Kaucukovnik
Cipher
- Joined
- Mar 26, 2009
- Messages
- 488
People often seem to flat-out require to be able to edit every aspect of the game and add various spectacular stuff in order to consider an engine usable. Which tends to end up in one of two ways:
-the original engine is stretched beyond limits and mess ensues (look at Morrowind, it can do pretty much anything, but most implementations are messy and new features stick out of the game like sore thumb)
-a new engine is adopted, but everything goes into hibernation during the transition as most stuff has to be rebuilt and people lose enthusiasm
So it might be best to stick with the engine you already know and design your content around its limitations.
Of course, I'm not familiar with the particular annoyances of FO2's hardcoded parts. Just speaking from general experience here.
-the original engine is stretched beyond limits and mess ensues (look at Morrowind, it can do pretty much anything, but most implementations are messy and new features stick out of the game like sore thumb)
-a new engine is adopted, but everything goes into hibernation during the transition as most stuff has to be rebuilt and people lose enthusiasm
So it might be best to stick with the engine you already know and design your content around its limitations.
Of course, I'm not familiar with the particular annoyances of FO2's hardcoded parts. Just speaking from general experience here.