Thane Solus
Arcane
sorry, but thats too cheap, i expect at least 200$ per ship.
Looks good:D
Looks good:D
why not? beta is progressing nicely, and most of the big features are planned as post release expansions anyhoo.i heard q4 2014.
i'm never going to believe it.
Seriously.There's 50-60 star systems in the current beta
Yeah, but I didn't feel like I had enough to worry about it. I hope the other guy did - I think I wrecked his Cobra.Isn't that what ship/cargo insurance is for?
Yeah, but I didn't feel like I had enough to worry about it. I hope the other guy did - I think I wrecked his Cobra.Isn't that what ship/cargo insurance is for?
So anyway, let's talk about poor traderoutes. Is there anything that keeps track of prices or whatever so you can plan it? Websites and the like?
So anyway, let's talk about poor traderoutes. Is there anything that keeps track of prices or whatever so you can plan it? Websites and the like? I'm trying for a three/four system cycle that's fairly profitable until I can upgrade my cargo hold.
Also, let's talk about this damn game more, damnit. I'm tired of checking this thread and seeing 0 new posts.
Beta 2 also provides much greater variety for modifying all types of ship. There are different Life Support modules, Engines, Hyperdrives, Power Distributors, Sensors, Shield Generators and Cargo Racks. You also are given much more information on upgrades to inform your choices. PRO-TIP: shields and drives are tuned for particular hull masses.
Ships and their systems are subject to gradual wear and tear in Beta 2 – the extent of this of course depends on how careful a pilot you are!
There are new Dumbfire Missile racks, Plasma Accelerators and Cannon. Oh – and the mine launcher first seen in the Beta 1 video has now been added - plus mines, too!
Whilst we are on the subject of weapons, there is a new class of non-lethal missile-deployed weapon in Beta 2 called a ‘cargo hatch disruptor’. If your target’s shields are down and you fire one of these, it will attach to the target and use targeted ECM to cause their cargo hatch to open. Cargo will then spill out involuntarily. Think of it as a means to fill your piratical boots with a slightly clearer conscience – the disruptor doesn’t explode so your victim lives to fight another day, and you get a correspondingly smaller bounty on your head.
HNNNNNNNNNNNNNNNNNNNNNNNNNNNGBeta 2 also provides much greater variety for modifying all types of ship. There are different Life Support modules, Engines, Hyperdrives, Power Distributors, Sensors, Shield Generators and Cargo Racks. You also are given much more information on upgrades to inform your choices. PRO-TIP: shields and drives are tuned for particular hull masses.
Ships and their systems are subject to gradual wear and tear in Beta 2 – the extent of this of course depends on how careful a pilot you are!
There are new Dumbfire Missile racks, Plasma Accelerators and Cannon. Oh – and the mine launcher first seen in the Beta 1 video has now been added - plus mines, too!
Whilst we are on the subject of weapons, there is a new class of non-lethal missile-deployed weapon in Beta 2 called a ‘cargo hatch disruptor’. If your target’s shields are down and you fire one of these, it will attach to the target and use targeted ECM to cause their cargo hatch to open. Cargo will then spill out involuntarily. Think of it as a means to fill your piratical boots with a slightly clearer conscience – the disruptor doesn’t explode so your victim lives to fight another day, and you get a correspondingly smaller bounty on your head.
In Beta 2 all pilots have a visible combat rating, so now you can start to work your way up to ‘Elite’!
As well as a rank, in Beta 2 you have reputations. Your reputation is tracked within each system and separately against the galactic power blocs involved in that system. Reputation can be positive and negative, and affects the pricing of services offered to you in stations or outposts controlled by the Federation, Empire or Independent Alliance.
Beta 2 also allows you to start to discover and explore new star systems and planets and even to sell the data on them.
We have now added a detailed system map for each star system – this is populated for known systems, and the map is also the repository for distributing new exploration data as it comes in from those intrepid people pushing out the frontiers of human space.
The system maps are also the visible in-cockpit tip-of-the-iceberg of what has been a big step forward in the detail of the science used to model the creation of planetary bodies, their compositions, atmospheres – even life – within star systems and the systems used to determine their economies, placement of starports etc. This work has in turn allowed us to open up around 500 star systems in Beta 2. The familiar 55 Beta 1 systems are still all there, with an additional approximately 100 light year push out to the frontier and beyond in the direction of unexplored space – after all, you need things to discover!
Another potential winner from the Lakon shipyards has been added, the Asp Explorer. The Asp Explorer is very versatile and its design parameters and layout can accommodate modules that make it a perfect ‘grand tourer’ for your voyages of exploration.
Beta 2 also provides much greater variety for modifying all types of ship. There are different Life Support modules, Engines, Hyperdrives, Power Distributors, Sensors, Shield Generators and Cargo Racks. You also are given much more information on upgrades to inform your choices. PRO-TIP: shields and drives are tuned for particular hull masses.
Ships and their systems are subject to gradual wear and tear in Beta 2 – the extent of this of course depends on how careful a pilot you are!
There are new Dumbfire Missile racks, Plasma Accelerators and Cannon. Oh – and the mine launcher first seen in the Beta 1 video has now been added - plus mines, too! Whilst we are on the subject of weapons, there is a new class of non-lethal missile-deployed weapon in Beta 2 called a ‘cargo hatch disruptor’. If your target’s shields are down and you fire one of these, it will attach to the target and use targeted ECM to cause their cargo hatch to open. Cargo will then spill out involuntarily. Think of it as a means to fill your piratical boots with a slightly clearer conscience – the disruptor doesn’t explode so your victim lives to fight another day, and you get a correspondingly smaller bounty on your head.
Outposts, the exposed, isolated galactic equivalents of the run-down roadside café, the remote research base, the windswept motel that we described [in newsletter 37], are to be found in the more off-the-beaten-track places of Beta 2.
Those of you who have the appropriate hardware will be pleased to know that SLI/Crossfire support in Beta 2 will allow those with suitable high-end rigs to play in 4K ultra-high definition. Never ones to waste the opportunity for another gratuitous 4K screenshot, here goes…:
Yeah, ESPECIALLY after Beta 2 comes out. You'll love it.My browser is opened in the pre-order page, and my mouse is over the checkout button. Just reassure me guys, this game worth the purchase, doesn't it?
So I guess this is fairly common, and no harm no foul. Didn't have to wipe (loaded fine a little later), and now I found a sweet, secret trade run that's turning me 5k profit a pop (for a little sidewinder without a ton of capital that's pretty sweet for a back and forth). Should be able to afford my hauler shortly and start making some real dough.So I spent all my free time today trading, building up some dough to upgrade my ship (goal was to get a hauler by tomorrow), and then my game froze entering hyperspace. Had to force it close, and now it won't load.
I think all that time spent is gone. Probably going to have to clear the save and start over.