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Forcing the console generation to enjoy the real stuff

Joined
Sep 4, 2009
Messages
3,520
kmonster said:
Most of the game 1-handed small guns won't do less, they'll do more damage per hit than 2-handed ones, (the quite common .223 pistol is faster and does more damage per hit than the rare sniper rifle for example) and near the end the faster speed will make the best 1-hander more powerful than the best 2-hander.

Best 1 handed small gun: Gauss pistol
Damage: 22-32
AP cost: 4
Average damage per AP: 6.75

Best 2 handed small gun: Gauss Rifle
Damage: 32-43
AP cost: 5
Average damage per AP: 7.5

And when you take into account armor, the gap widens far more significantly since single strong shots are more effective then many weak ones.

As for your .223 pistol against sniper rifle comparison, both are inferior to using burst weapons during the mid game and against anything that isn't armored. The best burst weapons by far are two handers.
 

Jim Cojones

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If you're not investing in big guns, the best burst weapon available for you in Fallout is one-handed H&K P90c. Faster than any other, almost best damage, 12 bullets per burst, uses 10mm ammo, which is cheap, even though it has better modifiers than 7,62 and 5mm.

Full magazine is enough for two bursts which seem to be small but other good weapons are not really better at this aspect. XL allows three bursts but the last one will be less devastating because there will be only 4 bullets left. Upgraded FN FAL has great damage but you have to reload after every burst.

Automatic shotguns are decent too but they shoot only 3-5 bullets per burst what often won't be enough to kill someone wearing a metal armor.
 
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Hmm, you are right, I forgot to consider the ridiculous +100% damage modifier on the ammo (and I forgot the P90c was a one hander in the first place). The G11E still beats it, though its most likely found a bit later in the game.

Of course, in most cases autoweapons are always either complete overkill or every shot bounces off the (powered) armor harmlessly. So there really isn't much difference between the weapons.
 

GarfunkeL

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root said:
the best one-handed small arm is still the .223 sawed-off pistol, isn't it? shame i have no idea about where you get one

In F1 you get it from the evicted farmer in Hub after you clear his farm (or steal it off him). It was unique. Can't remember if it existed in F2 at all and if it did, where you got it.
 

kmonster

Augur
Joined
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Overweight Manatee said:
Best 1 handed small gun: Gauss pistol
Damage: 22-32
AP cost: 4
Average damage per AP: 6.75

Best 2 handed small gun: Gauss Rifle
Damage: 32-43
AP cost: 5
Average damage per AP: 7.5

And when you take into account armor, the gap widens far more significantly since single strong shots are more effective then many weak ones.

You also have to take into account that
- it doesn't matter whether you bring down your enemies to 0 or -100 HPs, a higher percentage of the rifle damage will be "useless"
- the bonus rate of fire perk which benefits faster weapons more
- the fact that crippling because of a critical is independent of damage dealt
- sprayahen will most likely have exactly 9 AP
- those weapons use 3/2 ammo
- ...

I'm quite sure that 1-handed small guns will be superior for most playing styles and especially for sprayahen if everything is considered.
 

kmonster

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GarfunkeL said:
In F1 you get it from the evicted farmer in Hub after you clear his farm (or steal it off him). It was unique. Can't remember if it existed in F2 at all and if it did, where you got it.

They're often used in random encounters and can also be bought from shops. I guess there are also non-random situations where you can get this weapon, but I found so many in my game that I didn't bother remembering.
 

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
Huh? The .223 pistol was in Fallout 2, not unique like in Fallout 1 and it used 223 ammo, which was plentiful.

Sulik owned if you gave him this pistol.
 
Joined
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Messages
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kmonster said:
You also have to take into account that
- it doesn't matter whether you bring down your enemies to 0 or -100 HPs, a higher percentage of the rifle damage will be "useless"
- the bonus rate of fire perk which benefits faster weapons more
- the fact that crippling because of a critical is independent of damage dealt
- sprayahen will most likely have exactly 9 AP
- those weapons use 3/2 ammo
- ...

I'm quite sure that 1-handed small guns will be superior for most playing styles and especially for sprayahen if everything is considered.

You are right about sprayahen only having 9 AP, I forgot about that. For him it will certainly be stronger with one handed attacks.

However, the rest of your points are all outweighed by the fact that power armor massively hurts lots of small attacks and is less significant against single strong attacks. Against even standard power armor the only way the one handed will do better is with fast shot (potentially) + bonus rate of fire + sniper and high luck. Otherwise two handers are better then one handers.
 

