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Fallout Fallout: Sonora - new Fallout mod from the Fallout: Nevada team

AdolfSatan

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Dec 27, 2017
Messages
2,028
Do you know where the karma messages are AdolfSatan ?
I actually had given up on finding them, but you pushed me to look again.
It’s not in any dat, you have to edit /mods/IniConfigs/translations.ini

EDIT: Oops, never saw Jigby’s message. Would have saved me some time duh :oops:

I uploaded a quick translation to the dbox folder, but I also sent the file to a Russian dude who will make a more idiomatic translation out of it. Will let you know when it’s updated.
Irgsarzh has been updating the UI and will take care of translating the city names in the map buttons later today as well.
 

The Jester

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I get "game initialization fail" and this in the sflog.txt:

Error: Loading critter name message file!soundInit: Setting primary buffer to: 16 bit, 2 channels, 44100 rate
soundInit: Primary buffer settings set to: 16 bit, 2 channels, 44100 rate
SFXLIST: Can't open file for write sound\sfx\SNDLIST.LST
>gsound_init >initMovie >gmovie_init >moviefx_init >art_init >tile_init >obj_init >cycle_init
Error indicator box messages!intface_init failed int iso_init
Failed on iso_init

WM_APP: The D3D9 device is lost.
Looks like a general issue with fallout in general.
Where'd you get your copy from?
It's not a standlone version? Don't tell me it needs to be installed in a Fallout 2 dir
Use the version from rutracker it's the complete package.
 

AdolfSatan

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Messages
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Heark, heark! We have a B I G U P D A T E :

  • UI/inventory/menus/SFall are now fully ENG
  • Fixed holodisk errors in PipBoy and formatting
  • Updated the translation for holodisk text files
  • Fixed premade char bios formatting
  • Town names on worldmap are now showing correctly in ENG
  • Fixed some more common word translation errors that we found/you guys reported (Stimulator > Stimpak, Radmurav > Rad-Ant, Caretaker > Overseer, Mainline drivers > Highwaymen, Antiradin > Radaway, Volt > Vault, GECC/HECC > GECK)

Get it from the dbox folder now:
https://www.dropbox.com/scl/fo/e9zll6pg1416y1q0zoozu/h?rlkey=x3kzadeucrkh9kxrrrqwd7txv&dl=0
 

Icewater

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Project: Eternity Wasteland 2
Awesome! Where can we download the latest version of Sonora?

Edit: Looks like it can be found here but, if my interpretation of the awkwardly Google-translated website is correct, the version there doesn't come with Sfall or any kind of high resolution mod. Does anyone happen to have a link to a version that does? Alternatively, can I just download Sfall and paste it over and expect it to work?

Edit 2: Apparently you can get the all-in-one version with the DLC and other enhancements here but you have to register, and then on top of that you still have to torrent it. Are Russians too dumb to figure out how to use Google Drive? This mod better actually suck my dick after all of this nonsense.
 
Last edited:

The Jester

Cipher
Joined
Mar 1, 2020
Messages
1,741
I've been playing a bit and ChatGPT seems to have added too much Mexican spice to the translation. There were paragraphs that I had to use Google Translate on my phone to understand what they meant. So I decided to use the Yandex version, here's the problem. the Yandex translation is full of grammatical errors and the conversation flows are dry and unnatural.
Unironically the parts that ChatGPT translated to English are superior to the Yandex version.
:deadtroll:
 

Jaesun

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MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
I've been playing a bit and ChatGPT seems to have added too much Mexican spice to the translation. There were paragraphs that I had to use Google Translate on my phone to understand what they meant. So I decided to use the Yandex version, here's the problem. the Yandex translation is full of grammatical errors and the conversation flows are dry and unnatural.
Unironically the parts that ChatGPT translated to English are superior to the Yandex version.
:deadtroll:
Could you post an example text that you could not read?
 

The Jester

Cipher
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Mar 1, 2020
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Screenshot-443.png
 

The Jester

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With all that said I'm gonna keep playing the AI one Yandex is just too robotic lmao.

 

LynkS

Novice
Joined
Dec 17, 2007
Messages
46
With all that said I'm gonna keep playing the AI one Yandex is just too robotic lmao.

