The page says the G3 studio is in South California? Huh? I thought Guido lives in Germany...
It's a shell company so he can do Kickstarters.
The page says the G3 studio is in South California? Huh? I thought Guido lives in Germany...
It's a shell company so he can do Kickstarters.
Therefore we are planning a number of stretch goals that will increase the scope of the game. One of our proposed stretch goals will add the player option for tactical Third-Person Combats to the mix, allowing the player to decide whether he wants to switch from a first-person camera to a more removed third-person view for the game’s combats. Another one of our planned stretch goals will add Towns to the game, complete with locations such as Healers, Armorers, Weapon Smiths, Taverns, Temples, and so on. One additional goal we have planned will add an Overhead Map to the game, complete with Overland Travel, Hunting and Gathering. At this point we will no longer have a linear game, but will also add additional main story lines to the game so that you can really go out and explore. Expansions to the crafting and enchanting system could also be part of the game at this stage. It also deserves noting, however, that upon reaching this stretch goal, our development timeline will have to be adjusted by an additional six to eight months, in order to accommodate the design, creation, and implementation of all the additional content and, more importantly, the testing that will be required.
Exclusive 500$ character class wtf.
Oh no...Exclusive 500$ character class wtf.
I am slightly irritated by the wall of text in the second picture: does that mean all communications between party members and NPCs (which was announced on his website) only takes place in giant pieces of paper blocking the view? I thought of full voiceovers (like in Wiz8) reducing some text. One can clearly see the his influence as a book writer though.
Their "disadvantages" stats are basically just an English translation of the Dark Eye system. Same goes for the herbal/poison/animal lore skills, the body skill named "self control", and the crafting skills "treat wounds/poisons/diseases".
So after all the beating he got here for not making a RoA clone with Thorwalla, now he's going to get beaten for making a RoA clone with Deathfire? Oh, the eternal sunshine of the codex hivemind...
Their "disadvantages" stats are basically just an English translation of the Dark Eye system. Same goes for the herbal/poison/animal lore skills, the body skill named "self control", and the crafting skills "treat wounds/poisons/diseases".
Oh, the eternal sunshine of the codex hivemind...
Nono, I'm happy that we're getting at least two Dark Eye games a year now. It's just a incredibly transparent "adaptation" that, as far as I know, Henkel hasn't even openly acknowledged yet.
I guess the lawyers of whoever is publishing DSA now may care, so better to leave it the way it is.He said what games he took inspiration from and obviously Realms of Arkania is one of them. Also, who the fuck cares if he acknowledges where some mechanic within the game came from?
I do, that's why I posted about it.
I guess the lawyers of whoever is publishing DSA now may care, so better to leave it the way it is.