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Emulation central - recommendations in 1st post

pakoito

Arcane
Patron
Joined
Jun 7, 2012
Messages
3,188
huge update to Yuzu coming. They reworked shader cache which gave them improved graphics accuracy and increased speed on a lot of games ALOT. For example for dude in video with unlocked framerate pokemon went from 90-100% to 200%. Mario Oddysey which is one of the most demanding games on system went from 60% to 95-100% in initial demanding area. Moreover they got timing system rework and some games can be capped lower than they should originally so games like Bayonetta 2 with 30fps cap should be completely playable with no slowdowns.

This release is for now locked to patreon but in a week it should be released to public. If you don't want to wait you can build yourself from github.

Let me rephareze it to you. Probably next biggest release on Switch Pokemon Sword and Shield will be better game on PC than on Switch lol. Nintendo on suicide watch.

Absolutely amazing rate of progress. Since start of this year in mare 5 months my test case scenario Mario Oddysey went from 10% to 40% and with this update it should go toward something like 60-70% on my i5-3770k@4,5Ghz.

bsod presentation:


Is the emulator mostly CPU or GPU-bound?
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,425
huge update to Yuzu coming. They reworked shader cache which gave them improved graphics accuracy and increased speed on a lot of games ALOT. For example for dude in video with unlocked framerate pokemon went from 90-100% to 200%. Mario Oddysey which is one of the most demanding games on system went from 60% to 95-100% in initial demanding area. Moreover they got timing system rework and some games can be capped lower than they should originally so games like Bayonetta 2 with 30fps cap should be completely playable with no slowdowns.

This release is for now locked to patreon but in a week it should be released to public. If you don't want to wait you can build yourself from github.

Let me rephareze it to you. Probably next biggest release on Switch Pokemon Sword and Shield will be better game on PC than on Switch lol. Nintendo on suicide watch.

Absolutely amazing rate of progress. Since start of this year in mare 5 months my test case scenario Mario Oddysey went from 10% to 40% and with this update it should go toward something like 60-70% on my i5-3770k@4,5Ghz.

bsod presentation:


Is the emulator mostly CPU or GPU-bound?


Mostly CPU like every other emulator.
 

Taxnomore

I'm a spicy fellow.
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Joined
Oct 28, 2010
Messages
10,134
Location
Your wallet.
Codex 2013 PC RPG Website of the Year, 2015
I still don't understand why one needs to emulate the switch. Apart the Mario shits that no one cares about, every switch game has a PC port. More precisely, almost every switch game is a port of a PC game.

Pokemon and Zelda.

And Animal Crossing.

You are a man of shit taste.
 

Goi~Yaas~Dinn

Savant
Joined
Nov 25, 2018
Messages
786
Location
A derelict.
I still don't understand why one needs to emulate the switch. Apart the Mario shits that no one cares about, every switch game has a PC port. More precisely, almost every switch game is a port of a PC game.

Pokemon and Zelda.

And Animal Crossing.

You are a man of shit taste.
All of those franchises are boring week-old dogshit at this point.
 

Nifft Batuff

Prophet
Joined
Nov 14, 2018
Messages
3,712
I still don't understand why one needs to emulate the switch. Apart the Mario shits that no one cares about, every switch game has a PC port. More precisely, almost every switch game is a port of a PC game.

Pokemon and Zelda.

And Animal Crossing.

You are a man of shit taste.

A huge wave of RPG decline started when RPGs tried to copy these Skinner box experiments.
 

aweigh

Arcane
Joined
Aug 23, 2005
Messages
18,217
Location
Florida
if you want the "patreon only!!!" builds of emus, like the patreon-only builds of cemu and yuzu for example, you can get them in this discord: https://discord.gg/WrR2sYG

the members post download links for them as soon as they hit patreon in the respective sub-channels for the emus. and yes, the current yuzu build can be gotten there.

EDIT: oh, SMT 5 is going to be a Switch exclusive, and those never get ported to PC.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,425
Yuzu patreon build with reworked texture cashe asyns shaders etc is available for download to all now. I will be testing it in a minute. Should give decent boost and fix a lot of graphical bugs, it should make some games completely playable..

Tested it, it doesn't seem like provide huge improvement for games i have.

ARMS have fixed UI and 30fps lock can make game completely playable
Mario Oddysey didn't change at all
Slain doesn't run at 2000% speed but now at 16% which seems like core timing is still something they are working on.
I will be testing more games...

Pokemon let's go performance increased a lot.
 
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Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,425
Can you please test the new Crash Team Racing?

Do i look like a hooker ?
CTR is new game so probably won't work because it requires latest firmware services which probably are not implemented yet.

It is better to ask on yuzu discord. For sure someone tested it already.
 

Taxnomore

I'm a spicy fellow.
Patron
Joined
Oct 28, 2010
Messages
10,134
Location
Your wallet.
Codex 2013 PC RPG Website of the Year, 2015
There's a new Raspberry Pi coming, and it's supposed to be super powerful. Can't wait for emulator reviews. My 3B+ still struggles with N64 for some reason.
 

tet666

Augur
Joined
Apr 13, 2012
Messages
396
if you want the "patreon only!!!" builds of emus, like the patreon-only builds of cemu and yuzu for example, you can get them in this discord: https://discord.gg/WrR2sYG

the members post download links for them as soon as they hit patreon in the respective sub-channels for the emus. and yes, the current yuzu build can be gotten there.