Quick question:
Do I just use rutracker version and copy over .dat files from deama chatgpt google drive?
Or maybe I apply AdolfSatan version, and then copy over files from deama?

Btw, thanks to both, finally I can play this! :bounce:
 

deama

Prophet
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UK
With all that said I'm gonna keep playing the AI one Yandex is just too robotic lmao.

Quick question:
Do I just use rutracker version and copy over .dat files from deama chatgpt google drive?
Or maybe I apply AdolfSatan version, and then copy over files from deama?

Btw, thanks to both, finally I can play this! :bounce:
They don't mix and match, so you'll either have to pick chatgpt one or yandex.
You can sort of mix them if you know how to open up the .dat files via the dat explorer and then mix and match, but that's probably more work than what you're looking for.

Oh, I forgot to update my one, let me do it quickly, that new version removes the russian thing for karma.
Just replace the ddraw.ini with the one I provide now.
 

warcrimes666

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Insert Title Here Strap Yourselves In Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is.
What i did was use Adolf's master.dat and deama's muy caliente dayglow_dlc dat. I figured the dlc was more mexican so I split it like that and there hasnt been any real errors although I havent gotten to the dlc stuff yet anyway but its an option to use both.
 

The Jester

Cipher
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With all that said I'm gonna keep playing the AI one Yandex is just too robotic lmao.

Quick question:
Do I just use rutracker version and copy over .dat files from deama chatgpt google drive?
Or maybe I apply AdolfSatan version, and then copy over files from deama?

Btw, thanks to both, finally I can play this! :bounce:
They don't mix and match, so you'll either have to pick chatgpt one or yandex.
You can sort of mix them if you know how to open up the .dat files via the dat explorer and then mix and match, but that's probably more work than what you're looking for.

Oh, I forgot to update my one, let me do it quickly, that new version removes the russian thing for karma.
Just replace the ddraw.ini with the one I provide now.
Is your version updated with the last UI changes from AdolfSatan version?

Heark, heark! We have a B I G U P D A T E :

  • UI/inventory/menus/SFall are now fully ENG
  • Fixed holodisk errors in PipBoy and formatting
  • Updated the translation for holodisk text files
  • Fixed premade char bios formatting
  • Town names on worldmap are now showing correctly in ENG
 

deama

Prophet
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May 13, 2013
Messages
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Location
UK
With all that said I'm gonna keep playing the AI one Yandex is just too robotic lmao.

Quick question:
Do I just use rutracker version and copy over .dat files from deama chatgpt google drive?
Or maybe I apply AdolfSatan version, and then copy over files from deama?

Btw, thanks to both, finally I can play this! :bounce:
They don't mix and match, so you'll either have to pick chatgpt one or yandex.
You can sort of mix them if you know how to open up the .dat files via the dat explorer and then mix and match, but that's probably more work than what you're looking for.

Oh, I forgot to update my one, let me do it quickly, that new version removes the russian thing for karma.
Just replace the ddraw.ini with the one I provide now.
Is your version updated with the last UI changes from AdolfSatan version?

Heark, heark! We have a B I G U P D A T E :

  • UI/inventory/menus/SFall are now fully ENG
  • Fixed holodisk errors in PipBoy and formatting
  • Updated the translation for holodisk text files
  • Fixed premade char bios formatting
  • Town names on worldmap are now showing correctly in ENG
I don't remember having issues with townmaps, premade char formatting, and the holodisks.
I used his earlier one for the UI stuff, worked fine for me.
 

AdolfSatan

Arcane
Joined
Dec 27, 2017
Messages
2,028
Following Lexx ’s suggestions, we set up a github page to host the project

https://github.com/RadMuravTeam/Fallout-Sonora-ENG/tree/main

And we come with a yuge surprise. No, it’s not my prodigious bulge, something better!
One of the translators from the original team (Georg) gave us all the files he translated by hand, over half (375) of the dialog files for the base game. How awesome is that!?

More improvements and revisions done by another native (rockerdahedgehog) are being added constantly. Right now, he’s focusing in correcting non-dialog files (items, map descriptions, perks, etc.).

So don’t forget to check the github page sporadically to make sure you’re up to the latest version, the 2FA login makes me very lazy about coming here to post.

/EDIT

The files master and dayglow_dlc.dat have been unpacked into folders with the same name. This makes it much easier to edit them (thanks Lexx again for the suggestion) while not affecting the functionality, so just remove those .dat files and replace them with the folders.
 
