Cpt. Dallas
Learned
The core game design is full Bethesda, with a London reskin and a few minor NV elements. Nothing more.
They should stick to writing British slapstick humor and stay far away from designing games.
The core game design is full Bethesda, with a London reskin and a few minor NV elements. Nothing more.
They should stick to writing British slapstick humor and stay far away from designing games.
Ah so Bethesda designed this mod. Gotcha.The core game design is full Bethesda, with a London reskin and a few minor NV elements. Nothing more.
They should stick to writing British slapstick humor and stay far away from designing games.
I should amend that: It's a really good reskin. The London landmarks, their interiors and neighborhoods are very well done.The core game design is full Bethesda, with a London reskin and a few minor NV elements. Nothing more.
FTFYI should amend that:The core game design is full Bethesda, with a London reskin and a few minor NV elements. Nothing more.
There are bugs and one gets stuck in terrain all the time, necessitating setstage, moveto or tcl.
I haven't figured out how they've handwaved away why so much of the city is still standing
That reminds me to ask: Is London in Fallout London supposed to be destroyed by the resource wars/Euro-Middle Eastern war/subsequent European conflict, or the islands somehow getting hit by the Great War of 2077? If it was the Euro-Middle Eastern War or European Commonwealth breakup, last mentioned as nuclear in Fallout Bible as far as I can tell, that was always supposed to be a relatively limited nuclear war done by parties that lacked the sheer warhead delivery and second strike ability the US and China killed eachother with. If it was the Great War, UK would be a very territary target (Canada, Mexico and Philippines are only non-US places confirmed to be attacked by China. First two were explicitly occupied by US and the third may actually be part of US still in Fallout timeline.) since the only mention of NATO in Fallout is a cartridge name in Tactics. Would certainly be less than the 77 aimed at Vegas (Nevada?).I haven't figured out how they've handwaved away why so much of the city is still standing
I found a terminal in a radar station that reports only 3 warheads striking all of England and the 'RAF' magically intercepting all the rest. Uh, ok.
How would you rate it as a Fallout game? For example, I think FO4 is a decent game, but an awful Fallout game.I finished the game, or at least one faction ending at nearly level 60, leaving only a few locations unexplored. More enjoyable than F4 vanilla by quite a lot, particularly the writing and factions. As a free mod, well that says it all.
Better than 3. Not as good as NV but tries really hard. Apples and oranges compared to 1/2.How would you rate it as a Fallout game? For example, I think FO4 is a decent game, but an awful Fallout game.I finished the game, or at least one faction ending at nearly level 60, leaving only a few locations unexplored. More enjoyable than F4 vanilla by quite a lot, particularly the writing and factions. As a free mod, well that says it all.
No, that's illegal in my country. But did you try equipping the ring?
It's awful as a game and awful as a Fallout game. I’ll probably be one of the rare ones to say horrible things, daring to criticize a free mod. But in my opinion, only the level design is worth it. The enemies are so HP-bloated, and the ammo is so scarce, it makes the whole experience unfun. In some sequences, I had to use everything I had, even on very low difficulty settings, slowly chipping away at a super mutant’s health while kiting it around. It's a terrible and unfun design. If that's still the mentality and design choices of these guys when they make their own studio, it will fail miserably.How would you rate it as a Fallout game? For example, I think FO4 is a decent game, but an awful Fallout game.I finished the game, or at least one faction ending at nearly level 60, leaving only a few locations unexplored. More enjoyable than F4 vanilla by quite a lot, particularly the writing and factions. As a free mod, well that says it all.
Then, if you have such dramatically different playthroughs, it means it's utterly broken and bugged.I played on 'normal' difficulty and had piles of ammo and stims. That one early boss was tough. Trash mobs and vermin were not. Difficulty is harder at low levels but eventually plateaus. There were more than a few locations I had to bail from and revisit later. I was one-shotting the 'deathclaw' by mid game. The level scaling is there but isn't as bad as FO4.
One complaint about the level design: cramped spaces chock full of NPCs that block your path and complain when you bump into them.
It's a bethgame that's easy as shit on normal and a spongefest on higher difficulties, I don't know what you're expecting.Then, if you have such dramatically different playthroughs, it means it's utterly broken and bugged.I played on 'normal' difficulty and had piles of ammo and stims. That one early boss was tough. Trash mobs and vermin were not. Difficulty is harder at low levels but eventually plateaus. There were more than a few locations I had to bail from and revisit later. I was one-shotting the 'deathclaw' by mid game. The level scaling is there but isn't as bad as FO4.
One complaint about the level design: cramped spaces chock full of NPCs that block your path and complain when you bump into them.
You don't understand me. Fallout London was completely unplayable, even on the very easy setting. And that's not even counting all the crashes.It's a bethgame that's easy as shit on normal and a spongefest on higher difficulties, I don't know what you're expecting.Then, if you have such dramatically different playthroughs, it means it's utterly broken and bugged.I played on 'normal' difficulty and had piles of ammo and stims. That one early boss was tough. Trash mobs and vermin were not. Difficulty is harder at low levels but eventually plateaus. There were more than a few locations I had to bail from and revisit later. I was one-shotting the 'deathclaw' by mid game. The level scaling is there but isn't as bad as FO4.
One complaint about the level design: cramped spaces chock full of NPCs that block your path and complain when you bump into them.
I'm going to assume it has the same pattern of having each camp contain la handful low level dudes that die to anything and then one boss variant who's high level and requires you to stunlock or repeatedly stealth archer them.
I'm now doing quests for Vagabonds and they're fun. Just freed lots of people from a prison ship and then sunk it with bombs. Next missions are a train hijacking and weapon storage inflitration. Pretty good stuff.Unfortunately writing and quest design don't quite match the heights of visual design.