Gunnar
Yes, Vigilance is an almost OP class skill, so much so that many would argue that it makes Ninja characters almost a requirement for maximum efficiency during post-game dungeons (as post-game encounters can effectively wipe out, or almost wipe out your entire party during a free Turn); however, as always, Starfish thought about this and:
- the ex-Skill "Counter-Attack" makes your party deal exponentially increasing amounts of damage, both melee and magically, in any encounter where your party gets ambushed. This means that you can safely forego the Ninja character's "requisite" Vigilance class skill if someone in the party has the ex-skill Counter-Attack.
- the exponential increase is no laughing matter as, AFAIK (after examing the game files), there is no ceiling for the bonus. By around the 3rd Turn of the surprise encounter a normal, un-enhanced melee attack will probably be dealing around +50% DMG or even more.
- and... do remember that Counter-Attack is rendered useless if a Ninja is in the party as it doesn't trigger if you don't get ambushed.
So, in summation, you can diffuse surprise encounters by either Vigilance or by someone having Counter-Attack. Or you can have neither, as neither is in any way necessary to beat the post-game. This entire post regarding Vigilance/Counter-Attack, as with almost 90% of the stuff we're all discussing in this thread, is purely for maximum power-gaming and nothing more.
EDIT: Combine Counter-Attack with another character having Last Stand ex-skill, preferably a character that can deal decent dmg (melee or magical), and that means that even if the enemies ambush you and manage to kill off 2 or 3 of your party members in their free Turn; the character(s) with Last Stand will then receive the Counter-Attack bonus(es) along with the Last Stand bonus to A.C. and Evasion thus making them into quite the powerhouses.
This is also a point in the game where the player will realize how incredibly useful it is carrying a 9x stack of Revival Tonics for those situations when, after dispatching the enemies that ambushed you, your surviving Martial-type character(s), or whatever, can then revive the character with access to resurrection spells (or access to the Wish spell) using a Revival Tonic.
Yes, Vigilance is an almost OP class skill, so much so that many would argue that it makes Ninja characters almost a requirement for maximum efficiency during post-game dungeons (as post-game encounters can effectively wipe out, or almost wipe out your entire party during a free Turn); however, as always, Starfish thought about this and:
- the ex-Skill "Counter-Attack" makes your party deal exponentially increasing amounts of damage, both melee and magically, in any encounter where your party gets ambushed. This means that you can safely forego the Ninja character's "requisite" Vigilance class skill if someone in the party has the ex-skill Counter-Attack.
- the exponential increase is no laughing matter as, AFAIK (after examing the game files), there is no ceiling for the bonus. By around the 3rd Turn of the surprise encounter a normal, un-enhanced melee attack will probably be dealing around +50% DMG or even more.
- and... do remember that Counter-Attack is rendered useless if a Ninja is in the party as it doesn't trigger if you don't get ambushed.
So, in summation, you can diffuse surprise encounters by either Vigilance or by someone having Counter-Attack. Or you can have neither, as neither is in any way necessary to beat the post-game. This entire post regarding Vigilance/Counter-Attack, as with almost 90% of the stuff we're all discussing in this thread, is purely for maximum power-gaming and nothing more.
EDIT: Combine Counter-Attack with another character having Last Stand ex-skill, preferably a character that can deal decent dmg (melee or magical), and that means that even if the enemies ambush you and manage to kill off 2 or 3 of your party members in their free Turn; the character(s) with Last Stand will then receive the Counter-Attack bonus(es) along with the Last Stand bonus to A.C. and Evasion thus making them into quite the powerhouses.
This is also a point in the game where the player will realize how incredibly useful it is carrying a 9x stack of Revival Tonics for those situations when, after dispatching the enemies that ambushed you, your surviving Martial-type character(s), or whatever, can then revive the character with access to resurrection spells (or access to the Wish spell) using a Revival Tonic.
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