Last edited:
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Messages
742
My review of Sonora with Dayglow expansion without any spoilers. I'll be making a separate post with spoiler tag.
It's very hard not to compare it to Nevada, so expect a few comparisons.

I've had a really great time with the game.

In terms of length I think it hit a sweet spot- it's longer than both Fallout 1 and Resurrection, but not as long as Nevada or Fallout 2.

SPECIAL and skills
Not many changes to SPECIAL stats, but playing with very low Strength made my PC a massive gimp. There's a lot of stuff to haul around even if you completely avoid fighting and don't carry a weapon and certain quest in Dayglow required opening crates with a crowbar, which my PC was too weak to do without Buffout.

Sonora introduces some small changes in the traits- Bloody Mess also allows you to understand Spanish and Night Person is completely replaced by new trait Villa traditions which lowers XP you gain by 20%, but gives you Educated and scouts entire world map (revealing all locations).

Nevada perks that show you requirements to pass a skill check and allow to play after the ending credits return. Animal Friend is present, but instead of turning all critters friendly, it allows you to feed them to make them passive (LVL 1) or temporary followers(LVL2) (they don't follow you outside their current location).
There might be some new perks that require physical stats that I have not seen.

Nevada impressed me with how it utilized the entire classic skill set. Sonora advanced it in some ways, in others I feel it took a step back.
Traps are no longer items you can set down with the skill, so once again it's only good for disarming them.
Repair was made more available to different builds, as you can use Junk or Electronic parts to lower the skill check by around 20% per item, but it also means you don't have to invest a lot of SPs into it (there's also an escort quest that gives you a temporary companion that boosts Repair by 20%).
Science checks cap at around 100%, but they open a lot of options with computers. Also it can be used to hack hostile robots, which makes them help you in combat (if your Sneak is high enough to reach them undetected).
There's a lot of gambling in both Sonora and Dayglow. Definitely worth investment if you have spare SPs.
Barter allows you to unlock better stock and even discounts through dialogue.
Speech is extremely powerful, maybe a bit too much.
Sneak was boosted. During certain quests you can avoid fights by scaring enemy off using items in the enviroment. There're several rescue quests, where you can save the NPC with Sneak. You also receive extra XP on occasion if you were never spotted.
Steal was heavily nerfed. Without enough skill you can't even look into the NPC's inventory to attempt theft.
Doctor has potentially a lot of uses, but alternatively you can just use medicine to cure NPCs. At the end I had aroind 50 stimpacks, so I could've definitely avoided investing in it (though it feels nicer to play as a skilled doctor instead of some random with a needle).
Guns were completely overhauled. Small Guns now only apply to 1- handed weapons (pistols, revolvers and SMGs) while Big Guns apply to all 2-handed weapons (grenade launcher, rifles, ARs, shotguns).

Main story
The story is much simpler and easier to follow than Nevada's. There's also more branching options as instead of following a trail of crumbs, you instead receive certain goal you can accomplish with diplomacy, stealth or violence. Near the end you have to choose between 2 factions or indenpendence, but near the end of game you have a choice only between quietly killing everyone and loudly killing everyone. It's a bit dissapointing, as even if diplomacy is impossible you could at least have the option similar to one Resurrection gave you.

Side quests
A lot of classic stuff like collecting debts, looking for missing people, bounty hunting, repairing a water pump, but also some more unique ones. Majority of them have different options dependent on your skills, but there's a couple where you just need to kill someone/something (I think 5 or 6). Some quests are straightforward, others have a moral/ faction choice you have to make.

You can do tasks for both factions until you join the other or make them hostile.

Dialogue/ world interaction
Going through dialogue, asking questions about the world and using options unlocked by Charisma and Intelligence awards you with XP.

You can give food to people or have a beer with them to get extra dialogue or just Karma, Reputation and XP.

There're some one-time encounters in towns that can spawn, where you can intervene in different ways like attempted rape, murder or robbery.

Mexican as a separate language is an interesting idea, but it is used in a hostile location where you can read a terminal for extra information and 2-3 conversations. So unless you love Bloody Mess, it's not really worth taking the trait that allows you to understand it.

