Sceptic
Arcane
- Joined
- Mar 2, 2010
- Messages
- 10,881
There's actually a hard limit on the size of Doom maps too Coordinates of vertices and things are in 16-bit registers, so range of -32k-something to +32k-something. Though this is huge enough to not matter (and within vanilla limitations you were gonna hit pretty much all of the static limits before you got anywhere near this size) and it was also maybe increased in UDMF? not sure about that.
I'm curious actually, do you know if the Build size limit is the same? that would make sense, as I suspect they wouldn't store coordinates in anything larger than 16-bit as well (and 8-bit would be WAY too small), but they might have restricted it to something much smaller for whatever reason.
I'm curious actually, do you know if the Build size limit is the same? that would make sense, as I suspect they wouldn't store coordinates in anything larger than 16-bit as well (and 8-bit would be WAY too small), but they might have restricted it to something much smaller for whatever reason.