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Emulation central - recommendations in 1st post

InD_ImaginE

Arcane
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Aug 23, 2015
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6,180
Pathfinder: Wrath
:negative:

But I do find some cia files floating on the net that have (supposedly) DLC injected into them. Some Japanese SRW games along with FE Awakening. So I reckon you would need a 3DS to do so?

EDIT: NVM it seemed the rar includes 2 files, one the game and the other the DLC. It seemed you do need actual 3ds to play with dlc/patch
 
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pakoito

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3,187
I have the chance to buy a cheap 3DS XL straight from Japan, is there any reason for me to go ahead and lock myself out of euro games updates?
 

Hirato

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Codex 2012 Codex USB, 2014 Shadorwun: Hong Kong
I have the chance to buy a cheap 3DS XL straight from Japan, is there any reason for me to go ahead and lock myself out of euro games updates?

You won't have to deal with ridiculous censorship, and you'll get games up to 2 years before your european bros - and a bunch of exclusives that never will get localised to boot.
There's only upsides if you can read Japanese.
 

pakoito

Arcane
Patron
Joined
Jun 7, 2012
Messages
3,187
I have the chance to buy a cheap 3DS XL straight from Japan, is there any reason for me to go ahead and lock myself out of euro games updates?

You won't have to deal with ridiculous censorship, and you'll get games up to 2 years before your european bros - and a bunch of exclusives that never will get localised to boot.
There's only upsides if you can read Japanese.
I can't tho, but that never was a problem.
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
12,104
Location
Flowery Land
Does the Retroarch Desmume allow things such as closing the lid,
yes
This is the most important thing for me. How would you do this in Retroarch?

deuxhero As for the touching two points at once, one of the tasks you have to do in Hotel Dusk is you have to flip two switches up by "holding" them up and then hit a switch while doing so. I don't know of any hidden button to do that.

It's simply an illusion. You're actually just pressing somewhere in the middle of the points you are pressing.
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
12,104
Location
Flowery Land
If you have any game that draws a line where you touch, just touch two points at once and see how it reacts. The (3)DS screen was never capable of multi-touch.
 

tet666

Augur
Joined
Apr 13, 2012
Messages
396
So does Fire Emblem Fates run on citra?
It should work more or less fine.
Just grab the latest build from Citra site:
https://citra-emu.org/page/download

And check if it has the "Enable CPU JIT" option. If it's not yet merged into the main build, just grab the citra JIT .exe from here (comments):

https://www.youtube.com/watch?v=s083uuPrIn8

Official builds are too slow (even with JIT) and lack basic features like rearranging the screens, binding keys and so on last time i checked i recommend GMKs builds: pan.baidu.com/share/home?uk=33717959#category/type=0
(don't use the sleep hack builds for now they are slower and crash often)
they have a lot of experimental stuff merged and are a bit faster/better optimized if you got a decent cpu, i'm playing Bravely Default atm on it and i get 60fps most of the time, second game runs even better but it had some random crashes, other games i tried on those builds that run very well are: Zelda OOT,Majoras Mask (needs a savegame to skip the circle pad screen), SMT Soul Hackers and DS overclocked, SMT IV is unfortunately still half speed. FE:Fates is a bit slow as well only tested the SE
 
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tet666

Augur
Joined
Apr 13, 2012
Messages
396
Well that's nice and all but i don't really see the point with so many better standalone psx emulators around.
 

flyingjohn

Arcane
Joined
May 14, 2012
Messages
3,252
Well that's nice and all but i don't really see the point with so many better standalone psx emulators around.
If means better accuracy for ps2 emulation,considering emulating psx games is a side product of this improved accuracy.
 

tet666

Augur
Joined
Apr 13, 2012
Messages
396
Well that's nice and all but i don't really see the point with so many better standalone psx emulators around.
If means better accuracy for ps2 emulation,considering emulating psx games is a side product of this improved accuracy.

How? considering the ps2 was using actual psx hardware it had built in to to run psx games, they where not running on the emotion engine like ps2 games.

Chinese build got Dual Destinies to work! Finally!

Seems like this game uses a lot of movies and such those will be still slow for a while since they don't run on the dynarec yet.
 
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flyingjohn

Arcane
Joined
May 14, 2012
Messages
3,252
Well that's nice and all but i don't really see the point with so many better standalone psx emulators around.
If means better accuracy for ps2 emulation,considering emulating psx games is a side product of this improved accuracy.

How? considering the ps2 was using actual psx hardware it had built in to to run psx games, they where not running on the emotion engine like ps2 games.

