Jason Liang
Arcane
Not too much. Most stats only show dramatic improvement at Eighteen and Twenty or above thresholds. HP is essentially rerolled every level up, so there is no permanent penalty for a low starting VIT.
There are no "fixed item drops" in Wizardry...
It's trivial for me to autoreroll characters until I get desired stat bonus (might take a long time, but its computer time, not mine time).Not related to item drops but in case you're wondering the two ways to get a ninja with the replicate skill are getting one from rolling Bonus points (good luck with that, don't bother), or class-changing a character into a Ninja naturally when they meet requirements, then you select the ex-skill.
There are... in Wizardry 8.
In what way this is inferior? Is it inferior because it makes the game enjoyable without need to hex edit save files?One of many reasons Wiz 8 is so inferior to real Wizardry/Elminage games.There are... in Wizardry 8.
In what way this is inferior?
Is it inferior because it makes the game enjoyable without need to hex edit save files?
Avoiding grind altogether is a better solution. It gives more meaning and weight to exploration and it saves time for players who know what they are doing (i.e. can get an item they need even if it means avoiding dangerous monsters instead of grinding necessary items from the same dungeon).Tying loot to dungeon floors is a more elegant design.
You are the one who admitted cheating and encourages other players to cheat (hex edit save files), not me.You're the one who likes to cheat, you tell me.Is it inferior because it makes the game enjoyable without need to hex edit save files?
EDIT: Not related to item drops but in case you're wondering the two ways to get a ninja with the replicate skill are getting one from rolling Bonus points (good luck with that, don't bother), or class-changing a character into a Ninja naturally when they meet requirements, then you select the ex-skill.
You can get an optional ninja party member of devilish race in the game's 1st dungeon but he doesn't come with the replicate skill. Still, with or without the replica skill a ninja is definitely something you eventually want in your party.
Avoiding grind altogether is a better solution. It gives more meaning and weight to exploration and it saves time for players who know what they are doing (i.e. can get an item they need even if it means avoiding dangerous monsters instead of grinding necessary items from the same dungeon).Tying loot to dungeon floors is a more elegant design.
Exploration is one thing, but going through already uncovered squares to get a lucky loot drop is not exploration. Furthermore, exploration in Elminage rarely holds anything more than uncovering fog of war on a map while fighting through semi-random encounters. Simplistic graphics means that you wont be able to uncover an interesting peace of scenery or architechture. The quests, puzzles and etc are also very limited due to game's engine and design compared to wiz8 or w&w. It's still a nice game, but I failed to see how this approach is more elegent when what wiz8, m&m, w&w or rt eob and similar games offer.There is no such thing as "grinding" in Elminage or Wizardry as combat and exploration are their own reward. The entire concept of "grinding" comes from people who have a fundamental misapprehension regarding RPGs and generally dislike them; they view combat and exploration as seperate entities, and they think one is an obstacle to the other.
Combat and exploration are the fundamental characteristics of good RPG design and Wizardry and Elminage exemplify this better than any others. Tying loot to a dungeon floor is infinitely more elegant than tying it to a monster.
It seems so. I go the wrong impression by trying to do one dungeon (2nd) and getting stuck on second "floor". It seems if you jump to other dungeons you can have some progress without need to grind, just by uncovering fog of war there.Avoiding grind altogether is a better solution. It gives more meaning and weight to exploration and it saves time for players who know what they are doing (i.e. can get an item they need even if it means avoiding dangerous monsters instead of grinding necessary items from the same dungeon).Tying loot to dungeon floors is a more elegant design.
In most cases there is little/no reason to grind. By moving forward, you'll eventually find better stuff anyway. Getting top end stuff for a class is nearly the only exception.
whats the best race/class combinations?
edit
just got a 31 roll with a human, made him a lord.
the bad thing is that i made him 35 years old, will i have problems with his age?
It's not that bad, but if you go for postgame is possible to get a bit too old.
There are some traps that reduce your age. aweigh Dorarnae , what are the best spots to get Kiss of the Goddess? I remember there was one dungeon and floor where they were the most common trap. In some floor of the Royal Tomb I think.
For race/class combo they are usually intuitive, not that important. Werebeasts and humans are very flexible. Dwarf clerics and Valkyries,etc.
Maybe Lords do become awesome late game. Read: Halfway trough post-game.
Before that... they are simply slow, IMO.
Think a dwarven Valkyrie might be more optimal, but a human will work too.
so its better to start as fighter then multiclass him?
My current party is Fighter Dragon, Dwarf Valkyrie, Deilish Brawler, Hotlet Rogue, Bishop Dragon, Mage Dragon.
This party is REALLY powerful on low levels.