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ELEX ELEX RELEASE THREAD

Stavrophore

Most trustworthy slavic man
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Clerics, bunch of contradictory retards who praise technological progress yet believe in some Caalaan and spew religious mumbo jumbo like a sect.
And why the fuck i have to join these dipshits if i want to use psi and shiny power armors and ranged laser weaponry. This is beyong dumb as fuck.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
Clerics, bunch of contradictory retards who praise technological progress yet believe in some Caalaan and spew religious mumbo jumbo like a sect.
And why the fuck i have to join these dipshits if i want to use psi and shiny power armors and ranged laser weaponry. This is beyong dumb as fuck.

What do you want, every skill and ability and weapon every playthrough? Go play Oblivion.
 

tekknej

Novice
Joined
Jul 27, 2017
Messages
23
Clerics, bunch of contradictory retards who praise technological progress yet believe in some Caalaan and spew religious mumbo jumbo like a sect.
And why the fuck i have to join these dipshits if i want to use psi and shiny power armors and ranged laser weaponry. This is beyong dumb as fuck.
because life is unfair and you can't have that shiny golden pre-order level 50 armor at the start too? this group happens to have monopoly on the stuff you crave, if you have to join them for the goods, hopefully you'd be able to backstab them later.
 

Grunker

RPG Codex Ghost
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Clerics, bunch of contradictory retards who praise technological progress yet believe in some Caalaan and spew religious mumbo jumbo like a sect.
And why the fuck i have to join these dipshits if i want to use psi and shiny power armors and ranged laser weaponry. This is beyong dumb as fuck.

What do you want, every skill and ability and weapon every playthrough? Go play Oblivion.

"omg factions matter wtf is this shit"
 

Fenix

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Jul 18, 2015
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Russia atchoum!
Nah I have the same issue. Patch = can't start the game. GREAT SUCCES

Turned out that Elex proccess wasn't terminated, as I saw in Task Manager. Look there if you have Elex somwhere running.

I have another trouble - the cure for when game freez when you talk with NewDiego after bridge - it doesn't work.
But I think I'll try to turn off hints and tutorial - maybe this could work?
 

Stavrophore

Most trustworthy slavic man
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don't identify with EU-NPC land
Strap Yourselves In
Clerics, bunch of contradictory retards who praise technological progress yet believe in some Caalaan and spew religious mumbo jumbo like a sect.
And why the fuck i have to join these dipshits if i want to use psi and shiny power armors and ranged laser weaponry. This is beyong dumb as fuck.

What do you want, every skill and ability and weapon every playthrough? Go play Oblivion.

"omg factions matter wtf is this shit"

Faction bla bla bla, there are always people inside factions who selll the secrets, hell you have berserker[who is cleric insider? he is very sympathetic to clerics] who offer you to sell him cleric weapons because he will sell them presumably on black market.
I would love to join them but they are contradictory, schizophrenic bunch of retards. If they were genuine technological factions then i would be fine. From RP standpoint if i wanted laser weapons and power armor and PSI, but i would otherwise NEVER want to work for clerics, or do any fetch quest for them, anything that would affect them positive, then i'm screwed.

vonAchdorf said:
Mutually exclusive factions with their own gear and skills, who could have expected this in a PB game?

I've played Risen and it was 5-6/10 game, skipped Risen2/3 because of utter shittines, hoped this would be better.
They pull the same story and shit from Gothic, and Risen, you would expect them to evolve during that 15 years, but they serve the same reheated meal.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
Clerics, bunch of contradictory retards who praise technological progress yet believe in some Caalaan and spew religious mumbo jumbo like a sect.
And why the fuck i have to join these dipshits if i want to use psi and shiny power armors and ranged laser weaponry. This is beyong dumb as fuck.

What do you want, every skill and ability and weapon every playthrough? Go play Oblivion.

"omg factions matter wtf is this shit"

Faction bla bla bla, there are always people inside factions who selll the secrets, hell you have berserker[who is cleric insider?] who offer you to sell him cleric weapons because he will sell them presumably on black market.
I would love to join them but they are contradictory, schizophrenic bunch of retards. If they were genuine technological factions then i would be fine. From RP standpoint if i wanted laser weapons and power armor and PSI, but i would otherwise NEVER want to work for clerics, or do any fetch quest for them, anything that would affect them positive, then i'm screwed.

"I have to join these guys to get access to their closest guarded secrets and most valuable resources, THIS IS SO UNFAIR!!!!"

What you describe is a "dilemma". These things, which might make your brain hurt, are common in places where there is a "choice". Not a choice between having a fireball and a magic sword or a magic sword and a fireball, an actual choice with consequences.

