Sol Invictus
Erudite
Volourn said:It doesn't matter. Oblivion is made by bethesda so no matter what we *know* it will suck like the rest of their shitty games.
That sounds rather sarcastic. You're being sarcastic, aren't you?
Volourn said:It doesn't matter. Oblivion is made by bethesda so no matter what we *know* it will suck like the rest of their shitty games.
The point, my dear simpleton, is that you're attacking Bethesda for trying to make a game that they want to make rather than something you'd like them to make so you're branding Oblivion as a 'non-RPG' and flinging feces at them because it doesn't fit into your narrow definition of what RPGs are supposed to be (dice-rolling). Don't you have a 20-sided die to roll somewhere?No shit, they can do what they want with a license that they own, wow what a revelation.
The point, my dear simpleton, is that you're attacking Bethesda for trying to make a game that they want to make rather than something you'd like them to make so you're branding Oblivion as a 'non-RPG' and flinging feces at them because it doesn't fit into your narrow definition of what RPGs are supposed to be (dice-rolling). Don't you have a 20-sided die to roll somewhere?
Exitium said:It just does. Dice rolling is the epitome of role-playing, ever since George Shit IV, bless his name, invented Dungeons & Bullshit in the year 1842. He deemed, with his godly words (flashes occured as they were spoken so it was obviously divine), that role-playing and dice-rolling are one and the same. In fact, role-playing was once referred to as dice-roll-playing, but it was shortened to roll-playing, and mispelled by an errant scribe.
Haha.
But seriously, I think that Vault Dweller is simply trying to state that role-playing games should all be roll-playing games. His stance is idiotic and thus I disagree with him.
Exitium said:As for the increase of interactivity, I see no reason as to why it has to amount to Grand Theft Auto or Quake. Is your ability to think failing you? Perhaps you've heard of a game called Gothic II? I would suppose that your memory is failing you, also for it seems both the ravens Hugin and Munin have deserted your side.
he point, my dear simpleton, is that you're attacking Bethesda for trying to make a game that they want to make rather than something you'd like them to make so you're branding Oblivion as a 'non-RPG' and flinging feces at them because it doesn't fit into your narrow definition of what RPGs are supposed to be (dice-rolling). Don't you have a 20-sided die to roll somewhere?
Exitium said:I think it's rather amusing how some of you are jumping on Bethesda for wanting to implement interactive combat (which was one of the main complaints about Morrowind not having) and minigames which may prove to be enjoyable and you're going ahead and calling Oblivion a 'non RPG', all the while Troika works on Vampire, which is far more of an FPS than an RPG than Oblivion will probably ever be and you claim that to be an evolution of the role-playing game genre.
So if I melt some cheese over some bread, it either has to be only cheese or it has to be only bread? Can there be no cheesebread? Cuz unlike bread, you have to eat the cheese too cuz it's melted ontop, so it's no longer bread, it's just cheese?Vault Dweller said:Because it's either a skill check that depends ONLY on your character's stats or it's a mini game that depends on a player. In the end after all modifiers it's still a mini game instead of a skill check. That's a fact. We can argue whether or not mini games are that bad, and talk about successful implementations, but it is a mini game instead of a skill check. Unlike a skill check, you have to play the game to proceed.
In case you didn't notice, this is a hardcore RPG site with higher standards (although sometimes I wonder what the fuck Exit is doing here). We or at least I expect more. I expect choices that matter, I expect non-linearity, I expect multiple quests solutions, and I expect to play using my character stats and skills, not my own.
Awww, don't worry. Like Rosh mentioned, my professors are laughable and I won't be able to get a job anyway.And this guy is going to be a future game developer. A scary thought.
I know, I just figured that out. This is a 'hardcore' RPG site and people come here to either accept or reject games based on whether or not they live up to their rigid definition of an RPG. Blending genres doesn't bother me, obviously. I guess I was arguing for understanding more than anything else, but now I get it that some people just plain don't want to see genres mixed.Seven said:My problem with your point of view and the direction that Beth is taking (vis-a-vis combat) is that it creates no difference between a RPG and a FPS with a great story. Arguably from your point of view an FPS would be more of an RPG than an RPG because it puts you in total control, right?
It's called a sandwich. You listed the ingredients, not the final product.merry andrew said:So if I melt some cheese over some bread, it either has to be only cheese or it has to be only bread? Can there be no cheesebread? Cuz unlike bread, you have to eat the cheese too cuz it's melted ontop, so it's no longer bread, it's just cheese?
So if I melt some cheese over some bread, it either has to be only cheese or it has to be only bread? Can there be no cheesebread? Cuz unlike bread, you have to eat the cheese too cuz it's melted ontop, so it's no longer bread, it's just cheese?
So no, I don't think an FPS is more of an RPG than a game with a different viewpoint. I also don't think a 3rd person-isometric viewpoint is "more RPG" than a first person one; yes, I know that most RPGs have been made with that kind of viewpoint. And about total control for an RPG... I'm not sure how that would work exactly, considering that you're playing a character who lives in a world separate from yourself, and thus has different abilities and restrictions than yourself.
