Latro
Arcane
If I have to put Axl anywhere, it would be mid. Loses cleanly to Chipp and disadvantage matchups vs a competent Ram, Gio, and Nago.
on the flip side he can definitely make Sol work for it (and zato if/when he is top tier)
system mechanics are basically anti zoner:
- meterless air blocking, so even if axl AAs you blocking you still stack bar for RRC and dash RCs
- dash blue RCs allow you to score huge whiff punishes. If axl f.S’s you can 66brc
for a c.s ch combo. In turn Axl has to pick wisely between combo extensions or his own dash RCs to escape punishes.
- small stage, less room to breathe
(probably why they made ressen cover full screen this time)
competent axl players will take advantage of j.s simply because he doesn’t need to worry about 66brc as much
on the flip side he can definitely make Sol work for it (and zato if/when he is top tier)
system mechanics are basically anti zoner:
- meterless air blocking, so even if axl AAs you blocking you still stack bar for RRC and dash RCs
- dash blue RCs allow you to score huge whiff punishes. If axl f.S’s you can 66brc
for a c.s ch combo. In turn Axl has to pick wisely between combo extensions or his own dash RCs to escape punishes.
- small stage, less room to breathe
(probably why they made ressen cover full screen this time)
competent axl players will take advantage of j.s simply because he doesn’t need to worry about 66brc as much
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