No Man's SkySo if I'm not big on realism/Newtonian Physics/extreme simulation and prefer open-exploration/free-roam/trading/fighting/whatever; which is superior: this or Star Citizen?
No Man's SkySo if I'm not big on realism/Newtonian Physics/extreme simulation and prefer open-exploration/free-roam/trading/fighting/whatever; which is superior: this or Star Citizen?
So, how much does this one play itself like a Multiplayer-Verison of X3?
Not at alll.
To bad
Will wait a bit more in this case.
So, how much does this one play itself like a Multiplayer-Verison of X3?
Not at alll.
To bad
Will wait a bit more in this case.
It's just not the same kind of game at all. In X3 you flew bricks on milk runs building up an industrial empire. In Elite: Dangerous the ships are actually simulated for your milk runs, and there is no chance to build a business. The meat and potatoes of X3 were in business building, while in E:D it's combat and exploration.
those are a space sim staple. ever since the first elite, i think.. so in essence you are asking how much a new elite plays like x3 because of elements elite introduced to the genre, if i am not mistaken.My question was sparked mainly due to those mission descriptions in the Screenshot sounding almost exactly like the type of random missions X offers, namely assasinations, taxi runs, delivery-stuff etc pp.
those are a space sim staple. ever since the first elite, i think.. so in essence you are asking how much a new elite plays like x3 because of elements elite introduced to the genre, if i am not mistaken.My question was sparked mainly due to those mission descriptions in the Screenshot sounding almost exactly like the type of random missions X offers, namely assasinations, taxi runs, delivery-stuff etc pp.
look at the vids in this thread, especially the flight assist off, ftl and stealth ones. see if that interests you, then consider that it's supposed to have core worlds where you can do trading, piracy, missions and stuff, plus 100000000000+ procedurally generated uninhabited star systems for people to visit and fuck around in.I'm not to familiar with this genre outside of X.
Only played Freelancer and Darkstar One for a while and the controls of the former didn' sit to well with me.
X is very well playable without trading but instead focusing on combat only (and still being successfull)
No Man's SkySo if I'm not big on realism/Newtonian Physics/extreme simulation and prefer open-exploration/free-roam/trading/fighting/whatever; which is superior: this or Star Citizen?
We must be talking about different franchises then, because combat progression in X3 went at a snail's pace, and became stale far too quick to justify it.
You are talking about Star Citizen.No Man's SkySo if I'm not big on realism/Newtonian Physics/extreme simulation and prefer open-exploration/free-roam/trading/fighting/whatever; which is superior: this or Star Citizen?
That "game" is either vaporware or the next Spore. Possibly a hybrid of both. There's going to be a huge scandal about it eventually.
You are talking about Star Citizen.No Man's SkySo if I'm not big on realism/Newtonian Physics/extreme simulation and prefer open-exploration/free-roam/trading/fighting/whatever; which is superior: this or Star Citizen?
That "game" is either vaporware or the next Spore. Possibly a hybrid of both. There's going to be a huge scandal about it eventually.
I watched a stream of elite dangerous, it was so fucking boring i almost fell asleep. Game of the year.You are talking about Star Citizen.No Man's SkySo if I'm not big on realism/Newtonian Physics/extreme simulation and prefer open-exploration/free-roam/trading/fighting/whatever; which is superior: this or Star Citizen?
That "game" is either vaporware or the next Spore. Possibly a hybrid of both. There's going to be a huge scandal about it eventually.
I've seen Star Citizen's gameplay videos. Regardless of its potential bloat or delayed release dates, there is an actual game in there.
No Man's Sky is a really enthusiastic college project. It's got jarring visual design, vague gameplay goals, and really inane design decisions. If it ever comes through, it will just be a relaxing screensaver. Perhaps, another pretentious indie game about vastness of the Universe or something.
Meanwhile Elite+a couple of expansions will actually accomplish what No Man's Sky promised.
I watched a stream of elite dangerous, it was so fucking boring i almost fell asleep. Game of the year.
I've seen Shit Citizen's gameplay videos too, they were laughable.
you sound a little bitter there, friend. is the fear that nms will turn out to be vaporware or a steaming pile of shit starting to get to you?I watched a stream of elite dangerous, it was so fucking boring i almost fell asleep.
Breaking news: No Man's Sky trailers are gameplay footages cut together.I watched a stream of elite dangerous, it was so fucking boring i almost fell asleep. Game of the year.
I've seen Shit Citizen's gameplay videos too, they were laughable.
You're hereby admitting that you've seen gameplay videos of those games.
Games, that exist. And have [some] gameplay. In them.
If you haven't gotten my point yet, you never will.
What hello games is doing is nothing new, it's basically Space Engine with gameplay. There's nothing to worry about. Although i'm still interested in Elite Dangerous, maybe the full version will be better.you sound a little bitter there, friend. is the fear that nms will turn out to be vaporware or a steaming pile of shit starting to get to you?I watched a stream of elite dangerous, it was so fucking boring i almost fell asleep.
no, they aren't. you can easily tell by the smooth camera movement that they are in-engine movies, not gameplay. actual players, even devs for presentation purposes, don't move smoothly like that, especially not in curves, and they jerk around to look at interesting things. which just doesn't happen here. even the pretty much only hands on you linked states that he only fucked around in a cave and its vicinity, and that it was the one from the trailer, meaning it was created by hand, not procedurally, which in turn implies they made it specifically as scenery to record the movie in.Breaking news: No Man's Sky trailers are gameplay footages cut together.
sure it isn't, but procedural generation isn't just "poof, magic". it is incredibly hard to design a system, provide it with atoms and write the rules that you won't immediately feel the repetition. just look at starbound and how long it will take you to get bored of the terrain because your brain is wired to notice patterns and similarities more so than differences.What hello games is doing is nothing new
It's coming to PC too you little faggot.Kill yourself balmoar. Nobody cares about your console games.
It's coming to PC too you little faggot.Kill yourself balmoar. Nobody cares about your console games.
which ones? that the stuff in nms aren't gameplay trailers but in-engine vertical slice movies? sure we can.Yeah, and can you prove your shitty accusations? No, you can't.