merry andrew
Erudite
I fail to understand how you can say that it's a mini-game instead of a skill check when it's actually a mini-game that is in part determined by a skill check.Vault Dweller said:What part of "it's a mini-game instead of a skill check" you failed to understand? I'm aware that the skill will determine the difficulty, I said that several times, but in the end, it's a fucking mini-game.
My comprehension skillz r nub.
Yeh like that Deus Ex game. What were they thinking? Having both character stats and player ability affect the character totally didn't work at all. It was a first-person shooter, and only was labeled as a genre hybrid because there were dialogue options and inventory management. I couldn't even play the game, I just got to the docks and my character exploded because RPGs that can be affected by the player's reflexes cannot exist. Oh my gosh my head fell off.You know Rex, one of the quintessential features of an RPG is that it's stat/skill based. What they're affectively proposing is something that is reflex based. I'v read through you responses, and for the most part (in this topic) they don't make sense. By their logic (and yours it would appear) anything can be classified as an RPG.