Cpt. Dallas
Learned
Compared to what? It beats vanilla F3 and F4, for what that's worth.Unfortunately writing and quest design don't quite match the heights of visual design.
Compared to what? It beats vanilla F3 and F4, for what that's worth.Unfortunately writing and quest design don't quite match the heights of visual design.
It does, but that's a particularly low bar. Doesn't even get close to other games in the series.Compared to what? It beats vanilla F3 and F4, for what that's worth.Unfortunately writing and quest design don't quite match the heights of visual design.
There are numerous factions you can join, three of them major ones, one of them you need to complete the game.I just have some questions. Story-wise, is it on a monorail? Quests/choices&Consequences-wise is it, theoretically, more similar to FNV? I didn't like FNV for its shallowness, but it had a lot of C&C and possibilities to branch your story.
And, always FNV-alike: skills, choices, factions, perks, do really influence your gameplay and interactions with the world around you?
Because I fear it could be more related to FO3 and FO4 gameplay (Skyrim in post-apocalyptic times).
I would not play it right now, anyway. I hope bugs/strange features will be corrected over time.There are numerous factions you can join, three of them major ones, one of them you need to complete the game.I just have some questions. Story-wise, is it on a monorail? Quests/choices&Consequences-wise is it, theoretically, more similar to FNV? I didn't like FNV for its shallowness, but it had a lot of C&C and possibilities to branch your story.
And, always FNV-alike: skills, choices, factions, perks, do really influence your gameplay and interactions with the world around you?
Because I fear it could be more related to FO3 and FO4 gameplay (Skyrim in post-apocalyptic times).
Major quests often have several solutions, some of them cause different reactions from npcs.
Skills and perks do influence your gameplay. I am not sure how deep the faction gameplay is, too early in my playthrough.
Unfortunately some bugs are stil broken so I'm not sure if some things I saw are bugs or perhaps features
I played on 'normal' difficulty and had piles of ammo and stims. That one early boss was tough. Trash mobs and vermin were not. Difficulty is harder at low levels but eventually plateaus. There were more than a few locations I had to bail from and revisit later. I was one-shotting the 'deathclaw' by mid game. The level scaling is there but isn't as bad as FO4.
Why wake up an old man from his nap with your notification? And with another big lie, for good measure. That sounds like some toddler vying for attention. So now I’m here—what’s going on, Grunker? Bored, nothing to play? We already told you, you can't have a new toy. They're not making those RPG thingies anymore, and even if they were, you'd just break it again like last time!I played on 'normal' difficulty and had piles of ammo and stims. That one early boss was tough. Trash mobs and vermin were not. Difficulty is harder at low levels but eventually plateaus. There were more than a few locations I had to bail from and revisit later. I was one-shotting the 'deathclaw' by mid game. The level scaling is there but isn't as bad as FO4.
Don't take it too hard. Mortmal is legendarily bad at RPGs. I mean, he thinks Solasta is difficult
He is right, though, that whoever pushes that awful "Fallout 4 is a good game but a bad Fallout game"-line should be fucking beheaded. Fallout 4 is one of the worst piece of shit games I've ever played
They're not making those RPG thingies anymore
That is not true Grunko and you know it.I mean, he thinks Solasta is difficult
That is not true Grunko and you know it.I mean, he thinks Solasta is difficult
He just thinks it goes against the regulated encounters-per-rest ratio.
You mean a concise and factual approach to game design, free from bias and without blindly following trends or popular opinion, while applying critical reasoning worthy of Descartes? Well, if you don't trust my judgment, go ahead guys , listen to Grunker, who must think that facing a modded super mutant with tons of HP, capable of killing you in one hit while you dodge it, running around in your underwear with a knife around four shelves, is great game design, fun, and a model for boss fights.It’s the standard Mortmal thing tbh
You mean a concise and factual approach to game design, free from bias and without blindly following trends or popular opinion, while applying critical reasoning worthy of Descartes?It’s the standard Mortmal thing tbh
Are there any mods for F4 that are good? I don't trust humans to pull of a total conversion.
Are there any mods for F4 that are good? I don't trust humans to pull off a total conversion.