Art
A lot of really high quality new assets- from new items, weapons, armour, entirely new tile sets, pre-war advertisements, posters, completely new creature, additional human with new sprites, new ghouls and talking heads.

Music
Awesome, sets the tone for the game since the moment you start. Some classic Fallout tracks are used in a few places, but it's mostly new music made for Sonora.

Companions
I'd say they're on Fallout 2 level, so unfortunately below Resurrection and New Vegas in terms of interactions.

They have a quest before you recruit them, but only minor interactions later on plus comments about locations you visit.

I found 3 of them during the game plus several temporary ones. The vehicle you unlock allows you to travel only with 1, but you can take them all on foot if your Charisma allows it.
There's 1 extra companion after you finish the game and 1 companion in Dayglow.

Worldbuilding
It is pretty enjoyable. As the PC is just a peasant venturing outside of his home for the first time it doesn't feel awkward to ask questions.

Sonora was in a pretty dormant state until certain major thing happened, so most dialogues do not reference anything happening before that moment.

The main goals and means of factions are understandable, but individual member have differing opinions on them.

Commerce between towns exists and you can follow the chain of supplies. Certain characters are interested in establishing new trade routes which you can help with. Doing so expands the inventory of merchants and amount of caps they have. It also works the other way, as you can sabotage a resource one town has and the merchants will offer smaller selection of items and have less caps.

Pre-war companies from New Vegas like Petro Chico and Sunset Sarsaparilla appear. There's not a lot of pre-war stuff to find, but there're some pretty interesting holodiscs and computers to read.

West Coast factions appear, but they're given a reason to be in Sonora. You can also meet 2 characters from Fallout 1 and a single one from NV. Dayglow additionally adds an origin for a certain faction that did not have it before.

Ending slides feel more extensive than in Nevada and they have impact on the world after the credits if you have the perk that allows you to continue your playthrough.

Dayglow
The expansion starts really awkwardly, as you get a message about it pretty early in the game, but then get pointed to one of the most dangerous locations in the entire game to actually start it.

It's pretty massive- with around 20 locations and two dozen quests.

I went there after finishing the base game, did not have trouble with any checks.

At the end there's some pretty powerful equipment that could probably break the balance if you went there straight after getting the message. At the same time there's a lot of radiation and some powerful enemies that would probably annihilate weak character.
can you go to dayglow and return before it's "finished"?

Why would you play an automated translation with bad English when the official English translation is so close to completion?
:retarded:
go ahead and wait for your "official" (no such thing) furry translation obviously being gatekept, i tried to pitch in years ago and got a total non-answer. they don't give a shit



Still no proper English translation.

not necessary, chatgpt/google etc let you play these games perfectly fine. played all of nevada with the google translated version
 

blessedCoffee

c3RyYWl0amFja2V0cyBmb3IgaW50ZXJuZXQgdXNlcnM=
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Strap Yourselves In
Seems to be working fine so far, here's the link to the .dat files:
link

the master.dat should be located in the root directory in fallout, so just replace that with the above.
The other .dat files should be located in mods folder.

This is using the version from rutracker, along with sfall and the dlc dayglow, version 1.11.

EDIT: Updated with some fixes to UI stuff and premade BIOs thanks to AdolfSatan.
Gonna do a new playthrough, I just beat it yesterday, using the machine (Google) translation I found during a Yandex search, for the base sonora. Thank you deama, I'll play using this translation.
A follow-up to our interaction, having finished Fallout: Sonora with the translation you posted:

I did lotsa side quests during my playthrough, and numerous conversations. I liked the "flavor" featured in this translation, even if I thought it was overly used.
Game is totally playable (to the credits roll) with your, hmm, patch?
I found no serious issues during my sessions, thankfully. I found some "error" messages, some typos, no biggie. They're below.
I recently checked some screenshots of an old ass playthrough, in which I used a different version of Sonora, and the texts of the UI were in english, so some of these "problems" might be due to playing different editions/versions of Sonora, so be mindful.
This time I played Fallout: Sonora (Extended Release) 1.11, with Dayglow enabled.

