Exitium said:
KOTOR2's bugs didn't bug me the way Bloodlines and TOEE's bugs did, and I would assume that the bugs in KOTOR2 weren't as big an issue as you make them out to be to a lot of other people who enjoyed the game as I did, either. It's ridiculous to compare the bugs in KOTOR2 to that of Troika's games and claim that they are at the same degree of seriousness.
I really don't see a difference in terms of bugs between BL and KOTOR2. They are like twins.
Enormous success? BG and Diablo were "enormously successful" games. Fallout wasn't. It didn't suck, but it was never a blockbuster, and that explains why FO3 was always delayed and cancelled in favor of pretty much anything else.
Wrong. Fallout was a big success and it spawned a multitude of games including a sequel.
Many games have sequels, doesn't mean anything. For example, IWD had a sequel. Once again, Fallout did ok, Diablo was a big success.
Fallout and its sequel are often regarded by most gaming magazines as two of the best games ever made
They are, and so is PST. What's your point?
Fallout 3 was always delayed and cancelled because Herve Caen is a fucking moron, or did we fail to establish that fact years ago, VD?
Herve is a moron, no doubt about that, but I'm not talking about VB, but about all the other attempts to make it. If it was a cash ticket, they would have cashed it a long time ago instead of making TORN and IWD.
Bethesda wouldn't have bought the Fallout license if they didn't see any profit in it, or are you just now deciding to go against your previous insinuations that Bethesda was only in it for the profit? So which is it? Did Bethesda buy the Fallout license because they are 'fans' or is it because they see a huge amount of profit to be made? Make up your mind.
Bethesda wanted a name, nothing more, and that's where Fallout shines. They can slap that on their own already successful gameplay style and get a fast recognition. That's all there is to it.
I'm afraid you're wrong in this case - GameSpot said absolutely nothing about the game's turn-based combat. The paragraphs you quoted highlighted the game's confusing character creation module and not the combat. You are employing a straw man argument, VD. Perhaps you will have more luck with the next few quoted websites
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Again, their complaints had little to do with the turn-based combat (You'll notice that GameSpy drooled over Silent Storm in their review of the game). GameSpy's concerns were about the inherently draconian terms like Improved Initiative, Flat-Footed, or Ready vs. Approach and they didn't say anything along the lines of, "Oh my god, turn based combat is so slow and confusing! I can't figure out how to move my characters!" A good tutorial or a manual would have definitely helped with these rules.
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Once again, no mention of the turn-based combat, only the character creation.
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Where does it say anything about the turn-based combat being bad? It's not in here, VD.
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But again, there's no mention of the turn-based combat being bad or a turn-off.
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Character creation. Not turn-based combat. Where's your argument, Vault Dweller?
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Straw. Man. Arguments. I thought we were talking about the complexity of the turn-based combat and not of the character creation?
You've missed the point. A turn-based combat by itself (i.e. one turn after another) is nothing special, see spiderweb tb for example. The complexity of any combat comes from rules employed. You can't separate ToEE TB system from the 3E rules which are btw a TB combat rule system. So, when someone bitches about the complexity of dnd rules, they bitch about the complexity of dnd tb combat. Simple as that.
You're pretty fucking obnoxious...
Ah, that's the Rex I used to battle with. Welcome back!
...for ignoring the fact that all of the reviews you quoted had bad things to say about the game's storyline, characters, horrible AI and the abundance of bugs.
I'm not ignoring that. The main reason why I posted the reviews is to show the reaction of
experienced gamers who do that for a living. If they had problems, what could we say about casual players, the ones who pick games just to have fun and don't expect a mental exercise?
6-7 hours, huh? I heard one guy beat Fallout (or was it FO2) in like 15 minutes. What a crappy game that was! As for some people expectations, there was this funny WoW review where the guy was pissed off that it's not an RTS. Go figure.
What the hell does that have to do with this argument?
You said that a) the gameplay was 6-7 hours and b) some people expected a BG-like game from ToEE. I replied to both.
I said GOOD rpgs. Ok, let me specify, HARDCORE rpg, to avoid a long debate about BG role-playing qualities.
Nice try, but TOEE wasn't even a fourth of the RPG Baldur's Gate was. Calling it a hardcore RPG is ridiculous.
Well, the temple quests alone OWN anything in terms of choice and role-playing that the entire BG series had to offer. It's a short sequence, of course, but it was a short game.
6-7 hours of gameplay is true. I managed to end the game INADVERNTANTLY (e.g. I had no intention of ending it) just by finding the Golden Orb and venturing down into the throne room in my first play through. The boss was a complete pushover.
Like I said, you can achieve similar results in any non-linear game. See FO and FO2 for ref.
Troika screwed the pooch on 'identify'. I had to download the free SRD just to figure out what most of the items in the game did, as I'm sure a lot of other people did. It was even linked on the Atari TOEE forums because everybody kept asking what so and so item did. In retrospect do you think it was fair to Troika and Atari's customers be forced through that kind of bullshit?
I don't know. It's hard for me to say. I'm an old player. Things like that don't bother me. When I get an item I put it on and see what it does. There was no need to download anything, just check the stats/skills. I do the same in Diablo or Fallout, get a new item, equip, see what it does. Anyway, that's subjective, so I can see why some people were upset about that.
Let's see. TOEE's excellent combat + inane storyline + dull characters + horrible VO + limited areas VERSUS KOTOR's boring combat + good storyline + interesting characters + excellent VO + lots of areas + 30 hours of gameplay. Hmmmmmmm. That's a tough one!
I wasn't impressed with KOTOR's storyline (find 4 maps and btw, did we mention that you are Revan?!!!), wasn't crazy about the characters (I liked Jolee and HK-47, but other characters were so fucking annoying that I hated them all in the end), VO was decent, but that's a bonus not a main feature (in other words, I don't care), areas were dull, small, and way too linear. So, yeah, it is a tough one.
Well, every build was bugged to a lesser or greater degree. You can't deny this.
Not every build, but yes, there were many bugs and I'm not denying that.
Their choice of games was their mistake; nobody else's. So who's mistake was it?
I'd hardly call that a mistake.
They picked the games that sold poorly because nobody wanted to play them. How was that not a mistake? From a business standpoint, it certainly is.
Technically it is, I'll give you that. In reality, however, they picked the genre or sub-genre that would not have made them rich, and I think they've realized that, but would have allowed them to do what they like and make a good living. This very site is dedicated to these type of games, so it's not like they decided to make some crap that nobody wanted to play. I see no mistake in that.