I just still can't get over the fact that Diamond City is apparently organized enough to need a fucking newspaper in order to keep up with all the goings on in a city of maybe two dozen people, yet none of them have ever bothered to try make any weapons better than wooden/aluminium baseball bats and guns made from wiring fucking pipes together.
Seriously, it's two hundred years after the apocalypse, there are apparently dozens of pre-war weapons lying around that are fully functional, you guys are clever enough to magyver fully automatic weaponry out of fucking piping and wire but you can't be arsed trying to reverse-engineer one of the dozens of fully functional combat rifles just laying around?
Essentially, after FO2 people live amongst fucked up garbage and wrecks for 200 years. They don't even try and patch things up.
There's nothing in the Bethesda games comparable to The Strip, Shady Sands (in both games), Junktown or Vault City. Its one thing to adapt ruins to your use, but its another altogether to live like ruins are the only thing that can be lived on. They don't even make new beds, and use clothes that should be ancient. Doesn't anybody in the Bethesdaverse knows how to make cement and bricks? Any bunch of illiterate squatters in my country has more sense than people in Bethesda "Fallout" games - at some point they DO upgrade their shitty wooden hut/riverside palisade into something built with bricks.
Its a pitythat this game is so baddly-written from what I see, or otherwise your protag should be constantly mocking the primitive, savage retard barbarians of post-apoc america.
Fuck you dude i run constantly with pipe rifle despite heaving better weapons. Having weapon that does good damage and is cheap to operate rocks.
Just to beat a dead horse here, has anyone still playing this shit figured out why Super Mutants are in the game? Was an explanation ever offered, even if it was one as pathetic as the one in Fo3? I don't recall their presence being addressed at all.
Angryjoe said that the story is better than fallout 3 and held his attention better than new vegas.
This is the major reason Bethesda games are so boring story wise, they are just retarded pop culture references that go nowhere, you have some noir style android detective on a post apocalyptic setting and they don't even fucking try to explain how that makes sense. On NV, the quests, even the more retarded ones have some context that makes suspension of disbelief easier, I don't get how Bethesdards can claim feeling immersun when what you are doing is so retarded that it hurts.I just still can't get over the fact that Diamond City is apparently organized enough to need a fucking newspaper in order to keep up with all the goings on in a city of maybe two dozen people, yet none of them have ever bothered to try make any weapons better than wooden/aluminium baseball bats and guns made from wiring fucking pipes together.
Seriously, it's two hundred years after the apocalypse, there are apparently dozens of pre-war weapons lying around that are fully functional, you guys are clever enough to magyver fully automatic weaponry out of fucking piping and wire but you can't be arsed trying to reverse-engineer one of the dozens of fully functional combat rifles just laying around?
This is the major reason Bethesda games are so boring story wise, they are just retarded pop culture references that go nowhere, you have some noir style android detective on a post apocalyptic setting and they don't even fucking try to explain how that makes sense. On NV, the quests, even the more retarded ones have some context that makes suspension of disbelief easier, I don't get how Bethesdards can claim feeling immersun when what you are doing is so retarded that it hurts.
I don't get how Bethesdards can claim feeling immersun when what you are doing is so retarded that it hurts.
Don't forget final dialogue with The Master was long and there was no [SKILL TAG] faggotry, so you had to, you know, actually think.
Although it was actually a investigative thing because you needed the Autopsy holodisk, which was pretty much a curiosity inside the Brotherhood of Steel, which was practically a easter egg.
Nick Valentine's personality is patterned after the brainwave scans of a pre-war detective. So there's an explanation for why he's so anachronistic.
What doesn't make any sense is that, once you go through his companion quest to find the 220 year old ghoul that killed the original Nick's fiance; you open up the vault where this ghoul has been held up for a little over two centuries and he hasn't gone feral from solitary confinement.
I just still can't get over the fact that Diamond City is apparently organized enough to need a fucking newspaper in order to keep up with all the goings on in a city of maybe two dozen people
yet none of them have ever bothered to try make any weapons better than wooden/aluminium baseball bats and guns made from wiring fucking pipes together.
Seriously, it's two hundred years after the apocalypse, there are apparently dozens of pre-war weapons lying around that are fully functional, you guys are clever enough to magyver fully automatic weaponry out of fucking piping and wire but you can't be arsed trying to reverse-engineer one of the dozens of fully functional combat rifles just laying around?
Anyway, someone explains that Ferals are probably just the unlucky ghouls that got brain damage from the radiation or something. It has nothing to do with their emotional and mental health.
Spending over 200 years confined to a tiny room with no social contact would be a lot like brain damage.
Angryjoe said that the story is better than fallout 3 and held his attention better than new vegas.
Negroe that makes strange hand gestures.Who?