Do you also go to your local McDonalds and whine how you really prefer Burger King burgers but you won't go there because you hate their logo but why couldn't McDonalds also give them a Burger King burger
 

Stavrophore

Most trustworthy slavic man
Patron
Vatnik
Joined
Aug 17, 2016
Messages
14,582
Location
don't identify with EU-NPC land
Strap Yourselves In
Clerics, bunch of contradictory retards who praise technological progress yet believe in some Caalaan and spew religious mumbo jumbo like a sect.
And why the fuck i have to join these dipshits if i want to use psi and shiny power armors and ranged laser weaponry. This is beyong dumb as fuck.

What do you want, every skill and ability and weapon every playthrough? Go play Oblivion.

"omg factions matter wtf is this shit"

Faction bla bla bla, there are always people inside factions who selll the secrets, hell you have berserker[who is cleric insider?] who offer you to sell him cleric weapons because he will sell them presumably on black market.
I would love to join them but they are contradictory, schizophrenic bunch of retards. If they were genuine technological factions then i would be fine. From RP standpoint if i wanted laser weapons and power armor and PSI, but i would otherwise NEVER want to work for clerics, or do any fetch quest for them, anything that would affect them positive, then i'm screwed.

"I have to join these guys to get access to their closest guarded secrets and most valuable resources, THIS IS SO UNFAIR!!!!"

What you describe is a "dilemma". These things, which might make your brain hurt, are common in places where there is a "choice". Not a choice between having a fireball and a magic sword or a magic sword and a fireball, an actual choice with consequences.

Do you also go to your local McDonalds and whine how you really prefer Burger King burgers but you won't go there because you hate their logo but why couldn't McDonalds also give them a Burger King burger

Can't you read with comprehension? Completely ommited my point.
 
Joined
Apr 3, 2006
Messages
1,386
I have another trouble - the cure for when game freez when you talk with NewDiego after bridge - it doesn't work.
But I think I'll try to turn off hints and tutorial - maybe this could work?
What was the cure? Can you access the game menu while frozen? I've had a couple of "freezes" (the game wasn't locked, but the controls were). The last one occurred when using a campfire. I saved the game while frozen and then reloaded. Control was restored after the reload.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
Can't you read with comprehension? Completely ommited my point.

I read you just fine, you want to get in the clerics' pants but you don't like their personality. Deal with it. It's also one thing to have black market dudes or whatever and another thing to run around decked out in Cleric Gear top to bottom
 

dragonul09

Arcane
Edgy
Joined
Dec 19, 2014
Messages
1,446
I had 5 grenades,tried to fight some reavers,I trew those fucking grenades right between their fucking legs and 3 of them did absolutely no damage or at least stun or know them down.

This has to be the most pathetic game I played in a while,absolute garbage tier game,when it comes to combat and controls in general.

Nope,uninstalled and waiting a few months for this shit to get fixed otherwise I'll break something,I don't have patience for these unfinished games anymore
 
Self-Ejected

vivec

Self-Ejected
Joined
Oct 20, 2014
Messages
1,149
Apparently our country is going to get an official Korean release in November, localized by H2 Interactive. Although H2 is known for localizing niche games, I didn't really expect this to happen.

I'm still not sure if this game is a meme or it's legitimately good.

Is that why REAL KOREA hasn't started nuking left and right? Kim must love ELEX THIS MUCH.
 

Infinitron

I post news
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Messages
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
http://www.eurogamer.net/articles/2017-10-18-elex-review

Elex review
Tomorrowind.

jpg

Hokey, uneven and janky, Elex is nonetheless a compelling throwback to a time before open worlds became choose your own to-do lists.

Without being signed up to work on a big franchise, or having successfully developed one of its own over the course of 20 toilsome years, it can be tough for a studio to launch a new 3D open world RPG in a landscape dominated by Witchers, Mass Effects, Fallouts and Elder Scrolls. Piranha Bytes know this better than most, having birthed the revered Gothic series, only to see its legacy undermined by ongoing tangles over rights. It's not been plain sailing for the studio's subsequent Risen trilogy either, as a decade-long tsunami of icon-drenched Ubi-likes has rather altered perceptions as to what an open world RPG can and should be.

This time, in a bid to reassert its singular vision and stand out from its contemporaries, Piranha Bytes has brought together elements of science-fiction and fantasy and focused them within a fractious post-apocalyptic wasteland that, it's clearly hoped, will attract RPG fans of all the aforementioned franchises and beyond. There are three factions to align yourself with: one, the Outlaws are your standard issue wasteland scavengers. Next are the tech-obsessed Clerics, a bunch of nascent Space Marine-types with less impressive armour, but with a familiar socially conservative worldview. Finally there are the Berzerkers, a group of eco-warriors that look like they've deserted the Night's Watch having found a way to convert technological energy into fantasy mana, on the sole basis, it seems, that anything supernatural has to be more environmentally friendly than science. Quite.

