[url=http://www.wired.com/wired/archive/5.05/scans.html?pg=4:2vjhs19o]Wired Article[/url] said:
Decked out in a white coat and stethoscope, Greg Zeschuk sees dozens of patients during the day at a clinic affiliated with the University of Alberta in Edmonton. But at night, the coat comes off, and Zeschuk becomes a software mogul - leading a Dr. Jekyll/Mr. Byte life as both a family physician and co-CEO of BioWare Corp., the software company that publishes the mechanized warrior game Shattered Steel.
Zeschuk met his partners, Ray Muzyka and Aug Yip, in medical school, where the three shared a secret addiction to videogames and computer programming. In 1994, during their residencies, the trio wrote their first software hit, a simulator that teaches med students how to diagnose and treat gastrointestinal ailments.
Buoyed by their success, the doctors returned to their gaming roots. Working with designers from Pyrotek Game Studios, they developed a demo for Shattered Steel, a game in which humans fight off intelligent, insectoid invaders on a distant Earth colony. Interplay Productions, an Irvine, California, software developer and distributor, paid the physician-led team a six-figure advance to bring the game to market, and today more than 100,000 copies have been shipped. A sequel is planned for 1998, and BioWare is also working on Forgotten Realms, a role-playing game due out this Christmas.
But how do the MDs reconcile the game's mayhem and mutilation with campaigns to combat violence in the media - including computer games?"There is no specific killing of humans or humanoids in the game," answers Muzyka, "and there are no scenes of cruelty or gratuitous violence. The player is pitted against an alien race intent on destroying all human life. The player acts only as a result of the alien assault."
"Some of our older colleagues consider us black sheep," Zeschuk says. "But the younger ones say they wish they could do what we're doing."