I just dont get get it, Fallout 3 is a game where every gun feels like a peashooter, even with New Vegas iron sights, you cant aim for shit, enemies dont react to bullet impacts unless a limb is damaged and some enemies die to something like 20 high caliber shots to the head, the engine doesnt register cover very well so explosions can kill you through walls and obstacles, the Ai also cant understand concepts like cover.
I just imagine some guy going: "Yep, that sounds good, I'm going to make Call of Duty on it." You really need a special brain for that. What is even worse is that whoever made the NCR campaign only know modern bullshit shooters and by knowing, I mean having played them but have no idea how to actually design a level for a FPS game. The snipers mission is an example of that, all snipers are on top of buildings you cant reach, so, what would happen if you only had a shotgun or melee weapon with you? Congratulations, this is what happens when you make a CoD game but forgot that shit happens on a open world game where the player can have any gun he wants, including not having the gun you need for them to have.
There is a skill check where a NCR soldier can give you a sniper rifle and ammo if you have 70 in guns but again, if your build is a melee one or energy weapons? Was too hard to include a way to reach those motherfuckers in close? If they got up there, surely they got up there some way but nope, I need muh Call of Duty and I dont have a big brain to actually think about it.
And even if there was stairs for you to reach the snipers, they are spread on a big area surrounding the target, so the chance for: a) the player to be shot to death from directions he cant predict is big and b)it would be boring to get up on a building, kill the sniper, get down, then get up on the next building... How about you having two buildings on only a direction with actual interiors you can travel, getting up killing legion soldiers to reach the snipers at the top? First, this way, you focus player attention on one direction instead of being shot by snipers you cant see until you are dead on a 360 degree circle as they did. Second, this would allow you to finish the mission the way you want it with the build you want and with actually level design and exploration. Wot DeepOcen, you are just some forum poster and you never made a FPS on your life? Yeah, that is true, what makes their failure even more embarasing because any average dude can see what they did was retardred but modders gonna mod, I guess.
To complete the shit show, once you grab the bodies, the modder spawns a new sniper on the way I came from, I was there dying all the time and I couldnt locate the motherfucker until I turned back and he was right on the path I came from. Dont spawn shit that can kill the player on one or two shots behind him on a place he thinks he cleared.
Also, there are alot of tanks and vehicles on the main missions, but so far, I didnt see much on the open world, it seems that stuff is mostly used on main missions. Also, while some vehicles are well done like the tanks, the legion ones are cringe because they always have a soldier exposed on them but the soldier isnt recognized as a different entity.