Being swayed into things from publishers is one thing - apart from anything publishers do this with keen knowledge of the industry to increase the sales of the product. The backers on the other hand mostly know fuck all about anything to do with game/software development. Listening to them is simply retarded beyond belief.
Of course it's unnecessary. It is absolutely terrible and the single worst thing that's ever happened to modern game developing. I've used this analogy before, it's like somebody thinking that they know how to cook a steak properly just because they eat it everyday in a month. Just because these so called hardcore gamers, or whatever the hell they call themselves these days, play video games everyday, doesn't mean they know how to make a game. A hardcore movie critic can probably nitpick the shit out of whatever classic movies you have, but do any of you honestly think they can write a better script, direct better, act better, and make a better movie? It's stupid. The fact that now the developers are putting up polls on designs and elements of their game makes my head explode.
Hello Grim Dawn Backers,
As promised in the last update, we have information for you this week about the status of Act II and the status is that it is released. ; )
Some of you may have no doubt noticed Steam updating in the early morning hours and seen the forum posts. We wanted to be low-key with the initial roll out to ensure there were not major problems but things are looking good so far.
Not only does B17 include Act II, which roughly doubles the game content, but also a number of other improvements, including the updated HUD and UI, a move key-binding, a force-move key-binding, the lore codex, ability to view / compare items on ground, new world map, larger mini-map and much more.
Check out the forum announcement for further details and change log.
Like Act I, we'll still be continuing to add a little bit of additional quest and lore content, such as additional floors to the challenge dungeon "Steps of Torment" and making other refinements. In the coming months you can look forward to dual wield pistols, recipe based crafting, and a new quest reward screen, just to name a few things. Multiplayer is coming together more quickly now that we have a dedicated network programmer and we expect it to debut early this summer.
We really hope you all enjoy the second part of the game and look forward to your feedback!
I don't play Early Access games but thought about getting this because it is on sale and I'll probably end up buying it eventually.
I'm not a fan of ARPGs but this one claims to have C&Cs, is that true?
I meant "less atmospheric than PoE." GRIMDORK's art style is frankly a bit uneven and all over the place whereas PoE does a good job at getting the message across, the message being "Everything is fucked up, mang!"Wait... world less atmospheric... than Titan Quest? Titan Quest was about as atmospheric as an operating room.
Wake me when this eight-year development cycle is over.