Ok, NotR finished, jesus christ what a long, long game. Maybe almost too long. But extremelly enjoyable.
As always, when I loved something, I rush to the internet with the urge to report what I
didn't like about it. So the most annoying little detail that literally drove me up the ceiling was the inter-city banter, you know, the constant stream of banal shit boring utterances like "That's what I said!" or "Well, that's not my problem" etc. I ended up hitting the MUTE button ony my keyboard as soon as I arrived to a town. What an unfortunate attempt to simulate stock conversation. But maybe it's just me, I'm a bit ocd about things like this.
The second thing is a bit more serious but again, it's probably a common problem of all great RPGs - the power curve. I don't remember a RPG where the game stayed challenging until the very end and Gothic 2 is no exception.
I don't know if the decision to change the stat progression to the 1:1, 1:2, 1:3, 1:4 system was a particularly good one. The consequence is you're saving up all your stone tablets and permaboost potions while very slowly raising your stats just with your LPs, by a few points every three levels or so. That translates into the game being heartily challenging up to the point where you raise your main stat with a trainer for the last time (usually from 89 to 94) and then you just haul it up by 50 points, equipping the most epic weapon and basically faceroll the rest of the game without any challenge at all.
Sure, you can say that's what I get for this sort of metagame minmaxing and you'd be probably right but still, it just
is the rational behavior in the given circumstances. If you gulped down all stat boosting potions as you found them you'd behave deliberatelly ineffectively and that seriously screws up with a lot of people's ocd. One thing is sure though - if I ever replay NotR, I'll be doing exactly that, even if it means I won't reach the stat requirement for the best weapons (160 dex for Dragon Bow for example).
And the third gripe is the story, which is pretty banal shit bland generic fantasy fodder compared with the plot and premise of Gothic 1, which has some very original and interesting aspects, despite the part where you're the Chosen One bound to slain an ancient evil, yawn. Sadly, there's absolutely nothing interesting about the G2 story and the addon is even worse in that respect. Luckily the game is so addictive and the hand-crafted world so immersive it almost doesn't matter.
Anyway, next up in my PB run is Gothic 3, I'm
extremelly looking forward to this one, I've waited fucking years for the game to be reasonably patched and I'm extremelly curious if I'm gonna agree with the consensus or the VD's review