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Final fantasy XIV any good?

ADL

Prophet
Joined
Oct 23, 2017
Messages
4,108
Location
Nantucket
If it takes until level 30 to "pick up" why not save people the hassle and cut the 1-29 experience by starting players off at 30 from the start? That's easily 10-15 hours of bullshit that could be covered mechanically in a five minute tutorial.
 

SerratedBiz

Arcane
Joined
Mar 4, 2009
Messages
4,143
If it takes until level 30 to "pick up" why not save people the hassle and cut the 1-29 experience by starting players off at 30 from the start? That's easily 10-15 hours of bullshit that could be covered mechanically in a five minute tutorial.

I don't know and I don't give a shit. I liked it, and the people I played with like it.
 
Joined
Dec 13, 2016
Messages
280
If it takes until level 30 to "pick up" why not save people the hassle and cut the 1-29 experience by starting players off at 30 from the start? That's easily 10-15 hours of bullshit that could be covered mechanically in a five minute tutorial.
The development team themselves admitted that the early experience blew complete ass and had too much downtime and back-and-forth fetchquests that forced you to waste both gil and time teleporting from location to location just to talk to one NPC for no real reason.

Thankfully instead of fixing most of it, they re-arranged and tweaked a few minor sections to be less shit and later instead gave the ultimatum fix of maximum fixing:
https://na.finalfantasyxiv.com/tales_of_adventure/
 

Enkidu

Novice
Joined
Feb 19, 2016
Messages
33
Funny thing that from lvl 1 to lvl 50, the dungeons, bosses and so on are all part of an tutorial so people can learn their rotations slowly and learn mechanics.
Being slow to pickup was deliberate and no... the tutorial does not work, FFXIV community is garbage.
Unless you are on a Japanese server, it seems that they are alright.
 

Norfleet

Moderator
Joined
Jun 3, 2005
Messages
12,250
modern MMOs being about "endgame" is retarded and one of the worst aspects of the genre
I agree, but this is the direct effect of extreme level and tier segregation: A well-designed game would be able to integrate new players into the community and world from the very beginning, but instead, as a new character, you are generally functionally useless and irrelevant to everyone else, rendering the levelling aspects of the game functionally a tutorial. Furthermore, pretty much all new content is pushed towards the level-capped players, so there's literally nothing you can actually DO with new characters except powerlevel them to the cap.

A better-made game would enable new characters to meaningfully (meaning, not just show up to be powerlevelled and carried) participate in the gameplay of "endgame" players.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
modern MMOs being about "endgame" is retarded and one of the worst aspects of the genre
I agree, but this is the direct effect of extreme level and tier segregation: A well-designed game would be able to integrate new players into the community and world from the very beginning, but instead, as a new character, you are generally functionally useless and irrelevant to everyone else, rendering the levelling aspects of the game functionally a tutorial. Furthermore, pretty much all new content is pushed towards the level-capped players, so there's literally nothing you can actually DO with new characters except powerlevel them to the cap.

A better-made game would enable new characters to meaningfully (meaning, not just show up to be powerlevelled and carried) participate in the gameplay of "endgame" players.
It's a symptom of MMOs being moved heavily towards "just kill shit lol" away from any community interactions and non-combat activities.
 

Norfleet

Moderator
Joined
Jun 3, 2005
Messages
12,250
It's a symptom of MMOs being moved heavily towards "just kill shit lol" away from any community interactions and non-combat activities.
That's an oversimplification of what I described. Killing shit can still be the focus, but the issue at hand is that new players are not meaningfully able to participate in the shit-killing activities of...everyone else in the game. Sure, non-shit-killing activities could certainly enable wider participation, but that isn't necessarily so, either. The issue is not whether the activities involve killing shit, but whether the activities can involve the new players.

In short, you functionally agree, you just seem to tunnel-vision onto the entire "killing shit" angle. It's the community interaction, not whether or not the interaction contains combat, that matters.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
It's a symptom of MMOs being moved heavily towards "just kill shit lol" away from any community interactions and non-combat activities.
That's an oversimplification of what I described. Killing shit can still be the focus, but the issue at hand is that new players are not meaningfully able to participate in the shit-killing activities of...everyone else in the game. Sure, non-shit-killing activities could certainly enable wider participation, but that isn't necessarily so, either. The issue is not whether the activities involve killing shit, but whether the activities can involve the new players.

In short, you functionally agree, you just seem to tunnel-vision onto the entire "killing shit" angle. It's the community interaction, not whether or not the interaction contains combat, that matters.
How do you propose new players be able to help in killing shit without level scaling or reverse level scaling?
 

J1M

Arcane
Joined
May 14, 2008
Messages
14,745
Expansion trailer is misleading. The characters are wearing belts but the most important expansion feature is that they are deleting belts.
 

Enkidu

Novice
Joined
Feb 19, 2016
Messages
33
How do you propose new players be able to help in killing shit without level scaling or reverse level scaling?
FFXIV itself has instances where your level or gear does not matter and you can join a party to go and kill shit.
The fact that these instances are blocked by your main quest progress and thereof block new players is a matter of game design.
You see Naoki Yoshida disagree with you that the focus of the game being on Endgame/Raid Content is a problem, He went on record several times already saying that people these days don’t have time for MMOS anyway. His opinion is that future MMOS will have to cater even more to instant gratification. So do the fucking raid, unsubscribe and come back later to see the new content.
Is he retarded? I don’t think so. He knows that Reddit will stay for ERP and Housing anyway.
 
