Odoryuk
Educated
- Joined
- Mar 26, 2024
- Messages
- 619
Why do you think Malenia actually tried to kill Radahn for?They already ruined the perfect ending to Radahn's story
Why do you think Malenia actually tried to kill Radahn for?They already ruined the perfect ending to Radahn's story
It's not important whether you're a good wrinter, what is important is if you can convince others that you are.Retcon. Retcon, retcon, retcon, retcon!!!! That was the most obvious retcon in history!
In the ACTUAL lore of the original trailer they were fighting over the title of Elden Lord. We all know Miyazaki didn't originally plan anything that happened in the DLC, he isn't that good of a writer!
It's not a retcon if it doesn't contradict the actual events of the game. You thought that they were fighting over the title of Elden Lord, but she was actually fighting so her brother could became something even more than that, there's no contradictions, it doesn't matter that it was not planned from the beginning at allRetcon. Retcon, retcon, retcon, retcon!!!! That was the most obvious retcon in history!
In the ACTUAL lore of the original trailer they were fighting over the title of Elden Lord. We all know Miyazaki didn't originally plan anything that happened in the DLC, he isn't that good of a writer!
That is just asking for too much no way which way you slice it. Although I would agree that the game could very much use one more expansion but this time focused on refining the base game instead of clumsily grafting an additional one to it. Its the one thing that makes Shadow of the Erdtree more disappointing than it needed to be.still sad that this game isn't getting more xpacs
game really needs 3 or 4 more large xpacs
Didn't stop them with the base game.What makes a DLC more time consuming to make is they likely will have to create new bosses.
I never said its insufferable. I only said that it clearly teaches what it expects from the player and then builds its challenge around that clearly stated framework. It has its stinkers as far as bosses go but its nothing on the level of Elden Ring which is perfectly fine with jumping enemy HP by a factor of 7 and makes you guess whether attacks are jumpable or not.That's a very strange defense. "Yes the game is insufferable but it's honest about it!"
Also, I'm not sure about the second part either but whatever floats your boat.
I remember being utterly baffled when I found out you can jump half the shit in the game it works on. Especially considering all the shit I tried to dodge with the various 'pose dramatically in the air' ashes and just got taken out by a leg sweep somehow.and makes you guess whether attacks are jumpable or not.
Yes, you will even if not consciously at first on repeat fights this just become glaringly obvious. Its the exact reason why so many people did not get that jumping is a actually viable evasive maneuver in elden ring. Its simply inconsistent and the game does not really tutorialize it despite it clearly being the expected response to quite a few(if not the majority) of bosses.Like you gonna actually notice that in the split second it takes to clear the swing.
You know what, fair enough. I was clicking around trying to find the right frame and grabbed the wrong attack since he does 2 in a single second. On the other hand, these are all jumps:I checked the video looks to me the first swing cleared over his head. When you jump your character does a little crouch animation which i guess lowered the hitbox just enough so the first swipe would clear over his head and he only jumped the second.
Your freeze frame btw isn't the jump, it happens on the roll. You managed to catch a roll i-frame like congratulation, you figured out invicibility frames exist.
Yeah but they could have stuck to just making earthquake type attacks jumpable. Even a lot of those look fairly retarded when you've got shrapnel flying through you or you're engulfed in some energy blast but there's at least some logic there of the attack emanating from the floor. Adding what amounts to partial iframes to the jump like it's a fighting game is retarded. For all LS complains about other games being too 'anime' this shit where the player repeatedly jumps in the air to stab someone in the face because it's somehow safer than blocking looks so much worse. The reliance on iframes in general is pretty bad. It's fine to have a few here and there to smooth out ambiguous moments but it looks so much better than you can physically dodge out of the way instead of reenacting this over and over:To be fair I'm glad they didn't just slap a sound que along with a special effect like in Sekiro to indicate that a certain attack is jumpable
I'm still baffled that you can't jump from that one ground attack Radagon does with his hammer. To be fair, it was the first instance of me thinking to jump out of attack, so I just thought jumping from attacks wasn't viable in the game at all. But in the DLC I found it more useful, it's weirdYeah but they could have stuck to just making earthquake type attacks jumpable.
I think it's a petty nitpick.
When you jump, the lower half of your body is deactivated. That goes for the entie jumping animation, so the second your character is off the ground the lower part of the hitbox no longer exists so if you are really anal about you can catch some shenanigans (maybe, barely even see it on your screen freezes) on the first couple of milliseconds before the character is fully airborne. I don't know how you would even notice that in full motion let alone be bothered by it.
It also has zero to do with guessing whether an attack can be jumped over or not. Especially on a low sweep how can there be any doubt there.
No, because as I stated, I never tried jumping any of that shit. It looks ridiculous- 4 feet off the ground is not a fucking 'low sweep' and I'm not autistic enough to try jumping over hundreds of different fucking attacks to see which ones have crap hitboxes. Or look it up online to pretend I figured it out myself. OTOH, I'm sure you'd be defending it either way. Who cares if a crucible knight just rammed his entire body through your guts? You can barely even notice because of all the particle effects and the fact he was moving at Mach 7.If those attacks had connected, he'd be posting the same shit bitching about how From made bosses kill him for making contact with his big toe.