also features very questionable gameplay decisions that completely break the trusty homm game formula. Some people claim that there's a great game somwhere underneath it, bust it's mostly weirdos that "play it for ots amazing writing" :lol:

Remember Spazz Maticuz?
 

Rinslin Merwind

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4 is not only ugly, but also features very questionable gameplay decisions that completely break the trusty homm game formula.
Ah, yes, "awesome trusty formula" that should be repeated until nausea from sequel to sequel until normal people will start question "is it really worth buying a sequel if it's fucking same?"...
FIFA and COD doing that for decades and sells shitload copies, but is it really good path for HoMM? I don't think so.
NWC maybe died, but they at least tried something new instead cowardly clinging to opinion of bunch of overreacting autists, who probably just mental ill and need cell with soft walls (opinion based on observation of some "critique" of HoMM 4 that I have seen on forums)
Anyway, NWC is dead and HoMM died with them (despite of what corporate necromancers from Ubisoft would say). Amen.
 

OctavianRomulus

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Like I said in another thread, I think 3 and 5 (especially with their unofficial expansion packs) are the best and I have a hard time choosing between the two. I think a lot of the hate H5 gets is because it was terribly unpolished before TOTE. I played it right from the beginning but once H5 TOTE came out I never looked back. I don't even remember how non-TOTE Heroes 5 is because the last time I played it vanilla was like 15 years ago (!!!!). Both games have unique flaws and strengths so I think they are actually complementary to eachother.

I really like the 3D WoW graphics of 5 but I think every Heroes game should have a completety different art style from the last one, shuffle creatures a bit (Centaur went from Warlock to Rampart) as well as have towns unique to that game (Cove, Dwarves etc.) to give players reasons to play all of them. On the art side, I really wish they returned to the pre-rendered graphics of 3. If done right, they could be truly timeless and on top of that they could also port the game to mobile devices. Heroes is the perfect game to play on your tablet while you are on the bus or train.
 

Citizen

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Ah, yes, "awesome trusty formula" that should be repeated until nausea from sequel to sequel until normal people will start question "is it really worth buying a sequel if it's fucking same?"...

:retarded: Isn't that the reason why people are buying sequels? I want more of the same BUT better, not a completely different game in the same setting.

I'm not saying the games in a series should be completely the same, but taking the same formula and improving on it. HoMM4 gameplay is garbage compared to previous games, it seems like like they tried to rip off AoW more than continue making heroes, but succeded in neither
 

OctavianRomulus

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Ah, yes, "awesome trusty formula" that should be repeated until nausea from sequel to sequel until normal people will start question "is it really worth buying a sequel if it's fucking same?"...

:retarded: Isn't that the reason why people are buying sequels? I want more of the same BUT better, not a completely different game in the same setting.

I'm not saying the games in a series should be completely the same, but taking the same formula and improving on it. HoMM4 gameplay is garbage compared to previous games, it seems like like they tried to rip off AoW more than continue making heroes, but succeded in neither

Maybe they could have a couple of towns that deviate a bit from the usual Heroes formula like Warhammer 2 did with some of its factions. Perhaps there could be a Thief town where heroes can hide on the strategic map based on a special skill and you have lots of weak but stealthy creatures. It could also have a special retreat function for hit and run attacks.
 

PulsatingBrain

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Ah, yes, "awesome trusty formula" that should be repeated until nausea from sequel to sequel until normal people will start question "is it really worth buying a sequel if it's fucking same?"...
FIFA and COD doing that for decades and sells shitload copies, but is it really good path for HoMM? I don't think so.
NWC maybe died, but they at least tried something new instead cowardly clinging to opinion of bunch of overreacting autists, who probably just mental ill and need cell with soft walls (opinion based on observation of some "critique" of HoMM 4 that I have seen on forums)
Anyway, NWC is dead and HoMM died with them (despite of what corporate necromancers from Ubisoft would say). Amen.

Different isn't necessarily bad. HoMM 4 is indeed very bad though.
 

OctavianRomulus

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Ah, yes, "awesome trusty formula" that should be repeated until nausea from sequel to sequel until normal people will start question "is it really worth buying a sequel if it's fucking same?"...
FIFA and COD doing that for decades and sells shitload copies, but is it really good path for HoMM? I don't think so.
NWC maybe died, but they at least tried something new instead cowardly clinging to opinion of bunch of overreacting autists, who probably just mental ill and need cell with soft walls (opinion based on observation of some "critique" of HoMM 4 that I have seen on forums)
Anyway, NWC is dead and HoMM died with them (despite of what corporate necromancers from Ubisoft would say). Amen.

Different isn't necessarily bad. HoMM 4 is indeed very bad though.

Of course not but the question is what innovations make sense in a Heroes game and how do you innovate when the fanbase is extremely conservative?
 

PulsatingBrain

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Of course not but the question is what innovations make sense in a Heroes game and how do you innovate when the fanbase is extremely conservative?

Honestly I don't really know, and maybe the best thing for HoMM4 would have just been a lick of paint and some new units. I just thought it was pretty autistic for that guy to REEEE at the idea that HoMM4 was littered with shit changes. Sitting down for the first time with Homm4 was a massive disppointment.
 

Rinslin Merwind

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Honestly I don't really know, and maybe the best thing for HoMM4 would have just been a lick of paint and some new units. I just thought it was pretty autistic for that guy to REEEE at the idea that HoMM4 was littered with shit changes. Sitting down for the first time with Homm4 was a massive disppointment.
Oh, so it's me autistic for questioning of "Homm4 bad cuz not Homm3" attitude and NOT you for simply repeating "Hom4 bad" argument all over again? It's seems you suddenly lost all logic and reason, just like most radical members of fanbase. You don't have any idea what changes would be better and yet you like robot repeat "Homm4 bad". Not to mention that opinions are subjective and if you call something shit - it doesn't mean that you absolutely right.
 

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