Driving the motivations of the factions is the eponymous Elex, a substance that infuses the land like an alien fallout, having been brought to the planet by a comet strike that wiped out most of the population. Conveniently, Elex is coveted by all; by the Outlaws as a narcotic and a source of profit, by the Clerics as the primary source of their technology and by the Berserkers who just want rid of the stuff, or, rather, convert it to an energy they can use. Meanwhile, the Alb, the game's tech-infused master race, are more or less steeped in Elex, seeing it as a means to fast track their evolution and lord it over everyone else.

jpg

There's no character creation in Elex. Instead think of protagonist Jax as a baldy high-tech Geralt, only not nearly as slick with a sword or the ladies. He's a bit of a non-entity to start with, but we'll put that down to a fading chemical dependency.

The setup is clumsy and contrived, and first impressions of the game itself do little to inspire confidence that things are going to get better. While it has a few impressive views and runs well on modest hardware, Elex has the look and feel of a remastered PS3 game, on top of which animations are stiff and the early encounters spiritless and dutiful exercises in exposition. Thankfully, while it takes a couple of hours to get going, the story does a credible job of picking itself out of the mire and carrying things forward.

You begin as an Alb - and a high ranking commander, no less - sent on a secret mission as a prelude to conquest. Things go awry and you find yourself waking up in hostile territory, having been left for dead by one of your own. Luckily, after some tutorial-infused meandering, you bump into a selfless soul willing to escort you to safety and exhaustively fill you in on the backstory, during which you become receptive to the commonly-held notion that the Alb are a bunch of dicks and that joining one of the other three factions might prove beneficial as you plan some form of revenge on your former employer.

You soon learn that there are dicks everywhere across Magalan. While each of the factions claim honourable intentions (well, the Outlaws don't, but at least they're honest about it), they all have their darker motivations bubbling beneath the surface, as do most of the characters you sometimes must endure dreary conversations with. For example, early on you'll likely be asked to investigate a murder on behalf of the local Berserker lord, in the course of which it becomes apparent your quest-giver isn't all he appears to be. Do you rat on him in return for cash and favours, or do you cover for him, risking instead your conscience and the truth biting you later on in the game?

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Keep your enemies close and your friends closer still. Around a fire is perfect.

The most important relationships to foster are those of future companions, characters who don't just offer up quests, information, skill upgrades or some kind of reward, but will fight alongside you as you traverse the wilds of Magalan. These aren't your usual crusader types, thankfully, but have quests all their own that you'd do well to assist with. One of the most likeable companions is Ray, the Outlaw who relieved you of your Alb gear at the start of the game. You want it back, of course, but the blaggard has sold it on and will only help you retrieve it if you uncover who's put a price on his head.

These are all distractions from the main quest, of course, but whereas in most open world games such missions are labelled secondary and served up as derisory busywork, here the quests are cleverly layered to form a web that you have to pick apart to get a fuller picture. That guy that put the hit out on Ray also knows a thing or two about other lines of enquiry you're following elsewhere, for some other character in another faction, and so it goes on and on. Moreover, because quests aren't shut off by a lack of level or experience, while you'll often find yourself at a literal dead end, unable to progress because the area you need to explore is just too dangerous, with some wily tactics and dogged determination, it's often possible to push on through regardless.

jpg

While the UI will alert you if an incoming enemy is way out of your league, it's only hard won experience that will tell you how difficult an enemy will be to bring down, which gets even harder when multiple creatures are bearing down on you.

The wonderful thing about the questing is that it seems to come almost naturally out of having a world free of many of the artificial barriers so prevalent in other games. There are guards blocking entry into towns, of course, and plenty of seemingly impossible creatures patrolling areas you might want to reach or pass through, but there's very little of the map in total lockdown that isn't in service to the narrative. Level scaling - frowned upon these days, thankfully - has never fully featured in a Piranha Bytes game, and while there are a couple of concessions to mainstream open world design, with an in-game map and mission markers, it is at least in keeping with the sci-fi theme and implementation is actually quite limited. Similarly, individual mission goals aren't always explicit and have to be extracted from mission texts or saved dialogue. Yes, it is a bit of a faff, further hindered by a character log UI that's functional rather than friendly - all of which underlines the fact that Elex is a game that requires as much thought as forgiveness if you are aiming to see it through.

