Dorarnae
Arbiter
- Joined
- Jan 21, 2016
- Messages
- 721
Courtier
Great Deceiver
Dorateen
Dorarnae
i'm really in my full-on ibag's towrer steam roll groove. well, yes, stargazers are like an almost guaranteed 50/50 situation of whether wipe or not but i encountered two "Angel"-type enemies and after like 15 straight rounds of 1 guy casting magic resistance down on them, and then another guy casting Speed Down on them, and then a final guy with alchemy casting speed UP on my party: yessss, i have finally gotten my very first OP summon. i finally understand why courtier and others speak so fondly of catching them all; i am using a Bishop who originally was a Summoner so he not only does not have blood oath but he gets 3 casts (which, in context, is more than enough), and he never catches anything good but this is the first time i actually got lucky and contracted a legit OP enemy the aforementioned twin angels.
and this will make me look retarded but believe it or not i had never thought about using the Bifeo spell (alchemy spell that taunts enemies into only attacking party member that the caster selects); and, wait for it... WAIT FOR IT... MAKING THEM TARGET THE SUMMON.
O.M.G.
mind. it is blown.
it truly is a fucking testament to how unequivocally grandly designed and planned out the entire experience of taking on the 20 floors of the Tower. I mean, upwards of 300-400 hours already clocked and i had never even had the slightest hint of the thought of the idea of using an existing spell that says it makes enemies target whoever you choose and making them attack a Summoned creature. this emergent interplay between myself as a player and a fond discovery of a new way, for myself obviously, to use the exact same old ass game systems/rules i've been playing with for months in a legitimately new way/approach: i can't think of RPGs that keep on giving as Elminage Gothic does.
it was the challenge of Ibag's tower that jumpstarted that little neuron into using Bifeo for that purpose. So, while it does not reflect all that great on my own smarts as a player, it reflects amazingly well on the game itself... in my opinion.
i've also started judiciously planning out uses of the alchemy invisbility spell, Bulfei (or something like that), as it grants any character that has the spell cast on them 1 'Surprise Attack' (i.e. the same type of sneak attack done when other classes are 'hidden'). those surprise attacks carry a considerable dmg output bonus if they hit (no Accuracy bonus that i know, and i tested); and i had never before thought of simply making the samurai who's going to use his flame heresy bow to kill Polyete invisible so as to make sure that not only does she not target/kill him beforehand but that the attack does approximately 20% more damage (but that is only an estimate purely based on the numbers i have seen and compared while playing; wiki doesn't have the data on the surprise attacks).
oh, and random finding: i have been testing the effects of the alchemy spell which raises party "speed", which i've always found a weird spell description as the attribute itself is clearly AGILITY, but from my unscientific testing using a souped-up training officer as a practice dummy an extreme of low AGILITY attribute points results in APPROXIMATELY (i.e. this means it was just me counting aloud) around 40, probably a cold 50% more melee attack misses or low-dmg blows; and when you cast Sockhei on the low-AGI char they will 100% guaranteed immediately begin landing every other attack on the enemy.
so... i guess/think either AGILITY attribute has some undocumented relationship with the two different formulas the game utilizes simultaenously for melee attack resolution.
long story short now instead of always stacking ORATH i stack Sockhei first, and then later throw in 1 orath if needed. also, obviously the inverse holds true: casting Losckei on the enemy and lowering their "speed" results in a lot less dmg on your party. of course it depends what enemy it is i mean stargazer doesn't give a fuck either way.
this game is a fucking masterpiece.
yeah I often forget to use that spell, but it's a good one when you have something that take a lot of dmg. the floor master for the last main story dungeon is a nice one...
3 cast of summon spell may seem enough but later monster like the black dragons will kill your summon instantly...