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Fallout 76 - online Fallout spinoff from Bethesda - now on Steam with Wastelanders NPC expansion

Makabb

Arcane
Shitposter Bethestard
Joined
Sep 19, 2014
Messages
11,753
As players earn experience points in Fallout 76 and level up, they will accrue perk points; one per level. Gamers who played Fallout 4 will recognize this system. However, the way that players spend perk points in Fallout 76 is very different from the perk chart from Fallout 4. Players can choose to spend each perk point in one of the seven S.P.E.C.I.A.L. categories. When you spend a perk point, instead of choosing a perk from a chart, the game will display three different “Perk Cards”. Each of these cards offers a different perk, with three ranks for each, and players can choose a single card to invest the perk point in and keep.

Each-of-the-Fallout-76-Perk-Cards-has-an-Upgrade-System-924x520.jpg


fallout-76-pick-perk-doc.jpg



Each perk card has its own upgrade system, with a 1-star, 2-star, and 3-star rank. Each rank offers a better version of the base perk, similar to most of the perks in Fallout 4. While the process of unlocking perk cards is different, the way to use them is also very different. Instead of having permanent access to all perks that you invest in, you have a limited number of perk card slots. You can choose to assign any perk card which you have invested in to one of these slots, thus gaining the perk’s benefits. Although you can’t use all of your perk cards at the same time, you can switch them around on the fly. This should allow you to re-specialize your character at will, adapting to any situation you come across
 

Makabb

Arcane
Shitposter Bethestard
Joined
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Messages
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Charisma will be needed as seen here, because with low stats, you cannot equip perk cards, so there won't be any 'dump' stats, and charisma is needed for both single play, and play with others.
 
Self-Ejected

theSavant

Self-Ejected
Joined
Oct 3, 2012
Messages
2,009

Nice representation of perks as cards. Makes it look "RPG-y".
I bet this is the exact way it will be handled in Elder Scrolls 6... (which imo is better than in Skyrim)
 
Last edited:

Lurker47

Savant
Joined
Jul 30, 2017
Messages
721
Location
Texas
As players earn experience points in Fallout 76 and level up, they will accrue perk points; one per level. Gamers who played Fallout 4 will recognize this system. However, the way that players spend perk points in Fallout 76 is very different from the perk chart from Fallout 4. Players can choose to spend each perk point in one of the seven S.P.E.C.I.A.L. categories. When you spend a perk point, instead of choosing a perk from a chart, the game will display three different “Perk Cards”. Each of these cards offers a different perk, with three ranks for each, and players can choose a single card to invest the perk point in and keep.

Each-of-the-Fallout-76-Perk-Cards-has-an-Upgrade-System-924x520.jpg


fallout-76-pick-perk-doc.jpg



Each perk card has its own upgrade system, with a 1-star, 2-star, and 3-star rank. Each rank offers a better version of the base perk, similar to most of the perks in Fallout 4. While the process of unlocking perk cards is different, the way to use them is also very different. Instead of having permanent access to all perks that you invest in, you have a limited number of perk card slots. You can choose to assign any perk card which you have invested in to one of these slots, thus gaining the perk’s benefits. Although you can’t use all of your perk cards at the same time, you can switch them around on the fly. This should allow you to re-specialize your character at will, adapting to any situation you come across
Charisma will be needed as seen here, because with low stats, you cannot equip perk cards, so there won't be any 'dump' stats, and charisma is needed for both single play, and play with others.
This is just like a nu-WoW system. AKA a complete dumpster fire.
 

Makabb

Arcane
Shitposter Bethestard
Joined
Sep 19, 2014
Messages
11,753
Pete Hines on factions

“If you want to have the Minutemen, then be a Minuteman and recruit other people to be Minutemen who go around the world helping folks and finding settlements that need help and going and do that. If you want to be a trader, if you want to travel around the map or you want to build an outpost where people come and buy and sell stuff, you should do that. You don’t need us to craft those systems. The game will just allow you to do that. You go be who you want in this world.”


https://www.vgr.com/pete-hines-fallout-76-npc-factions/
 

thesheeep

Arcane
Patron
Joined
Mar 16, 2007
Messages
10,098
Location
Tampere, Finland
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Wow, that guy is absurdly optimistic about the online community.
Stuff like that doesn't even work out well in true RP servers of true RP communities...
 

