re: battle brothers i watched a friend play it. i can see the appeal in some of the elements but it just looked like shit gameplay wise, moving chess pieces around, literally - this isn't the 90s anymore and we don't have those tech constraints, not my thing at all.You're missing out.
Make it woke with a twist. e.g. set in post apocalyptic Alabama, you bang your brother instead of your sister.don't make it woke please
re: battle brothers i watched a friend play it. i can see the appeal in some of the elements but it just looked like shit gameplay wise, moving chess pieces around, literally - this isn't the 90s anymore and we don't have those tech constraints, not my thing at all.
maybe they had some system that made procgen quests somehow suck less ass (i'm ignorant of how it works in that game), but unless it builds towards something that matters in the long run, how is it more than just a time wasting side quest of little to no consequence? if it just gives you Totally Important Points you can get otherwise, it seems like a redundant feature that should be awarded through more meaningful gameplay (ie, missions with actual story or w/e). i'm talking about lasting reactivity, as in more than an attaboy text line that amounts to basically nothing. are you planning to use some AI feature to come up with more inventive quests or is it just "this settlement needs rescuing 2.0"? once you spot the pattern the fun ends.
also why are you guys allergic to crowd funding? if there really is a market for niche rpg's, why would this not be reflected in a funding project? there are websites that allow you to collect whatever you got, even if you don't meet the goal. seems like free money to build your game
Shamelessly pandering to fans of Grimoire.Yes.Vault Dweller Is the game actually intended to be called Heralds of the Third Apocalypse?
Path of Achra is another one which aesthetics could be described as such.The idea of a "Lovecraftian Bronze Age" Battle Brothers makes me think of Urtuk: https://store.steampowered.com/app/1181830/Urtuk_The_Desolation/ (not exactly Lovecraftian, but similarly grotesque tone)Battle Brothers is our inspiration. I think that's the game I enjoyed the most in the last 10 years (and clocked the most hours). Loved those 30+ orc fights.
Lmao this guy got filtered by BB and yet has the gall to tell other people about gamesre: battle brothers i watched a friend play it. i can see the appeal in some of the elements but it just looked like shit gameplay wise, moving chess pieces around, literally - this isn't the 90s anymore and we don't have those tech constraints, not my thing at all.You're missing out.
maybe they had some system that made procgen quests somehow suck less ass (i'm ignorant of how it works in that game), but unless it builds towards something that matters in the long run, how is it more than just a time wasting side quest of little to no consequence? if it just gives you Totally Important Points you can get otherwise, it seems like a redundant feature that should be awarded through more meaningful gameplay (ie, missions with actual story or w/e). i'm talking about lasting reactivity, as in more than an attaboy text line that amounts to basically nothing. are you planning to use some AI feature to come up with more inventive quests or is it just "this settlement needs rescuing 2.0"? once you spot the pattern the fun ends.
also why are you guys allergic to crowd funding? if there really is a market for niche rpg's, why would this not be reflected in a funding project? there are websites that allow you to collect whatever you got, even if you don't meet the goal. seems like free money to build your game
Battle Brothers withlegstentacles?
Same here. My biggest gripes with BB are the rudimentary AI, which in turn impacts many other elements (for example, I'm pretty sure they cut interior fights because they couldn't make enemies not get stuck in chokepoints all the time, after all BB AI cannot even reliably retreat in a straight line), and the fact that they steered away from their initial 'living world' model, which among many other things means that we have a game about mercenary companies where other mercenary companies are an afterthought.Battle Brothers is our inspiration. I think that's the game I enjoyed the most in the last 10 years (and clocked the most hours). Loved those 30+ orc fights.
What are inspirations for other "non-men factions"? I suppose they are not Lovecraftian, Lovecraft Horros are their own faction. Stargate, Conan The Barbarian, Real Life Bronze Era History or San Francisco Gay Parade, which one(s)?Battle maps only.
Yes.Vault Dweller Is the game actually intended to be called Heralds of the Third Apocalypse?
With legs? Noooooo...Wartales but with actual challenge? Battle Brothers with legs?
The real title free-for-all would have been to try to call it Cyclopean.Yes.Vault Dweller Is the game actually intended to be called Heralds of the Third Apocalypse?
One question then, is Cleveland Mark Blakemore going to arm wrestle you for the use of Heralds in your title?