Squid
Arbiter
- Joined
- May 31, 2018
- Messages
- 536
I wasn't on here around then lol. I can only imagine it though.Apparently I'm the only one who remembers the No Man's Sky thread, because he outed himself pretty thoroughly in that.
I wasn't on here around then lol. I can only imagine it though.Apparently I'm the only one who remembers the No Man's Sky thread, because he outed himself pretty thoroughly in that.
Invincible players you say....So much for the bounty system, lol. They have absolutely no idea what this game is and its a couple months from release. Holy fucking shit this is hilarious. I mean at this point its pretty obvious the game is going to be a shitshow, but will it print money anyway? Unfortunately I think it will.New interview with Todd
1) Mentioned elsewhere but repeated at some point you have have games with you only or friends only, not at launch.
2) Low level players cannot be killed (current limit is 1-4) could change.
3) Camps can be damaged, as they can be used to detain other players.
4) No mounts.
5) You can get quests from holotapes, bots, radio stations, world events, etc.
6) Day night cycle exists, not all servers will be synched to the same cycle.
7) You will be able to have a bot vendor for your items or sell them in person. Any items except quest items can be sold.
8) Beta release to be in stages.
9) Main region for TES 6 has been selected.
https://multiplayer.it/articoli/todd-howard-fallout-76-the-elder-scrolls-6-starfield.html
I'm wondering how you can possibly simplify RPG mechanics even further after this one.
Remove stats and just have a bunch of perks that unlock some abilities.I'm wondering how you can possibly simplify RPG mechanics even further after this one.
I thought that was literally what this system was. I mean, we're damn near close. I have no idea how things like Charisma or Intelligence would be even remotely useful in a basically multiplayer-focused game.Remove stats and just have a bunch of perks that unlock some abilities.
I thought that was literally what this system was. I mean, we're damn near close. I have no idea how things like Charisma or Intelligence would be even remotely useful in a basically multiplayer-focused game.Remove stats and just have a bunch of perks that unlock some abilities.
Yeah, exactly.Charisma is a non-issue here since all the people are humans.
Todd Howard: Service-based Fallout 76 doesn't mark the future direction of Bethesda
"Anyone who has ever said 'this is the future and this part of gaming is dead' has been proven wrong every single time"
Bethesda Game Studios remains one of the few big developers not owned by a platform holder that hasn't moved away from almost entirely single-player experiences into games-as-a-service.
While many major developers and publishers are still including single-player modes in their games, there is a clear trend away from this, sparking a recent debate around 'the death of single-player'.
Although the announcement that Fallout 76 will be a shared world survival game may have added credence to that argument, studio head Todd Howard says it doesn't represent a permanent departure for the company away from single-player experiences.
"It doesn't mark the future," he tells GamesIndustry.biz during an interview at Gamelab Barcelona. "Corporately we've done a mix; people forget sometimes. Elder Scrolls online is one of the biggest online games in the world, we have Fallout Shelter which we keep updating, and Elder Scrolls: Legends.
"Anyone who has ever said 'this is the future and this part of gaming is dead' has been proven wrong every single time. We like to try it all. For a long time we wanted to try a multiplayer game and we had this idea. We shouldn't be afraid. We should try it."
Although both Starfield and the Elder Scrolls VI promise the sort of quintessentially Bethesda-style experience first demonstrated in 2002 with Morrowind, there is a clear games-as-a-service bent to the studio in recent years.
A newfound focus on mobile -- with games like Fallout Shelter, The Elder Scrolls: Legends and The Elder Scrolls: Blades -- shows that bosses at Bethesda see the commercial value of the platform. But as Howard says, Bethesda has typically employed a lighter touch with monetisation, contrary to the advice of consultants; an approach he intends to maintain with Blades.
The Elder Scrolls: Blades
"It's definitely a lighter touch, which surprisingly worked very well for us in Fallout Shelter," says Howard. "I was forced to meet with a lot of 'monetisation experts' during Fallout Shelter that didn't work for us. I said 'that's nice' and then it came out and the first week it was above Candy Crush with a very light touch... We did learn a lot though."
Howard says monetisation strategies needed to consider "a lot of areas of attack" that aren't just timer-based.
"How do we keep somebody who's playing the game a lot?" he adds. "How do we give them value beyond 'here's a timer, give us some money'?"
Mobile is also the key way to break into China, and that's obviously a market Howard hopes Bethesda can tap into more in the future.
"We're working with Shanda Games in China, which is doing an online version of Fallout Shelter there, so we've made some inroads," says Howard. "I think Blades, whereas it's not built for China per se, knowing their gaming tastes, it is definitely applicable in China and other parts of the world where Fallout Shelter and some other things we do are maybe not as much.
"It's one of those things where if you look at Chinese games, people will tell you they need to be like this, they need to have this art style they need to have crap all over the screen... But Blades, there's nothing else like it, but I view that as a positive to whatever market it's in."
Why bother even worrying about it? It's multiplayer and Fallout 4 even showed that if they're not going to try to make an RPG out of the Fallout name, you shouldn't look for the RPG in it either.I'm wondering how you can possibly simplify RPG mechanics even further after this one.
LIES! How else can they prevent you from access tier 1, tier 2, tier 3, and tier 4 locks and terminals if your skills aren't raised in the same increments? Didn't Fallout 4 do that? Oh, you don't deserve to try to lockpick this since you didn't raise your lockpick perk to 4 even though you still have to play the minigame.Well they replaced skill checks with minigames so they're not needed for those
Couldn't finish the article.
“Opt-in” was the word used to describe the system, and it’s a very important one. It means roleplayers likely won’t have to worry about their campfire nights or wasteland treks being ruined by mischief-makers with far too much ammo and free time. (No sir, no sniping me mid-sentence over and over, not without my say-so!)
Probably.In the end there will be servers with PvP enable/disabled. Way easier.
So Ultima Online?The "acting like a jackass on the internet and spending 15 minutes eating virtual bread" kind of roleplaying.