EDIT: oh, SMT 5 is going to be a Switch exclusive, and those never get ported to PC.

Works for yuzu but cemu patreon builds have a custom online only drm the devs them self coded and no one is cracking it atm.
 

Taxnomore

I'm a spicy fellow.
Patron
Joined
Oct 28, 2010
Messages
10,134
Location
Your wallet.
Codex 2013 PC RPG Website of the Year, 2015
good thing there is only one game worth playing on Cemu then, isn't it?

There's Smash Bros, Mario Kart, a Windwaker remaster, Super Mario 3D World, Xenoblade and Tokyo Mirage Sessions.

How about Super Mario Maker ? Is it worth playing without the online components ?
 

Puukko

Arcane
Joined
Jul 23, 2015
Messages
3,962
Location
The Khanate
CXBX now has a third party plugin for upscaling games: https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/wiki/dgVoodoo-Upscale-Method

I don't know how exactly it works, but I am pleased with the results with JSRF and I'd say I'm happy playing the game like this since that HD port doesn't seem to be coming. The game still seems to have an issue with displaying graffiti as black boxes in the editor but they seem to display correctly in the world itself.
 
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Jack Of Owls

Arcane
Joined
May 23, 2014
Messages
4,425
Location
Massachusettes
Not exactly emulation but I don't know where else to post this but I discovered recently that HAN/HEN for PS3 (which allows you to soft-mod your PS3 - any model - to store ripped ISOs to your console's hard drive and play them) has an updated toolbox program for allowing offline authentication. No more having to log into the HAN webpage/server to run a PS3 game. I installed a 2TB HDD into my PS3 and transferred all my discs to it last year using HAN so if my PS3's DVD drive goes, I'm golden. In the past, if you wanted to play a game with your modded PS3 off the HDD (assuming your later-model PS3 doesn't support CFW) you had to first log-into the HAN website. You'd have to do this after every reboot. Gargantuan. Pain. In. The. Ass. (especially if you didn't happen to have online access). But using HAN Toolbox, you no longer have to do that. Huzzah!
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
RetroArch is coming to Steam for some reason:



https://www.libretro.com/index.php/retroarch-coming-to-steam-this-month-july-30/

RetroArch coming to Steam this month – July 30

1024px-Steam_icon_logo.svg_.png


RetroArch will be releasing on Steam on July 30, 2019!

https://store.steampowered.com/app/1118310/RetroArch/

Read our release announcement here

So RetroArch is finally coming to Steam two weeks from now!

RetroArch is the official reference frontend of the popular Libretro API. While there is nothing particularly about RetroArch or the Libretro API that has anything to do with emulators, most do it use it for this purpose.

We want to grow our base and as of this month we have been putting a heavy focus into making sure that RetroArch can run originally bought content on game discs. There are further announcements to follow in the coming weeks, and we are open to dialogue with game developers/publishers that have the rights to original IP who want to bring their games over to Steam through the use of RetroArch.

Do note that RetroArch is an agnostic frontend/backend application that can be used to run modular programs. As such, it can run real games, media engines, and emulators, as long as these programs are converted/ported into modular pieces of software known as ‘Libretro cores’.

So, without further ado, here’s the details on our initial release:
  • Free.
  • Windows version first, Linux and macOS versions will release later. We’re a bit wary of the support burden that will come with a much wider audience, so we want to do the Windows version first to make sure we can handle the demand.
  • At the beginning, there will not be any difference between the version you can get on Steam and the one available on our own website. As such, no Steamworks SDK functionality will be present at launch or any additional Steam features. However, after the initial launch, we will begin exploring options on how we can start leveraging Steam’s functionality as a platform.
  • Release date will be approximately 30th of July.
RetroArch as a program serves as the fundamental backbone of many retro gaming machines out there in the wild. Even when it is not deliberately namechecked, chances are it’s running in the backend of said retro program. Same goes for its sister project Libretro. For instance, several programs available on Steam already, such as Grid Cartographer, and New Retro Arcade, integrate Libretro support to allow you to run the software that has been ported to the Libretro API. As for Libretro, this API is being leveraged by several retro gaming companies right now to serve as the backbone of their retro emulation services. Given all this interest and burgeoning activity, we feel now is the time to finally bring the official Libretro frontend to Steam. RetroArch is truly in a class of its own on a technical level when it comes to latency, shader features, and now soon-to-be disc loading and disc dumping. We can’t wait to bring you complete control over your retro gaming library coming this summer on Steam!
 

Taxnomore

I'm a spicy fellow.
Patron
Joined
Oct 28, 2010
Messages
10,134
Location
Your wallet.
Codex 2013 PC RPG Website of the Year, 2015
I actually dig that news. It might make things easier with my Steam Link, although that won't change much my life.
 

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