Haplo sorry for not checking the thread past weeks.
yeah the japanese wiki can be misleading in the sense that a rare weapon can drop 1 out of 20 chests or 3 times out of 20 chests. if you do the % math that comes out to a
huge difference in probability of getting said item, however both are still "rare".
and what
Gunnar says is true: don't stress over rare shit. there is soooo much gear in this game that filling out the item book (704 fucking items listed in the spreadsheet, btw) is one of the those things where only high degree autism will accomplish.
i've never done it, in any of the 4 elminage games (thankfully the best 2 of them being in english!), and i've sunk in
literally around +2k hours spread over all 4 games, with around 700 of those hours on playthroughs w/ different parties of E: Gothic alone.
fuck, i didn't even snag a Poison Sword (rare drop, L-ranged Ninja sword. yes, an L-ranged sword) until like, my 3rd party playthrough of Gothic on PC.
hehe, instead of obsessing over not getting a specific weapon try "taking a break" from Ibag's Tower by playing Elminage Original (for PSP/NDS/3DS "roms" I use a website called Nico Blog, just google it, I can assure you I have never gotten a bad file from Nico's site) and download PPSSPP and just start a playthrough of Original since I assume you haven't.
Ibag's Tower is no joke, it can literally take more time to clear than the entirety of the game's previous content and there's nothing wrong with taking a break.
E: Original is an incredibly different experience with pros and cons, but one thing that is the same in either of the 2 english-lang elminage games is the sheer masterful itemization.
There is simply no other RPG studio out there, let alone "DRPG", that rivals Starfish Studio's skill in itemization and competent-to-great dungeon design mixed with unapologetic straight-up old-school Wizardry blueprint design in terms of party building, class balancing and encounter design.
E: Original is also much shorter than E: Gothic and its atmosphere is WILDLY different and plays much more like a more traditional fantasy-themed RPG adventure. I still consider Original's opening dungeon one of the best examples of how to design a
perfect "tutorial dungeon". It also features actual puzzles in several dungeons that go far, far beyond the navigational puzzles present in Gothic.
Some people like that, some don't. I'm the type that can appreciate a good Adventure Game style puzzle (such as E: Original's "Tarot Card Puzzle" in the 1st floor of the Parthenes dungeon, which actually required me to check a wiki for the solution), but much rather play the "navigational type" puzzles in Gothic which are more reminiscent of Wizardry 1-3, such as for example the Royal Tomb and the Ice Cave.
(Wiz 4 introduced tons of Adventure Game-style puzzles and in fact, the
entire game is one huge puzzle in order to unlock the true ending, and quite frankly it is probably the most difficult puzzle/DRPG hybrid anyone will ever play; Wizardry 5 however, due to the immense backlash due to the difficulty of the of the puzzles in 4, decided to tone it way the fuck down and has a healthy mix of adventure-puzzles and navigation-puzzles... which is why many, myself included, consider Wiz 5 the definitive Wizardry experience).
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Now, if you don't feel like playing E: Original right now, for whatever reason, (do it!), then I also highly,
highly suggest giving a chance to:
- PS1 version of Wizardry 5. Wiz 5 is the literal blueprint for ALL Elminage games and when/if you play it you will realize: "HOLY SHIT, WIZ 5 IS PROTO-ELMINAGE".
And I DEFINITELY and WHOLEHEARTEDLY recommend making time for Wizardry Empire 2: Legacy of the Princess, whose .iso is available (uploaded by both myself and helly) on THE ISO ZONE. If for whatever reason you're squeamish about this sort of thing, this one is abandonware and was never released in English.
Only reason we can play this MASTERPIECE of a DRPG is thanks to codex members MrRichard999 and Helly who translated this gem.
Wizardry Empire 2 was Starfish Studio's 2nd attempt at making a wizardry game (they made a 3rd one for PS2/PSP-only and then the license fell through, and thus they had to make their own shit and that is how Elminage was born).
And Empire 2 frankly features the absolute best dungeon design I have yet experienced in any turn-based crawler. To me, Wiz Emp 2 is the epitome the kind of game a Studio puts out once every ten years, and it is truly Starfish Studio's MASTERPIECE.
E: Gothic, which came out 13 years later, is Starfish's 2nd best DRPG, although it is definitely more replayable sinec, obviously, they learned a LOT.
Seriously, fucking play Wiz Empire 2 man. If Wiz-5 is "proto-Elminage" then Wiz empire 2 is "Elminage-in-Disguise". Same races even!
SERIOUSLY BRO, PLAY WIZARDRY EMPIRE 2.