GarfunkeL

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FeelTheRads said:
Huh? The .223 pistol was in Fallout 2, not unique like in Fallout 1 and it used 223 ammo, which was plentiful.

Sulik owned if you gave him this pistol.

It's obviously been too long. Kinda bad that they turned .223 pistol into a common weapon - it was cool that it was unique in F1. They could've just made that single copy to still remain, passing from trader to trader. Oh well.
 

Bruticis

Guest
hiver said:
hiver said:
Thre guy is playing without any random encounters occurring so he can go wherever he pleases.

I'm pretty sure he patched it. Now he just reloads when he gets a bad random encounter. Baby steps....
 

Destroid

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Location
Australia
Can't you run away from most bad random encounters? I mean sure occasionally a super mutant with a minigun will blow you away in the first turn, but usually you could get away.
 

hiver

Guest
Not really, no.
It depends. Mostly your companions get blown or bitten away, depending on the placement in the map.
And you dont heal that much just traveling - if your interupted by random encounters often so after two or three you managed to run away from you usually get killed. Same for companions.
Or escape with a critical injury.

Besides, its not fun to run away constantly. Occasionally you can get some exp or weapons and gear. And running away tells you directly in what kind of shit you are.
Wasteland is supposed to be dangerous not a free walk.



btw the guy is still playing without any encounters and just strolling over wasteland without any problems.
He met mantises two times and one caravan.
 

SCO

Arcane
In My Safe Space
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Feb 3, 2009
Messages
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Shadorwun: Hong Kong
What is going to be his next game?

I vote Jagged alliance 2 with a money cheat (i like having lots of the AIM mercs, reaper is hilarious as is buns and gus - next playthrough is going to be M.E.R.C. mercenaries).

(BTW you can do it with a memory editor. Check out money from the account search for the amount, check out again, join it in the same inventory square, search again, put a absurd value and check it in - searching directly for the account doesn't work for some reason).
 

Bruticis

Guest
He wants to try PST next, so I think that's the best choice. I still want to get an Ultima, Might & Magic, and Wizardry in there too. I like Jagged Alliance but I want him doing the more classical, pure RPGs at the beginning. I'm debating if I should force him to try some late 80's stuff at some point too, depends how evil I want to be. He needs to be completely broken down so he can be rebuilt correctly. Some old shit I was thinking about:

Bards Tale
Legacy of the Ancients
Dungeon Master
Pool of Radiance
Times of Lore
The Magic Candle
Bloodwych
Wasteland

Some of these are shit and some are great, but they're the one's I started playing so long ago.
 

hiver

Guest
Be sure to find one with some bug that removes armor from enemies or disables damage taken or stuff like that.
 

Bruticis

Guest
hiver said:
Be sure to find one with some bug that removes armor from enemies or disables damage taken or stuff like that.

Hard and edgy, I like your style. Not sure what you aren't getting about the random encounter patch being applied now but clearly it's too mainstream for you.
 

Sceptic

Arcane
Patron
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Messages
10,881
Divinity: Original Sin
Bruticis said:
I still want to get an Ultima, Might & Magic, and Wizardry in there too..
My personal selection would be U4 and MM4-5. He doesn't seem to be a graphic whore so U4 should pass by fine, otherwise xu4 has graphical updates anyway. They are good introductory games to each series, they're not very difficult and if he likes them you can easily get him into the rest of each series. For Wizardry that'll be more difficult. The iconic ones are definitely 4 and 6-8, but 4 is absolutely NOT a game you give to an RPG newcomer (and there is NO point in playing it with a walkthrough) and 6-8, while not as hair-pulling, aren't exactly easy. Then again none of the other Wizardry games are easy either.
 

hiver

Guest
Bruticis said:
hiver said:
Be sure to find one with some bug that removes armor from enemies or disables damage taken or stuff like that.

Hard and edgy, I like your style. Not sure what you aren't getting about the random encounter patch being applied now but clearly it's too mainstream for you.

I dont see any random encounters occurring in his playthough.
 

kmonster

Augur
Joined
May 24, 2010
Messages
316
He wrote about 2 mantis encounters, 1 caravan, one yakuza and one robber encounter which he skipped. There might be even more.
 

SCO

Arcane
In My Safe Space
Joined
Feb 3, 2009
Messages
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Shadorwun: Hong Kong
Still think that JA2 is a logical progression from fallout, to see how deep that kind of gameplay can get, and how poor fallout really was in that department - and compare and contrast with the popamole regurgitated by game studios now.

He seems to have fun with the fallout combat, JA2 will seem HEAVAN.
They even look similar.
 

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