One aspect of the game that certainly is hard work is the combat. It's not that the mechanics are particularly difficult to grasp, more the fact that it takes a while to get a feel for the timing of your attacks early on when the enemy - even a lowly rat - can cut you down with just a couple of swipes. It doesn't help that the animations are rather abrupt and hard to read and your weapons early on ineffectual, but you soon expand your arsenal and hard won experience soon brightens your prospects. Needless to say, melee combat is far less refined than Dark Souls and certainly not as theatrical or visceral as The Witcher 3's rather redundant wheeling and carving, but there is a comparable level of skill and timing required to master the combat process, which brings its own rewards.

The ranged combat is more of a mixed bag. The vast array of weapons types and abilities is perhaps unmatched in any other like-minded game, with bows, shotguns, plasma rifles, flamethrowers, grenades, spells, PSI abilities and explosives all there to be sampled, augmented further with multiple ammo types and weapons modifications to install. Unfortunately, ranged combat itself is less than satisfying, thanks to a fixed over the shoulder third-person view when readying guns, which is just plain disorientating and unnecessary. There's also a surprising homogeneity to the ranged weapons in spite of their apparent diversity, with a limited range of combat animations and a rather thin and overly distorted series of sound effects. Aside from the ability to reign down death from above, by utilising the giddying verticality across much of the landscape, ranged combat is not something you probably want to pour all your Learning Points into - at least, not for the time being.

jpg

Combat may be flaky but navigation and movement is expertly done. Vertical exploration - climbing and using jetpacks - is particularly satisfying and utterly necessary.

Thankfully most tricky encounters can be evaded thanks to your jetpack, which allows you to quickly leap out of danger onto any nearby outcrop or platform and pretty much explore the entire map without enduring too many scrapes with the wildlife or competing factions. Some will argue that the jetpack affords the player too much leniency to play what should be a hardcore game in a perceived casual mode, but I would beg to differ in light of how uncompromising combat can be. In any case, while jetpack fuel is not something you have to scour the wastes for, it can only maintain a few seconds of thrust before you plummet to the ground.

More problematic in terms of cohesion is the pathfinding and AI systems, which allow you to aggro mobs and pull them towards NPCs so than they do your fighting for you. Given that the same functionality was present in previous games it's clearly an intended feature rather than a persistent bug, especially as you pay the price of missing out on any combat experience, yet it highlights a number of inconsistencies. For instance, while you can pull mobs to NPC easily enough, your own companions will only step in to help you if you have a weapon drawn and are engaged. In major skirmishes with leading characters, companions won't help out at all. At the conclusion of that murder investigation I mentioned earlier, I named the suspect in front of the local leader, only for the suspect to attack without any assistance from a room full of armed guards. Had I come running through chased by duck-billed raptors it would have been a different story, I'm sure.

jpg

There are some things a jetpack won't save you from, but if you join the Clerics, mechs are on your side.

There are other issues and inconsistencies, most of them amusing and all of them sure to be patched out of existence. I'll mention a few of them for posterity, such as footsteps that sound like stilettos on a tin tray, creatures than have been shipped in from the Risen series, behind-the-wall camera placement in numerous cut scenes and boobs that gently twitch when any female character is delivering her lines.

For more serious is the underwhelming and manufactured premise, a narrative progression that seems to follow, more or less, the same path as many of Piranha Bytes' previous games, and a combat system that seems focused on quantity rather than quality. If you can see past these issues, perhaps even embrace them as many people will, it becomes easier to appreciate the game's open world web of unscripted interactions and interconnected quests. Indeed, those that persevere will at times experience a world so rich with choice and consequence that it can sometimes make The Witcher 3 seem like a Fighting Fantasy gamebook.

One can't help but wonder what game might one day arise were Piranha Bytes ever given the development resources of Bethesda, because with less than a quarter of the numbers that worked full-time on making Fallout 4, Piranha Bytes have cobbled together an RPG that in some areas comes close to matching it. Yes, Elex is far, far scrappier overall, the lore is clumsy and unconvincing, and there's enough grit in the combat, presentation and parts of the narrative to have you running for the nearest GOTY Edition chart-topping RPG. But, if you give Elex the benefit of the doubt, it's many freedoms will start to win you over - to the point that on completion you may subsequently find yourself thumbing through this developer's undervalued back catalogue before cracking the seal on the Next Big Thing.
 
Self-Ejected

vivec

Self-Ejected
Joined
Oct 20, 2014
Messages
1,149
Clerics, bunch of contradictory retards who praise technological progress yet believe in some Caalaan and spew religious mumbo jumbo like a sect.
And why the fuck i have to join these dipshits if i want to use psi and shiny power armors and ranged laser weaponry. This is beyong dumb as fuck.

