Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

KickStarter Guido Henkel's Deathfire: Ruins of Nethermore - CANCELLED

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
Well, I assume this will be the look of the final game, maybe even better, not just "built" screenshots, no?

This stuff here looks better that LoG, at least in art direction, if not in number of shaders per square cm.
 
Self-Ejected

theSavant

Self-Ejected
Joined
Oct 3, 2012
Messages
2,009
Nice update, thanks! And good to know more people joined the team. So it will certainly stay an official work in progress, in comparison to Thorvalla.
 
Joined
Feb 19, 2005
Messages
4,639
Strap Yourselves In Codex+ Now Streaming!
nice graphics, but those character portraits give off a "cheap Asian f2p mmo" vibe. I guess he still has his completely untalented wife doing the artwork.
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
They are a far shot from being done by some completely untalented artist.
Not top notch, but good enough, imho.
 
Joined
Feb 19, 2005
Messages
4,639
Strap Yourselves In Codex+ Now Streaming!
are you kidding me? They look like taken straight from the ad banners for "Wartune" and other shitty f2p MMOs that show up when I'm browsing the 'dex. I guess they are ok "mechanically" but they till look like shit.
 

majestik12

Arcane
Joined
Aug 2, 2007
Messages
2,196
I really like how this project is progressing. At the start it didn't look very promising, but now it certainly does. Eyecandy is nice, but what's more important, mr. Henkel is building a very solid team, it seems.
 

Renevent

Cipher
Joined
Feb 22, 2013
Messages
925
Looking pretty good IMO, though would love to see it in action and for them to release some details about the systems they will be using. Did he by chance mention a release time frame? We talking years here?
 

Alchemist

Arcane
Joined
Jun 3, 2013
Messages
1,439
I'm digging the atmosphere and quality of the environments - definitely inclined from the first shots. Indeed the portraits don't quite mesh - but I can live with them.
 

Lady_Error

█▓▒░ ░▒▓█
Patron
Joined
Oct 14, 2012
Messages
1,879,250
Ooh, pretty.

Still don't know what to expect from this one. Explain your game to me Guido!

It's basically Grimrock with turn-based combat, a real story, NPC's and different locations.
 
Self-Ejected

theSavant

Self-Ejected
Joined
Oct 3, 2012
Messages
2,009
Ooh, pretty.

Still don't know what to expect from this one. Explain your game to me Guido!

It's basically Grimrock with turn-based combat, a real story, NPC's and different locations.

Starting out as street musicians you build up your reputation to become the ultimate heavy metal hero. While skilling each "instrument" of the 4 party members you must sing of "power and glory" in distant countries, dig out skeletons from graves and "transform" opponents into skeletons (all while wearing black masks and leather suits). Like an evil viking conqueror. Like a bawss. Eventually you reach the ultimate goal, which allows you to name your band "Deathfire".
 

FrancoTAU

Cipher
Joined
Oct 21, 2005
Messages
2,507
Location
Brooklyn, NY
Thorvalla looked and was a half assed attempt at a Kickstarter. This actually looks like a real project with a lot of thought and time put into it. I didn't pledge to Thorvalla, but I'd throw 30 bucks at this one in a second.
 

Zed

Codex Staff
Patron
Staff Member
Joined
Oct 21, 2002
Messages
17,068
Codex USB, 2014
he's not interested in kickstarter unless he can buy asian women in golden bikinis to code the game for him. any $ not being a neat Dr. Evil sum is simple not worth going to Kickstarter for. "nyeaaah-ha-hah! the plebs! they gave me a million dollars!"
probably not, but that's how it feels.
a fucking million for thorvalla. hahaha. I laugh when I think about it.
 
Joined
Sep 7, 2013
Messages
6,316
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
Well, it has made my list of prospective purchases, which is more than I can say when I first heard of it.
 

WarHamster

Augur
Patron
Joined
May 9, 2008
Messages
113
Ooh, pretty.

Still don't know what to expect from this one. Explain your game to me Guido!

It's basically Grimrock with turn-based combat, a real story, NPC's and different locations.
Except it isn't turn-based, but real-time combat. Unless Guido wen't back on his previous comment - he said: "Running in a first-person view, it is a party-based real-time role-playing game with a focus on the story." And because of that comment, I abandoned my hopes for a proper RoA 4...

Also, up-thread someone was hoping for Guido to hire Mr. Halford, which of course brought (with a game name like "Deathfire" and all) Rob Halford to my mind (sorry, Neal). Now, THAT would be interesting! Breakin' the law, breakin' the law!
 

Overboard

Arcane
Joined
Mar 21, 2009
Messages
719
Except it isn't turn-based, but real-time combat. Unless Guido wen't back on his previous comment - he said: "Running in a first-person view, it is a party-based real-time role-playing game with a focus on the story."

Maybe you should do a little reading:

Guido Henkel said:
Despite this general real-time approach to the environment, the combat system will be a turn-based system that, once again, dives deeper into role playing elements than any real time game possibly could. We have not revealed any details about combat at this time, but I would like you to know that it will be an engaging experience that offers plenty of options for the player.
 

Alchemist

Arcane
Joined
Jun 3, 2013
Messages
1,439
Maybe you should do a little reading
Derp. I stand corrected. (Guido's previous talk about Dungeon Master as an influence and wanting "in your face" action fooled me.)
I think Guido originally was talking about real-time but at some point changed his mind or came to his senses. In the podcast interview I heard a couple months ago he was also talking about potential tactical turn-based combat (ala RoA / Gold Box).
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,628
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Overground exploration? Source? "Different locations" doesn't necessarily mean overground exploration.
 
Last edited:
Self-Ejected

theSavant

Self-Ejected
Joined
Oct 3, 2012
Messages
2,009
Overground exploration? Source? "Different locations" doesn't necessarily mean overground exploration.

It's always good to have the sources :)
http://deathfiregame.com/2013/10/first-screenshots-of-the-game-are-now-available/

Quote:
Indoor locations such as this dungeon are only one way how you will experience the game world. Outdoor environments will make up another big part of the game and hopefully we’ll be able to give you a first glimpse at an example of such an environment soon as well.
 

~RAGING BONER~

Learned
Joined
May 1, 2009
Messages
420
so from what I gathered from that screenshot I saw was that this game is gonna have the story depth of Torment, the open worldiness of Skyrim and the character creation & development of Arcanum...
 
Self-Ejected

Bubbles

I'm forever blowing
Joined
Aug 7, 2013
Messages
7,817
Correct.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom