LFT is a modification of Final Fantasy Tactics, making some dramatic changes to its gameplay while preserving non-gameplay aspects (the story, characters, etc. have all been left unmodified). Through all these changes I would like to believe that I have preserved the spirit of the gameplay itself - the vast array of options it offers, the tactical potential it has always boasted over most SRPGs out there, and above all else, the things that make it such an enjoyable game that has weathered the test of time admirably.
A summary of changes follows:
- Classes have been revamped significantly in every factor - stat multipliers and growths, wearable equipment, ability effects, JP costs, unlock requirements, innate RSM, etc.; they are all still very recognizable from their FFT designs, but have been retooled and rebalanced to all be viable. Special jobs are included in this criteria.
- Monsters have been reworked in a similar manner and are more challenging than their FFT incarnations, as well as being worthwhile PC replacements in their own right. All monsters have innate Monster Skill, which allows them to access new abilities when near each other. Random encounters are no longer complete fodder.
- Equipment has been tweaked to be more versatile and offer a wider range of effects available. Traditionally underused equipment was given special emphasis in finding new niches and roles to fill.
- All of these changes apply to the enemy side as well, making them more well-rounded and generally more challenging on their own, as even the common Knight and Archer are respectable foes now.
- In-game documentation changes for all of the above have been included in-game. Rare battle directions are noted on location descriptions. Additional information that was previously invisible to players (such as innate abilities on PC classes or actual CT values on spells) has been added for greater transparency.
- Storyline encounters have had enemy job selection diversified to give a wider range of enemies and strategies you face against.
- Bosses have been improved in general (the majority now have innate Defense UP and Magic DefendUP) to give them more of a fighting chance, especially in assassination missions.
- Random encounters now only occur when you deliberately select to move to the map location with the random encounter (i.e. you will never get random encounters while transitioning over a spot). The direction of your approach still matters for which encounters you can get.
- Move-Find Item rewards for non-DD locations have been altered to be more worthwhile (the panel locations themselves are unchanged). You may find some fun stuff at some of the more unique panels (like the previously inaccessible one in Bervenia Volcano!) DD panels remain mostly unchanged with a few shuffles.