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Decline Grand Theft Auto VI - PlayStation 5, Xbox Series X/S (Fall 2025)

SlamDunk

Arcane
Joined
Nov 20, 2006
Messages
3,076
Location
Khorinis
I greatly enjoyed the gameplay of Grand Theft Auto V. Especially the shooting, driving and flying mechanics... using keyboard and mouse, it has to be mentioned.
 

JamesDixon

GM Extraordinaire
Patron
Dumbfuck
Joined
Jul 29, 2015
Messages
11,318
Location
In the ether
Strap Yourselves In Codex Year of the Donut
I forgot you're the guy posting the bong youtubers. Yeah seems plausible.

i+love+you+too+hd+wallpaper+(7).jpg
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,762
BUSTED?

On the evening of Thursday 22 September 2022, the City of London Police arrested a 17-year-old in Oxfordshire on suspicion of hacking, as part of an investigation supported by the NCA_UK’s National Cyber Crime Unit (NCCU). He remains in police custody.
 

orcinator

Liturgist
Joined
Jan 23, 2016
Messages
1,779
Location
Republic of Kongou
BUSTED?

On the evening of Thursday 22 September 2022, the City of London Police arrested a 17-year-old in Oxfordshire on suspicion of hacking, as part of an investigation supported by the NCA_UK’s National Cyber Crime Unit (NCCU). He remains in police custody.

This is just some dude who hacked his school facebook account to say nigger.
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
GTA is a dead franchise and Kikestar's just kicking its corpse

:deadhorse:
it's dead like Fast & Furious is dead
it exists but it's not for you, it's made for the hordes pajeets and spicolas
Pretty much. Hard to believe the same guys who made GTA IV are the same ones that "LMAO HEY CHECK IT OUT MOAR FLYING SKATEBOARDS FOR ONLY 9.99"

Seriously man... Even GTA V singleplayer was dumbed down. Sure GTA always had that edgy thing in it's writings, but at least it has some depth. GTA V was just zoomer shit.
 

JDR13

Arcane
Joined
Nov 2, 2006
Messages
3,997
Location
The Swamp
GTA is a dead franchise and Kikestar's just kicking its corpse

:deadhorse:
it's dead like Fast & Furious is dead
it exists but it's not for you, it's made for the hordes pajeets and spicolas
Pretty much. Hard to believe the same guys who made GTA IV are the same ones that "LMAO HEY CHECK IT OUT MOAR FLYING SKATEBOARDS FOR ONLY 9.99"

Seriously man... Even GTA V singleplayer was dumbed down. Sure GTA always had that edgy thing in it's writings, but at least it has some depth. GTA V was just zoomer shit.
You say that as if GTA IV was good. I thought it was pretty much crap.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
I find this act of "solidarity" interesting, mostly because it's used as an opportunity for self promotion or as a promotion for the poster's work/project.

I like how they're all saying the quote wrong. Every single one of them, no exaggeration, check for yourself:

https://knowyourmeme.com/memes/graphics-are-the-first-thing-finished-in-a-video-game
49b.jpg


I don't see how they're refuting his point though. They're posting very early builds or levels being actively worked on.
see:

Sea of Thieves didn't release for another 4 years, it began development in 2014.
Guess what else (reportedly) entered development in 2014? GTA 6.

The kneejerk reaction to defend other developers has become cultlike on social media.


As a tangent, perhaps it's not such a good thing that devs insist that graphics are added near the end. You know, the thing that can make games run a lot slower than a bunch of boxes and capsules? Yeah, maybe getting that in earlier is actually kind of important for performance tuning reasons and maybe explain why your games run like shit?
 
Last edited:

Curious_Tongue

Larpfest
Patron
Joined
Mar 2, 2012
Messages
11,913
Location
Australia
Codex 2012 Codex 2013 Serpent in the Staglands Codex USB, 2014
I never actually finished GTA5.

After the initial wow of the graphics and details, I couldn't think of any reason to keep playing after a certain point. The fun didn't scale with the increasing progression of the scale of the missions, the side missions were boring, the freedom was largely taken away from the player on the interesting missions.
 

Curious_Tongue

Larpfest
Patron
Joined
Mar 2, 2012
Messages
11,913
Location
Australia
Codex 2012 Codex 2013 Serpent in the Staglands Codex USB, 2014
I've watched a couple of San Andreas speedrunners talk about not being impressed GTA 5 because of the lack of freedom to complete missions in fun ways. Part of the fun in San Andreas is figuring out interesting ways of completing missions outside of what the developers intended.
 

gerey

Arcane
Zionist Agent
Joined
Feb 2, 2007
Messages
3,472
The dumbass could have at least released a working binary before he got arrested.
The fuckwit should just have leaked the whole thing online, now that would have made Rockstar feel the burn. He had both the source code for GTA V and VI, and would have costed them billions, and led to amazing fan projects down the line.

Reminds me of another massive dumbfuck that got his hands on the Starcraft source code, and instead of doing the sane thing he sent the CD with the data back to Blizzard and got gifted a bunch of worthless Overwatch shit. Would it surprise anyone that the guy was a redditor?

Meanwhile the anon that got his hands on the Duke Nukem Forever sourcecode launched that thing onto the internet, no fucks given, and it has lead to a shitload of fan projects spawning to bring a proper version of DNF to the public.

The kneejerk reaction to defend other developers has become cultlike on social media.
Why are you surprised? Most gamedevs nowadays are liberals who worship at the altar of Cultural Marxism, and are a massively incestuous, insular community based in urban leftist strongholds.

The fun didn't scale with the increasing progression of the scale of the missions, the side missions were boring, the freedom was largely taken away from the player on the interesting missions.
That's been a thing with Rockstar games since GTA IV at least - they are so committed to muh realism that they suck out all the fun out of their games. RDR2 is a very egregious example - besides the woke, cucked narrative, the game actively punishes you for actually playing or trying to experiment.

Admittedly, this has been an issue with GTA mission designs since GTA III, or even earlier. The games don't usually account for different approaches to completing missions, unless it's an oversight by the developers. III, VC and SA masked it better usually, and offered a plethora of side content to distract the player from how liner and limited the missions actually were, from IV onwards Rockstar really started huffing their own farts and thought they were making the new Wire, instead of a thug simulator.
 

None

Arbiter
Joined
Sep 5, 2019
Messages
2,070
Who even makes GTA nowadays? I'm not familiar with any of the developers. I thought 4 was great, where 5 fell flat for me. Haven't been interested in any of the online stuff. Did a design philosophy change, or have people simply moved on and been replaced by others?
 

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