Last edited:
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
How do you propose new players be able to help in killing shit without level scaling or reverse level scaling?
FFXIV itself has instances are your level or gear does not matter and you can join a party to go and kill shit.
The fact that these instances are blocked by your main quest progress and thereof block new players is a matter of game design.
You see Naoki Yoshida disagree with you that the focus of the game being on Endgame/Raid Content is a problem, He went on record several times already saying that people these days don’t have time for MMOS anyway. His opinion is that future MMOS will have to cater even more to instant gratification. So do the fucking raid, unsubscribe and come back later to see the new content.
Is he retarded? I don’t think so. He knows that Reddit will stay for ERP and Housing anyway.
I don't play weeb trash
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
I don't play weeb trash
WoW created the formula, so its not a weeb thing. We can argue tough that we at least never saw Blizzard saying "Just unsubscribe and come back later "
Because WoW was created by EQ raiders that wanted to make a game that was like EQ except without most of the good parts of EQ. As they kept removing more and more of EQ's influence it became worse and worse.
 

Norfleet

Moderator
Joined
Jun 3, 2005
Messages
12,250
How do you propose new players be able to help in killing shit without level scaling or reverse level scaling?
The obvious answer is "not have levels of number-inflation that serve only to crank out more bloated numbers without actually changing anything". At level 1, you do 10 damage to a 100 HP mob. At level 100, you do 100K damage to a 100M HP mob. What has this actually served?

You see Naoki Yoshida disagree with you that the focus of the game being on Endgame/Raid Content is a problem, He went on record several times already saying that people these days don’t have time for MMOS anyway.
I argue that it's less that people these days don't have time for MMOs, it's that people who never had time for MMOs are now being targeted as the audience for MMOs.

But he is right in that if you want to target those people as well, you need aspects to the game that cater to people with very low contiguous attention spans.
 

Enkidu

Novice
Joined
Feb 19, 2016
Messages
33
Makes no difference since they will balance the game around that, specially if you think about the numbers squish that is coming down now. What we will indeed lose is some Critical Hit/Direct Hit that we would meld on that slot.
I Think everyone is okay since belts are shit anyway, but right now gearing up faster is not an adjusment that this game needs. Since they wanted to take off rings too and gave up maybe they are still butthurt that tanks on the past would rather use equipment giving STR from Heavensward than higher ILVL gear from the start of Stormblood.
 

Saerain

Augur
Patron
Joined
May 27, 2011
Messages
499
He knows that Reddit will stay for ERP and Housing anyway.
You know, how ERP becomes centered in MMOs with practically zero customization like WoW and FFXIV is kinda fascinating to me. At least the results can actually be attractive in the latter's case, but still...
 

vibehunter

Learned
Joined
Feb 1, 2021
Messages
264
ARR gets good in the post-game content with the massive shit that goes down in Ul'dah.

I know that won't satisfy most people, but when I hit that content it made everything worthwhile.

Anyway, Final Fantasy XIV is easily the best MMO out there. WoW has better systems but FFXIV has better story, characters, music and overall direction. The Japs are intense about this shit, and there's no stopping them when they get intense (other than nukes).

Roll on Endwalker.

Better story and characters isn't enough to make it the "best MMO out there." And I say that as someone who thought Shadowbringers was one of the best game stories ever.
 

Alpan

Arcane
Patron
Joined
Mar 4, 2018
Messages
1,340
Grab the Codex by the pussy Pathfinder: Wrath
So I'm a big fan of Final Fantasy, but nowadays not really interested in maintaining an MMO subscription. And I don't know when this happened, but it looks like they massively expanded the FF XIV free trial to include Heavensward content and limitless play until level 60.

Is that worth playing purely as a solo experience, basically treating it like any other mainline FF? And, since I like playing as a healer or a tank, can I do it using a White Mage (or whatever the equivalent is in this game)?
 
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Alphard

Guest
So I'm a big fan of Final Fantasy, but nowadays not really interested in maintaining an MMO subscription. And I don't know when this happened, but it looks like they massively expanded the FF XIV free trial to include Heavensward content and limitless play until level 60.

Is that worth playing purely as a solo experience, basically treating it like any other mainline FF? And, since I like playing as a healer or a tank, can I do it using a White Mage (or whatever the equivalent is in this game)?
From what i have heard ARR questline is the one of the worst miserable experience that a mmo has to offer. A lot of meaningless fetch quests and very few skill to use until you reach high level. You will be bored to death.
in.fact they even sell in the cash shop an item that let you skip the horrible leveling part
 

Alpan

Arcane
Patron
Joined
Mar 4, 2018
Messages
1,340
Grab the Codex by the pussy Pathfinder: Wrath
From what i have heard ARR questline is the one of the worst miserable experience that a mmo has to offer. A lot of meaningless fetch quests and very few skill to use until you reach high level. You will be bored to death

I heard the same thing, but apparently a recent patch (released this year) streamlined ARR into something more palatable. Let's see what the active players in this thread say...
 

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.
Heavensward as a story is fun enough. My problem is that it is saddled with current job design, which has reached toxic levels of streamlining. As someone who mained Healing in HW and SB I wouldn't recommend anyone the healing experience of FFXIV.
 

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