No I must've missed out on that one. Is that text for convicts? Why isn't it called convitext?Seven said:Great analogy. Why didn't I think of comparing bread with melted cheese to different game genres. WOW, ever hear of something called context?
Cuz I'm a total moron! Haven't you learned anything from reading my posts?What the hell are you bringing up view point for?!?!?!
Does the player in-part decide when the skill check will occur?Because it's either a skill check that depends ONLY on your character's stats or it's a mini game that depends on a player. In the end after all modifiers it's still a mini game instead of a skill check. That's a fact. We can argue whether or not mini games are that bad, and talk about successful implementations, but it is a mini game instead of a skill check. Unlike a skill check, you have to play the game to proceed.
merry andrew said:No I must've missed out on that one. Is that text for convicts? Why isn't it called convitext?Seven said:Great analogy. Why didn't I think of comparing bread with melted cheese to different game genres. WOW, ever hear of something called context?
Cuz I'm a total moron! Haven't you learned anything from reading my posts?What the hell are you bringing up view point for?!?!?!
I didn't come here to viciously argue or make personal attacks. My love for games must not be as great as yours. I apologize for wasting your time.
Fine.Seven said:I'd bring up taking something out of context again, but you being you, you'd probably just come up with something triumphantly whitty again. On a side note, I really would like to know how we went to discussing skill/stat based combat to discussing view point of the camera; furthermore, I'd love to know why you quoted a statement of mine related to stat/skill based combat to discuss camera angle. I suppuse I'm just not as smart as you otherwise I could come up with something outlandishly stupid to hide my faults.
Here's how I responded:Seven said:My problem with your point of view and the direction that Beth is taking (vis-a-vis combat) is that it creates no difference between a RPG and a FPS with a great story. Arguably from your point of view an FPS would be more of an RPG than an RPG because it puts you in total control, right?
The above text includes seven or so (apparently incoherent?) statements. About one and one fourth of them are either off or slightly off comments (I have highlighted them in boldface). The other statements are direct responses to your question, which I provided soley for clarification, in the hopes that you would understand me. I realize that I mentioned viewpoint, but I don't see how it destroys my entire response and totally strips it of value.merry andrew said:I know, I just figured that out. This is a 'hardcore' RPG site and people come here to either accept or reject games based on whether or not they live up to their rigid definition of an RPG. Blending genres doesn't bother me, obviously. I guess I was arguing for understanding more than anything else, but now I get it that some people just plain don't want to see genres mixed.
So no, I don't think an FPS is more of an RPG than a game with a different viewpoint. I also don't think a 3rd person-isometric viewpoint is "more RPG" than a first person one; yes, I know that most RPGs have been made with that kind of viewpoint. And about total control for an RPG... I'm not sure how that would work exactly, considering that you're playing a character who lives in a world separate from yourself, and thus has different abilities and restrictions than yourself.
So clearly I derailed the entire discussion by misleading you. You were so blindsided that you couldn't even respond to anything else that I wrote. I sincerely apologize. Next time I will do my best to not make any off comments in an effort to not corrupt the conversation.Seven said:What the hell are you bringing up view point for?!?!?! We were discussing reflex based reactions vs skill/attribute checks in combat. Did it slip your mind, or perhaps you'd like to shift the discussion to the view point that Beth is using? There are easier ways to shift topic discussion than taking a point and then inverting it into something else.
Actually, according to traditional definition, an RPG would amount to a stats- (and probably skills-) based tactical combat game. Such a game has certain archetypical characters, which are meant to work together to solve certain problems (traditionally, solving problems amounts to overcoming enemies). This division of labour is a constituent factor of "traditional" RPGs; therefore, any game that doesn't give you control over a group of characters does not come within the definition. Since group control games only works well in an isometric perspective, any other perspectives also are excluded.merry andrew said:Just as RPGs may not have been envisioned to include reflex-based gameplay, they also may not have been envisioned to be played from a first-person perspective.
merry andrew said:So if I melt some cheese over some bread, it either has to be only cheese or it has to be only bread? Can there be no cheesebread? Cuz unlike bread, you have to eat the cheese too cuz it's melted ontop, so it's no longer bread, it's just cheese?
The outcome of dialogues should depend on stats and skills as well, unless it's a Bio game. In Fallout Intelligence, Speech, Science, Doctor, even gender affected the dialogues.Neverwhere said:After all, the outcome of the dialogue depends on the player, not on stats and skills...
Neverwhere said:I can only imagine how some people here would have gone nuts had they been here when dialogue options were first included in CRPGs. After all, the outcome of the dialogue depends on the player, not on stats and skills...
The player certainly has some influence because he's the one who's playing a role. However, any action suggested by the player will be tested by character's stats and skills. It's when the success of actions is determined by the player as well, the game starts being less of an RPG and more of something else.merry andrew said:Does the player in-part decide when the skill check will occur?
If the mini-games are not solved by the character using his/her skills and stats, they are un-RPG.If the mini-games are not reflex-based, are they still un-RPG?