"The PS2 runs PS1 games using a combination of hardware and software emulation. The sound and I/O CPU in the PS2 is the same CPU type as the main (and only) CPU in the PS1. This CPU and the PS2 sound and I/O interfaces (to controllers, memory cards and the CD drive) can be switched into a mode where they emulate the PS1 CPU and its corresponding hardware interfaces, hiding away all the PS2-specific registers and capabilities. Meanwhile, the PS2 main CPU (aka the Emotion Engine) runs a software emulator that emulates the PS1 graphics hardware. The emulator is built into the PS2 BIOS.

In short: graphics are software-emulated, everything else is running directly on the bare hardware. That's why you need a PS1 memory card to save PS1 games."

ps1 cpu doubles as the I/O processor when used in ps2 modo, so it helps ps2 games too.
 

tet666

Augur
Joined
Apr 13, 2012
Messages
396
Well that's nice and all but i don't really see the point with so many better standalone psx emulators around.
If means better accuracy for ps2 emulation,considering emulating psx games is a side product of this improved accuracy.

How? considering the ps2 was using actual psx hardware it had built in to to run psx games, they where not running on the emotion engine like ps2 games.

"The PS2 runs PS1 games using a combination of hardware and software emulation. The sound and I/O CPU in the PS2 is the same CPU type as the main (and only) CPU in the PS1. This CPU and the PS2 sound and I/O interfaces (to controllers, memory cards and the CD drive) can be switched into a mode where they emulate the PS1 CPU and its corresponding hardware interfaces, hiding away all the PS2-specific registers and capabilities. Meanwhile, the PS2 main CPU (aka the Emotion Engine) runs a software emulator that emulates the PS1 graphics hardware. The emulator is built into the PS2 BIOS.

In short: graphics are software-emulated, everything else is running directly on the bare hardware. That's why you need a PS1 memory card to save PS1 games."

ps1 cpu doubles as the I/O processor when used in ps2 modo, so it helps ps2 games too.

Interesting well if it really helps great, pcsx2s development certainly was a bit stagnant lately
 

ghostdog

Arcane
Patron
Joined
Dec 31, 2007
Messages
11,177
I fired up SMT III. With the latest 1.50 pcsx2 build (dev-1319-gb00ae97-windows-x86) it seems to run flawlessly. The player shadow is now without any glitches. By default it had the opengl renderer and it works fine, so I didn't change it. I haven't encountered any framedrops so far with x4 resolution, 16x anisotropic and FXAA on. (i5 4590, 8GB ram, GTX 970). If you set CRC hack level to aggressive you also fix the ghosting issue (which is actually a native PS2 problem, I had it when I played the game on my ps2). The new builds also have a built in option to use the widescreen hacks, which is sweet.

It looks fucking good for a PS2 game:

FdhQ4sG.jpg


FOGe8s1.jpg


KBiw4NB.jpg


Hq13bOk.jpg


E0RlCqD.jpg


eyVJQ7I.jpg
 

aweigh

Arcane
Joined
Aug 23, 2005
Messages
18,217
Location
Florida
ps1 support for pcsx2 is actually hype news because there are a lot of ps1 games that utilize a mish-mash of polygons over 2d sprites or 2d sprites over polygons (or a combination of both things) that are super hard to get to look good when in high-res without fucking over either the sprites or the game text.

pcsx2 support should allow for the much better video plug-in supports and custom filters and shit which will allow greater the pcsx2 filter/mod/plug-in community is like 20x times better than the ePSXe community.
 

pakoito

Arcane
Patron
Joined
Jun 7, 2012
Messages
3,187
How's support? Or more specifically, can it play Guardian Heroes with filters?
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,362
I've tested Mednafen - Saturn core of Retroarch ~ 2 weeks ago and it was way too slow to be useful.
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,362
ghostdog said:
The player shadow is now without any glitches. By default it had the opengl renderer and it works fine, so I didn't change it.
Thanks for the heads up, shadows in DDS1 are fixed as well (same engine), but only in OGL renderer, DX is still borked.
 

A user named cat

Guest
I've tested Mednafen - Saturn core of Retroarch ~ 2 weeks ago and it was way too slow to be useful.
You need to start a Patreon or something to fund a new pc. Mednafen's Saturn emulation never dips below 60fps for me. It's no more demanding than SSF.
 

A user named cat

Guest
I just tested three different games and even with Hard GPU Sync disabled, they ran perfectly fine at a constant 60fps with no audio glitches. I could even fast forward with no issues. :M
 

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