With this, all the greater powers are dead or banished.
Two decades have passed in-game since the start of the adventure. I hadn't even thought anything of time passing as you play, but the weeks every trip takes and all those inn stays add up. That child you can rescue and take in early in the game, the five year old? Well, he's in his mid twenties now.
While my main party has been running around damp holes without bathing for months, snatching kisses of the goddess like coke in order to remain youthful in between monster gangbangs, the rest of the fellowship presumably got dayjobs as medieval salarymen and started a happy family with yon moe tavern wench.
Sixteen dungeons were conquered. Cyclanos is buried. The resurrection of the old gods prevented. The adventurers won the Staff of Transformation and the Hero's Book of Secrets. They climbed God's tower and beat the shit out of him. Then they beat the shit out of this other god that was hanging around. I mean why not, right? And yes, I climbed the tower all over again, released every seal and killed the giant too (he was a bit disappointing).
Now the party fights cosmic powers on a daily basis, casts Wish to find their slippers and has AC lower and levels higher than a D&D adventurer's wettest dream. They've basically become gods themselves at this point. As this story draws to a close, I imagine they'll part ways and each watch over the world, or seek out the other entities the god warned them about.