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And despite the excellent Sonora soundtrack, I wanted something different as it was not the first time I had played this game. I don't even know if someone would be interested in this, so I'm not making an entire thread about it. It's a mod which changes pretty much all the tracks from the numerous maps of Sonora:
https://drive.google.com/file/d/18ucLemIrK3QcQRuXHjWO9CYRhN51IM-V/view?usp=sharing

And a small one, which just replaces the following sound effects: IPICKUP1.acm and IPUTDOWN.acm.
If you ever used the exploit of repeatedly stealing/planting items from Arroyo's geckos in the early game, or having to "barter" numerous times with your companions, these sound effects will eventually annoy you. Well, it happened with me, and now I don't have to mute Fallout 2 (or dial down the SFX volume in game preferences), anymore:
https://drive.google.com/file/d/18sxaT8kYFFS3zKvSjVjw1ATbpOW_uPYn/view?usp=sharing
 

deama

Prophet
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Messages
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A follow-up to our interaction, having finished Fallout: Sonora with the translation you posted:

I did lotsa side quests during my playthrough, and numerous conversations. I liked the "flavor" featured in this translation, even if I thought it was overly used.
Game is totally playable (to the credits roll) with your, hmm, patch?
I found no serious issues during my sessions, thankfully. I found some "error" messages, some typos, no biggie. They're below.
I recently checked some screenshots of an old ass playthrough, in which I used a different version of Sonora, and the texts of the UI were in english, so some of these "problems" might be due to playing different editions/versions of Sonora, so be mindful.
This time I played Fallout: Sonora (Extended Release) 1.11, with Dayglow enabled.
Yeah some of those turns out the engine doesn't render certain characters well in certain places. For the russian stuff, those must be hidden in some more exclusive areas, the directory for it is pretty big.
I think the errors is stuff I missed, probably should have written a checker after finishing the translation, I think gpt must have missed a line here or there.

Well, lessons learned for next time, thanks.
I found it to be quite playable myself and it had a decent flow to it too.
I wonder how it compares to the official one?
 

blessedCoffee

c3RyYWl0amFja2V0cyBmb3IgaW50ZXJuZXQgdXNlcnM=
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Strap Yourselves In
A follow-up to our interaction, having finished Fallout: Sonora with the translation you posted:

I did lotsa side quests during my playthrough, and numerous conversations. I liked the "flavor" featured in this translation, even if I thought it was overly used.
Game is totally playable (to the credits roll) with your, hmm, patch?
I found no serious issues during my sessions, thankfully. I found some "error" messages, some typos, no biggie. They're below.
I recently checked some screenshots of an old ass playthrough, in which I used a different version of Sonora, and the texts of the UI were in english, so some of these "problems" might be due to playing different editions/versions of Sonora, so be mindful.
This time I played Fallout: Sonora (Extended Release) 1.11, with Dayglow enabled.
Yeah some of those turns out the engine doesn't render certain characters well in certain places. For the russian stuff, those must be hidden in some more exclusive areas, the directory for it is pretty big.
I think the errors is stuff I missed, probably should have written a checker after finishing the translation, I think gpt must have missed a line here or there.
I can only imagine! Sonora cannot be defined as a minor modification, in the same vein as Skilldex Color Aesthetic Redux. Especially nowadays, with the inclusion of Dayglow! Your work is appreciated, deama.

Well, lessons learned for next time, thanks.
I found it to be quite playable myself and it had a decent flow to it too.
I wonder how it compares to the official one?

It's gonna be difficult beating the original work, if that's what you're referring as "official". You'd have to consult with the developers if you wanted to minimize having "loss in translation", I guess.
 
Joined
Jun 13, 2019
Messages
742
finished it, it wasn't bad, but overall i thought Nevada was better. seems pretty pointless to tag small guns in this game since the moment you get a hunting rifle the only use case for small guns is up close bursts with smg's when you get cornered. finding the sniper rifle breaks the game balance as well, 50 hexes of range but that's nothing new in the series. the new ghoul area was kind of whatever (and a bit weird you can only go there with 50 pounds of weight - and you guessed it, i brought my sniper riflle - and then you only get to leave with 100 pounds of weight, so i turned everything in to caps and left with maybe 15k to spend on the bike)
too many little quests in the expansion area for me to bother doing all of them while the villa needs me, probably didn't even finish half of them.

it also seemed the brotherhood was comically evil for no real reason, a first for the series as far as i know
blew those fuckers up, all missiles primed as you do :bounce:
 

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