What do you want, every skill and ability and weapon every playthrough? Go play Oblivion.

Actually, this is not a good point. In Risen you could learn magic from the Monastery and that arc actually made sense. They should have made Clerics sensible too. Don't get me wrong. I like faction locked stuff as much as the next PB fanboy.
 

Kyl Von Kull

The Night Tripper
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Jun 15, 2017
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Jamrock District
Steve gets a Kidney but I don't even get a tag.
I had 5 grenades,tried to fight some reavers,I trew those fucking grenades right between their fucking legs and 3 of them did absolutely no damage or at least stun or know them down.

This has to be the most pathetic game I played in a while,absolute garbage tier game,when it comes to combat and controls in general.

Nope,uninstalled and waiting a few months for this shit to get fixed otherwise I'll break something,I don't have patience for these unfinished games anymore

This has nothing to do with combat being broken or "janky." You are too low level and your equipment, including grenades, is too crap to be facing human opponents, let alone multiple humans. Until you level up A LOT and get much better equipment that can penetrate their armor, you are not a predator, you are prey. When a pack of predators stumbles on a deer, the deer doesn't try to kill them, it runs away.

A lot of people don't seem to realize that for hours and hours at the beginning of this game, when you see all but the lowest level enemies, you're supposed to flee. Then when you get stronger, you can come back to destroy everyone who made you piss yourself earlier in the game. But anyone who tries to play Elex like a standard action RPG (where you can kill everything) is going to be miserable. Stop punching yourself in the face!
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,040
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Djibouti
I would love to join them but they are contradictory, schizophrenic bunch of retards. If they were genuine technological factions then i would be fine. From RP standpoint if i wanted laser weapons and power armor and PSI, but i would otherwise NEVER want to work for clerics, or do any fetch quest for them, anything that would affect them positive, then i'm screwed.

so i guess pb managed to make factions convincing enough to trigger some random guy into "never working for them" (tm)

sounds p. good to me
 
Self-Ejected

unfairlight

Self-Ejected
Joined
Aug 20, 2017
Messages
4,092

Who would have known that the least retarded mainstream gaming publication wouldn't shit all over it and actually give it a fair shot, looking at weaknesses and strengths.

I've played 3 hours now and yes, this game is incline. Exploration, the world and the combat are all brutal and will destroy you early on so it's a fight from the gutter and to the throne. The music is unfortunately not that great. It's a bit too generic (although it was Björn's first time doing actual professional music instead of as a hobby and I can forgive him for that), and really isn't as beautiful as Gothic 2. I will certainly miss Kai Rosenkranz, unfortunate that he is working on Pizza Connection 3 instead of audio incline for Elex, IIRC he's still friendly with Piranha Bytes after his 5 year break and is just getting back into music so there is a chance that Elex 2 will have his music.
If Elex itself will not be the 10/10 some were expecting, it will at least be a budget booster for whatever Piranha Bytes may make next as I highly doubt this game was a financial failure, with it having the highest player count of any PB game on Steam (19,000) and a relatively low budget. I really hope that they can prove that they can do better with their next project, as Elex was a smooth launch with little issues that was pretty well received by fans, and no doubt created some new PB fans.
 

Elex

Arbiter
Joined
Oct 17, 2017
Messages
2,043
I had 5 grenades,tried to fight some reavers,I trew those fucking grenades right between their fucking legs and 3 of them did absolutely no damage or at least stun or know them down.

This has to be the most pathetic game I played in a while,absolute garbage tier game,when it comes to combat and controls in general.

Nope,uninstalled and waiting a few months for this shit to get fixed otherwise I'll break something,I don't have patience for these unfinished games anymore

This has nothing to do with combat being broken or "janky." You are too low level and your equipment, including grenades, is too crap to be facing human opponents, let alone multiple humans. Until you level up A LOT and get much better equipment that can penetrate their armor, you are not a predator, you are prey. When a pack of predators stumbles on a deer, the deer doesn't try to kill them, it runs away.

A lot of people don't seem to realize that for hours and hours at the beginning of this game, when you see all but the lowest level enemies, you're supposed to flee. Then when you get stronger, you can come back to destroy everyone who made you piss yourself earlier in the game. But anyone who tries to play Elex like a standard action RPG (where you can kill everything) is going to be miserable. Stop punching yourself in the face!
TY now i have a mental image of an Upset Deer throwing grenade at a pack of wolves with no effect, but the deer then come back later and oneshot the wolves with some badass weapon.
 

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