Trithne

Erudite
Joined
Dec 3, 2008
Messages
1,200
Wow, that guy is absurdly optimistic about the online community.
Stuff like that doesn't even work out well in true RP servers of true RP communities...

I'm curious, when he says "Go be a Minuteman and help settlements that need it", what settlements does he think need it?

Given that any settlement will be run by players, and will therefore either be self sufficient because resources are hardly ever scarce in these games, or it's going to be self sufficient because it is run oln slave labour and cannibalism.
 

Makabb

Arcane
Shitposter Bethestard
Joined
Sep 19, 2014
Messages
11,753
I'm curious, when he says "Go be a Minuteman and help settlements that need it", what settlements does he think need it?
.

Its confirmed that there will be events happening where for example a super mutant patrol group is attacking something.
 

Trithne

Erudite
Joined
Dec 3, 2008
Messages
1,200
I'm curious, when he says "Go be a Minuteman and help settlements that need it", what settlements does he think need it?
.

Its confirmed that there will be events happening where for example a super mutant patrol group is attacking something.

Yes, and if said patrol is too strong to be beaten by a standard group of four, or even a solo player, then there will be endless complaints about forced group play and people not being able to play how they like, so there is no way these attacks are actually going to "endanger the settlement".

If they scale with the number of players in the area then they still don't matter, and can now be used to grief by being nearby but not helping.

Not even getting into why are there super mutants here at all?
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
12,858
Pete Hines on factions

“If you want to have the Minutemen, then be a Minuteman and recruit other people to be Minutemen who go around the world helping folks and finding settlements that need help and going and do that. If you want to be a trader, if you want to travel around the map or you want to build an outpost where people come and buy and sell stuff, you should do that. You don’t need us to craft those systems. The game will just allow you to do that. You go be who you want in this world.”

https://www.vgr.com/pete-hines-fallout-76-npc-factions/
"""role playing"""
 

ADL

Prophet
Joined
Oct 23, 2017
Messages
4,104
Location
Nantucket
Pete Hines' quote reminds me of this video about Richard Garriott's experience working on Ultima Online's ecology system essentially coming down to "don't design multiplayer games around how you envision the players interacting with the world, it's not going to happen".
 

Makabb

Arcane
Shitposter Bethestard
Joined
Sep 19, 2014
Messages
11,753
New info

'
The Forest, is by far the one we’ve seen the most of at this point. It is a vast wilderness of rolling hills and lush foliage seemingly untouched by nuclear war.
The Ash Heap can be seen in the fourth map piece. Covered in ash, this area is permeated by coal mines and looks to be the site of a man made mining disaster.
Perhaps a reference to the Fallout: New Vegas DLC, Lonesome Road, in both name and physical appearance, the Savage Divide s a cracked and barren environment sweeping through the center of the map. For lovers of New Vegas, this looks to be a throwback to the atmosphere of prowling a desert wasteland which characterized that game.
The crimson southeast is known as the Cranberry Bog. I assume these alien-like trees inhabit this area – after all, would they not look similar to an actual cranberry bog when seen from an aerial view? In addition the trees may be intelligent beings.
To the north, The Mire is a stretch of swamp land that’s more than likely infested with a staple enemy of the Fallout franchise, Mirelurks. These aquatic monsters are seen frequently throughout the series, often inhabiting coastal waters and structures, such as Minutemen stronghold, The Castle, in Fallout 4. Additionally, The Mire is also the location of the Potomac River, a repeat location from Fallout 3 which was a common place to spot these same creatures. Though, in this instance, I hope I’m wrong in my speculations as Mirelurks tend to be some of the most difficult encounters in the game.
Though not much has been uncovered about this specific area, a name like “Toxic Valley” doesn’t bode well for those of us who prefer to keep our rad count low.'

Fallout76Map-IGN1531426912573.jpg



http://www.ign.com/articles/2018/07/12/what-we-know-about-fallout-76-by-looking-at-its-map
 

Bigg Boss

Arcane
Joined
Sep 23, 2012
Messages
7,528
Pete Hines' quote reminds me of this video about Richard Garriott's experience working on Ultima Online's ecology system essentially coming down to "don't design multiplayer games around how you envision the players interacting with the world, it's not going to happen".

I still recall picking up one of the issues of PC gamer in the 90's and reading about Lord British being assassinated by a hacker in Ultima Online...
 

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