I think the only MMORPGs that could be considered equal to Ultima Online [UO] would probably be Lineage and EVE Online, but in my personal opinion there hasn’t been a role-playing experience that’s surpassed that of the original UO. These works have a special place within the MMORPG genre and there’s still demand for them even now, but that demand is by no means great enough to support a large-scale MMORPG project, because they need [a lot of] role-play skill to play effectively. If we could prepare a profitable business model, I’d love to take on the challenge of developing such a game.
EverQuest is another masterpiece of the first generation of MMORPGs. It’s an incredible game that combined a subscription-based business model with a ‘time-to-win’ game design. But it was World of Warcraft that faced EverQuest head-on and provided a new way to play. It wasn’t based on time-to-win, but WoW incorporated an item level system while keeping player skill at its core. Players who invested lots of their time could co-exist with players who didn’t, encouraging a free style of play.
As for the evolving genre, I believe it’s easy for MMORPGs to accept and reflect changes in gamer lifestyles. If you look back about 20 years, were our lives as busy as they are today? There was the internet, but correspondence was limited to email. Real-time communication was limited to PC messenger clients. Nowadays you and I have smartphones in the palms of our hands. We have access to entertainment whenever we have a free moment. It goes without saying that there’s a dramatic drop in the amount of time players have available after eating, sleeping, working, and spending time with their family and friends.
The game design of UO and EverQuest are still shining jewels even today, and I’ve no doubt there is demand for these titles. It’s just that it’s now more difficult to make those games succeed as a major business undertaking. As a result, game design needs to change and innovate to ensure it matches more closely with MMORPG gamers. For FFXIV, we’d like to remain receptive to changes in the lifestyles of our players, and we’ll continue to adjust the design little by little accordingly.
https://www.pcgamesn.com/final-fantasy-xiv/ffxiv-yoshi-p-interview-wow