PorkyThePaladin
Arcane
- Joined
- Dec 17, 2013
- Messages
- 5,392
Never played the original top-down games.
GTA3 was mind-blowing at the time. You modern zoomer retards might not get this, but when your prison van gets taken out, and you get out and jump into a car and can drive ANYWHERE in a giant city, walk anywhere, it was such a cool feeling.
Vice City took that open world feeling of GTA3 and injected it with a much better story, characters, music, and atmosphere.
San Andreas blew everything up to a much grander scale. Multiple cities, wilderness, stealth and gang systems, and its own atmosphere, quite different from Vice City.
GTA IV dialed things back in terms of scope, but it was the best GTA game in terms of the gameplay mechanics and story. They introduced the Euphoria physics engine, used it to create the best melee combat in the series, as well as the best car handling by far. People whining about the driving in GTAIV are filthy casuals, because it's the only game in the series where driving actually takes real skill. Shooting was also improved from San Andreas quite a bit. And Nico's story would pass for a decent mob flick.
GTAV shat the bed in every way. I guess because of all the complaints from filthy casuals, they dialed back the skill-based driving from IV and cars handle as if on rails. Cool melee combat from IV where Nico had to time his blocks/dodges and then responded with dynamic martial arts moves was replaced with some shitty one punch knockout system, and most pedestrians run away in panic anyway, instead of fighting. Firearms feel like paintguns, no weight or loud noises, just pop pop pop. And splitting it between 3 characters failed because all 3 were unlikeable: Franklin was like a much more annoying version of CJ from SA, because he only cared about money, Michael was some washed up middle aged dude with family issues, and Trevor was batshit insane.
The sad thing about GTA franchise and Rockstar games in general, is that they absolutely refuse to innovate on anything important. Compare their latest offerings (GTA V or RDR2) to say GTAIII (their first 3D game). The entire game formula is there and exactly the same, 20+ years later. Highly linear cinematic missions with the open world just a backdrop.
GTA3 was mind-blowing at the time. You modern zoomer retards might not get this, but when your prison van gets taken out, and you get out and jump into a car and can drive ANYWHERE in a giant city, walk anywhere, it was such a cool feeling.
Vice City took that open world feeling of GTA3 and injected it with a much better story, characters, music, and atmosphere.
San Andreas blew everything up to a much grander scale. Multiple cities, wilderness, stealth and gang systems, and its own atmosphere, quite different from Vice City.
GTA IV dialed things back in terms of scope, but it was the best GTA game in terms of the gameplay mechanics and story. They introduced the Euphoria physics engine, used it to create the best melee combat in the series, as well as the best car handling by far. People whining about the driving in GTAIV are filthy casuals, because it's the only game in the series where driving actually takes real skill. Shooting was also improved from San Andreas quite a bit. And Nico's story would pass for a decent mob flick.
GTAV shat the bed in every way. I guess because of all the complaints from filthy casuals, they dialed back the skill-based driving from IV and cars handle as if on rails. Cool melee combat from IV where Nico had to time his blocks/dodges and then responded with dynamic martial arts moves was replaced with some shitty one punch knockout system, and most pedestrians run away in panic anyway, instead of fighting. Firearms feel like paintguns, no weight or loud noises, just pop pop pop. And splitting it between 3 characters failed because all 3 were unlikeable: Franklin was like a much more annoying version of CJ from SA, because he only cared about money, Michael was some washed up middle aged dude with family issues, and Trevor was batshit insane.
The sad thing about GTA franchise and Rockstar games in general, is that they absolutely refuse to innovate on anything important. Compare their latest offerings (GTA V or RDR2) to say GTAIII (their first 3D game). The entire game formula is there and exactly the same, 20+ years later. Highly linear cinematic missions with the open world just a backdrop.