DosBuster
Arcane
Hahahaha, on one of the terminals I was just hacking two of the names were Fargo and Guido.
This settlement system has been coming for a long time now, Skyrim was originally supposed to have something similar for the Civil War but it got cut due to console limitations, Hearthfire also introduced a cut down form of it. The reason it is inconsequential is because if you made it a part of the main quest tons of players would just complain about it so it's an optional thing. How is it being lazy?
Removing the karma bullshit is good because it's tied to the black vs white morality that plagued Bethesda games so far. Not having faction mechanics is inexcusable though.
Comparing dialogue, reactivity and character building options would just be depressing.Armour, Monsters and Weapons, the three things to care most about in a Fallout game
Comparing dialogue, reactivity and character building options would just be depressing.Armour, Monsters and Weapons, the three things to care most about in a Fallout game
related videos: Nine Inch Nails
Removing the karma bullshit is good because it's tied to the black vs white morality that plagued Bethesda games so far.
The game does have reactivity though, almost every quest has a post state that affects the world, quests also have multiple endings which while may not be the case with the main story is the case with most of the side quests.
60. My five-year-old child advisor will also be asked to decipher any code I am thinking of using. If he breaks the code in under 30 seconds, it will not be used. Note: this also applies to passwords.