Cunt Dickula!?
Guest
BTW is this the famous german PB humour to have the cleric insignia in exactly that area?
Huh, is this from Elex 1 or 2? I don't remember it from the first game and I joined the clerics.
BTW is this the famous german PB humour to have the cleric insignia in exactly that area?
Well . .
BTW is this the famous german PB humour to have the cleric insignia in exactly that area?
Negro que?Risen 2 had attempts
Yeah I played through the game first time with the overhaul mod this autumn. Was really fun and worked well. I hate playing retard balanced games, always go for the mod. Played modded POE2 as well for first play through this year.Anyone tried Elex with some mods? Any recommendations?
Is this mod any good?
https://www.nexusmods.com/elex/mods/57
I played it already awhile ago without mods and it was fun but I wanted to try it out again with mods before ELEX II.
the one that increases the intensity of the torch, it does essentially nothing by defaultAnyone tried Elex with some mods? Any recommendations?
Is this mod any good?
https://www.nexusmods.com/elex/mods/57
I played it already awhile ago without mods and it was fun but I wanted to try it out again with mods before ELEX II.
they once again made the world too big so they didn't have time to implement a coherent storyline, didn't they?
You can only spare Kallax if you're a cold person.Haven't finished the game yet, but is there anyway to save Kallax and still get the lovey dovey warm heart ending? I already blew through my side quests this time.
You can only spare Kallax if you're a cold person.Haven't finished the game yet, but is there anyway to save Kallax and still get the lovey dovey warm heart ending? I already blew through my side quests this time.
That's in-character.-Companion balancing/usefulness in combat? They're good as a distraction for a bit sure, but Nasty's final quest against the Elextor & 2x mechs just equals her death in like 2 seconds. Doesn't stop her being all gung-ho about fighting shit though.
The Berserkers, at least compared to Clerics/Outlaws seemed super picky in terms of recruitment, Ragnarr (or whoever he was) has a whole dialogue tree listing off all the shit you've done that's ticked him off and telling you to fuck off, meanwhile it at least felt like the Clerics & Outlaws were much more phoned in, like they'd let anyone join, just ask bro!
Conversely with Elex, even early game quests will want to ship you off to Tavarr, and even the most rudimentary enemy will obliterate you en-route. And that applies no matter which direction you set out from Goliet, it felt. The initial hump/hurdle felt like it took much longer to surmount than past PB games because it feels that no matter which way you set out, it's the "wrong" path if you even dare to engage in combat.
Conversely with Elex, even early game quests will want to ship you off to Tavarr, and even the most rudimentary enemy will obliterate you en-route. And that applies no matter which direction you set out from Goliet, it felt. The initial hump/hurdle felt like it took much longer to surmount than past PB games because it feels that no matter which way you set out, it's the "wrong" path if you even dare to engage in combat.
You're not supposed to stop and fight. Just run constantly, all enemies will give up the chase. You can pretty much go anywhere from the start, you just can't kill anything.
Conversely with Elex, even early game quests will want to ship you off to Tavarr, and even the most rudimentary enemy will obliterate you en-route. And that applies no matter which direction you set out from Goliet, it felt. The initial hump/hurdle felt like it took much longer to surmount than past PB games because it feels that no matter which way you set out, it's the "wrong" path if you even dare to engage in combat.
You're not supposed to stop and fight. Just run constantly, all enemies will give up the chase. You can pretty much go anywhere from the start, you just can't kill anything.
Yeah that's actually one of the really cool things about the game for me, it makes the power fantasy payoff you get later impactful, you get your revenge on those pesky things that were so terrifying early on, plus it's a good adrenaline rush to escape by the skin of your teeth when you're effectively powerless (unless you have exceptional twitch skills).
Conversely with Elex, even early game quests will want to ship you off to Tavarr, and even the most rudimentary enemy will obliterate you en-route. And that applies no matter which direction you set out from Goliet, it felt. The initial hump/hurdle felt like it took much longer to surmount than past PB games because it feels that no matter which way you set out, it's the "wrong" path if you even dare to engage in combat.
You're not supposed to stop and fight. Just run constantly, all enemies will give up the chase. You can pretty much go anywhere from the start, you just can't kill anything.
Yeah that's actually one of the really cool things about the game for me, it makes the power fantasy payoff you get later impactful, you get your revenge on those pesky things that were so terrifying early on, plus it's a good adrenaline rush to escape by the skin of your teeth when you're effectively powerless (unless you have exceptional twitch skills).
I kind of disagree. IMO the balance between being weak like a rat and ubermensch is really bad in Elex. And like Terra noticed, it both takes too long to be able to reasonably fight anything and then in short order you become the destroyer of worlds.
There is not nearly enough "middle ground" IMO - where you need to pick your fights carefully, but with some planning and skills can succeed without cheesing combat via granades, psi thrower, plasma or flamethrower stunlock or some such.